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Dragon Age Inquisition Multiplayer: What you'd like to see


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#51
Paul E Dangerously

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None. After the last few games, Bioware needs to make DAI the best single-player game it can be. Stop hamhandely pandering to absolutely everyone in order to sell a game, and instead make a quality game that will draw people in through word of mouth.

#52
vandalDX

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I'd like to see an expansion of the formula that the ME3MP started--a BioWare brand of co-op multiplayer. As a long time of Mass Effect, I warmed quickly to the chance to engage with different races, weapons, and challenge levels within the RPG/shooter hybrid--it still felt like an RPG--when I got together with friends to build a crew and strategize for the higher-level difficulties. ME3MP was unlike any MP that came before it, and its functions, while not perfect, were a great step towards how RPG team-building translated well to a cooperative action experience. I count the ME3MP among my most favorite gaming experiences.

For DAI, I would like to see that go to the next level. A four-person team would work really well, but with only three classes, I'd think that specializations should take center stage in a wave-combat format, vor party variety as well as the ability to keep the challenge level appropriately high. The pack system for upgrades was super fun, and while I still find myself stymied to obtain the X-level weapon of this-or-that variety, I still enjoyed adapting my play style to suit the advantages that my packs made available to me--it made me a better player.

10 waves was perfect for balance: i could play for a long time with my friends, or for a round or two between chores or other tasks. The implications of creatures under a similar format to the ME3MP within the Dragon Age story would be incredible: Harvesters on wave 8? Varterrals on wave 9? DRAGONS ON WAVE 10?? What a great way to play the combat elements of Dragon Age cooperatively while taking advantage of the rich lore, and the circumstances of the game's plot! The Yusaris X in the hands of a 2H Warrior, buffed with some magic from the restoration school? Dragon Age is made for the type of MP that worked so well, and for so many, in the last installment of ME.

I'd also like to see a return of the weekend challenges, as they were a highlight of my week each and every time they had one. I loved the chance to try out new things, and get a different tier of weapons for my investment. Banners, titles, all that stuff would be awesome with the DA treatment. I, for one, am excited at this prospect.

#53
andy6915

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I would like to see no multiplayer. The only good multiplayer in DA is 0 multiplayer.

#54
Malanek

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Wulfram wrote...

Beerfish wrote...

"I know not everyone is keen on it, but it's been confirmed by David Gaider that some form of multiplayer will be coming to Dragon Age Inquisition."

I'd like to see this actual quote in a link. I've never heard any Bio person say anything close to a confirmation.


David Gaider wrote...

Wulfram wrote...
And I think the way a lot of people would like it to be done is "not at all".


Yet
Mike and Mark have already said it will happen, in some form. So if
what someone wants is "no multiplayer component at all", then they are
categorically not getting what they want. Time to move on.


http://social.biowar...7058/4#14005691

Though he might have been speaking loosely.

That is from over a year ago. More recently, I think in June/July, a dev tweeted that they had no multiplayer in DAI.

https://twitter.com/...584064745345026

It is entirely possible they were exploring the possibility of it, but it got cut given the other challenges and focuses. I don't believe there will be multiplayer in DAI but it will likely be looked at later if the franchise continues.

Edit - dug out the tweet. Also I would like to see it but I don't think they should try and force it for the sake of it if it isn't working.

Modifié par Malanek999, 20 décembre 2013 - 04:56 .


#55
JoltDealer

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daveliam wrote...

I'm firmly in the "no MP camp", personally.  I hated how it was tied to the single player campaign in ME 3, specifically that, when it was first released, you were required to play it in order to experience all of the single player content.  That changed with the DLCs, but at first, it drove me nuts because I really don't  prefer MP games.

That said, I wouldn't mind if the MP was a series of short quests, such as the flashpoints in SWTOR.  Perhaps there could be a queue for each of the quests and each could be free-standing.  When you finish, you can have the option to queue as a group for another quest.  Rewards for the MP could be items that could be used in either SP or MP.

Yeah, it couldn't be the only aspect of MP because there could only, realisticaly, be so many quests and people could burn through them pretty fast, but this could be an interesting way to incorporate a questing mode into the MP (instead of horde or battle modes).  Plus, this could also be a great way to add in additional DLC after release.

Just a thought.


Thank you for the well worded and thought out post.  This was what I was going for.  I really dislike when people use these threads as an excuse to just bash multiplayer games.  I'm just saying, there's a good chance we're going to have multiplayer, what would you like to see?

That said, I like your idea.  Flashpoints in SWTOR could be extremely fun, but they weren't always the best.  There's tons of lore in Dragon Age that you could enjoy with friends.  Plus the idea of DLC adding more missions is great.  I would just hope it stays free like Mass Effect's multiplayer updates.

Guns wrote...

None. They shouldn't waste time and resources on a subpar multiplayer when it could be used to strengthen the core of the game.

Sopa de Gato wrote...

None. After the last few games, Bioware needs to make DAI the best single-player game it can be. Stop hamhandely pandering to absolutely everyone in order to sell a game, and instead make a quality game that will draw people in through word of mouth.


Video game budgets do not work like that.  Games are given one budget for single player content and another budget for multiplayer content.  If you cut multiplayer, its resources don't get added to the single player budget.  By contrast, if you add multiplayer to a single player game, no money or resources are taken from the SP budget for MP.  Instead, an entirely new budget is created for multiplayer content.  Same goes for dev teams.  There was a dev team for ME3's single player and another for its multiplayer.  We knew multiplayer was coming to ME3 because someone leaked Bioware's job ad that was looking to hire new people to work on multiplayer.

The only way multiplayer hurts a game, is when it's bad.  That reflects poorly on the rest of the game.  In fact, it's usually more beneficial because while the two teams may not share budgets, they can share their work with one another.  Mass Effect 3's extra multiplayer characters were all just tweaked versions of existing character models made by the single player team.  Multiplayer maps were used as locations for various side missions in single player.

#56
grumpymooselion

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I'd like to see multiplayer not exist in DA:I at all.

ME3 is a perfect example of everything wrong with multiplayer, and how it can adversly affect the

Multiplayer is a bad idea for an RPG in the first place, I've never seen a single example that wasn't an absolute balancing nightmare, even when people were insisting it was good. I know Bioware are going with multiplayer, regardless, but their own attempts at a multiplayer portion in ME3 and the balancing nightmare that is SWTOR's competitive elements tell me that this will end just as badly, if not worse. Don't get me wrong, I'd love to be wrong. But Bioware doing what no other company has ever done well, in my eyes, when they themselves haven't even managed to do it well isn't a great advertisement.

I also feel multiplayer components to single player games just damages the single player experience. Especially if the multiplayer can have some effect on the single player. Furthermore they just take away resources like money, manpower, effort, time and planning from the single player experience. Even when a developer tells you they won't, or that they have a separate team for it. Build up the singleplayer game. Devote everything to it. Make it the best it can be. Forget multplayer. It isn't required, and shouldn't be required. It just takes away and damages the core game.

That's just me though. I realize others feel differently. That's fine. People can feel differently all they want. Any resources and effort spent on multiplayer are still a waste in my opinion, no matter how one might try and shine a light on it for me. But, since they do seem to be intent on multiplayer . . .

More power to the developers. I don't think it should happen, but, if it is, I'd certainly prefer it be something good than not good. I just don't have much . . . or any . . . hope that it actually will be. If they can prove my experience with such things wrong, I'd love to be wrong. There should be more good turn outs in life. I just can't bring myself to actually believe it will happen.

#57
Hanako Ikezawa

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If they do put MP in, I think it should be something akin to the Star Wars Battlefront series. Have the Templars and Mages as the two sides, with variations of each for class diversity, and have them fight in war areas not important enough to affect the SP in any real fashion but still have the feeling that the battles matter.

Modifié par LDS Darth Revan, 20 décembre 2013 - 06:52 .


#58
Jackums

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PvP.

Come at me, bro.

#59
Vortex13

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valhallaVANDAL wrote...

I'd like to see an expansion of the formula that the ME3MP started--a BioWare brand of co-op multiplayer. As a long time of Mass Effect, I warmed quickly to the chance to engage with different races, weapons, and challenge levels within the RPG/shooter hybrid--it still felt like an RPG--when I got together with friends to build a crew and strategize for the higher-level difficulties. ME3MP was unlike any MP that came before it, and its functions, while not perfect, were a great step towards how RPG team-building translated well to a cooperative action experience. I count the ME3MP among my most favorite gaming experiences.

For DAI, I would like to see that go to the next level. A four-person team would work really well, but with only three classes, I'd think that specializations should take center stage in a wave-combat format, vor party variety as well as the ability to keep the challenge level appropriately high. The pack system for upgrades was super fun, and while I still find myself stymied to obtain the X-level weapon of this-or-that variety, I still enjoyed adapting my play style to suit the advantages that my packs made available to me--it made me a better player.

10 waves was perfect for balance: i could play for a long time with my friends, or for a round or two between chores or other tasks. The implications of creatures under a similar format to the ME3MP within the Dragon Age story would be incredible: Harvesters on wave 8? Varterrals on wave 9? DRAGONS ON WAVE 10?? What a great way to play the combat elements of Dragon Age cooperatively while taking advantage of the rich lore, and the circumstances of the game's plot! The Yusaris X in the hands of a 2H Warrior, buffed with some magic from the restoration school? Dragon Age is made for the type of MP that worked so well, and for so many, in the last installment of ME.

I'd also like to see a return of the weekend challenges, as they were a highlight of my week each and every time they had one. I loved the chance to try out new things, and get a different tier of weapons for my investment. Banners, titles, all that stuff would be awesome with the DA treatment. I, for one, am excited at this prospect.



I agree with your points, I would love to see a co-op MP make it into DA:I; competitive PvP isn't really my style (or conductive to long term replayability IMO).

I would add that I think that the fantasy (non-human) creatures should be made playable as well, similar to the Volus and Geth Juggernaut, but even more unique. Things like Golems, Sylvans, etc. all of these creatures would add a nice change of pace from the standard Mage, Rogue, Warrior, and Human, Dawrf, Elf, and Qunari selections in SP, and would also allow for very interesting gameplay strategies.

Say you spec your Mage for straight up damage dealing potential, but you don't have very much in the way of defense or mana regen, well a support speced Golem, could provide cover, as well as provide a boost to mana regen. I would love to be able to play as something like a Malibari, and charge across the field with my Templar and Dalish Archer allies.

*Okay non-humanoid character classes might be a little far fetched, but the humanoid ones wouldn't be; things like Golems, Sylvans, Werewolves, Awakened, Undead, Demons [Pride and Desire], etc.

#60
Red Panda

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JackumsD wrote...

PvP.

Come at me, bro.


With a ranking system and global leaderboard.

#61
SomeoneStoleMyName

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Player vs player arena (1v1,2v2,3v3) with ranking.

1-5 players vs Waves of mobs. Each wave gets harder, with a boss every 5 waves. Teams are ranked for reaching higher waves. At wave 50 each wave will have a boss, at wave 60+ every wave will have 2 bosses. Designed to not be able to reach lvl100 which is max.

Modifié par SomeoneStoleMyName, 20 décembre 2013 - 03:30 .


#62
SomeoneStoleMyName

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Oh and... How about adding invasions from Dark souls?

It could work so if you choose to enable PVP, you accept people being able to enter the world and fight you. There could be some stone shrines at multiple places in each area which they enter from.

#63
androniic

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 No ****ing multiplayer. Waste of time and resource. They should focus 100% on the campaign and another 10% on dlcs... Co-op? Hmm rather not. Could work though.

Modifié par androniic, 20 décembre 2013 - 03:57 .


#64
The_Huntress

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Thomas Andresen wrote...

Star fury wrote...

Plaintiff wrote...

Come on, guys! Co-op romance minigame! You know you wanna play.

"Tap 'O' repeatedly".


It wasn't funny the first time.

Yes. Yes it was.

/em smiles mischeviously and nods.

#65
Akka le Vil

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Thomas Andresen wrote...
The Montreal studio was always part of BioWare. From wikipedia:

BioWare Montreal. Formed in March 2009 to assist the Edmonton studio as necessary, it is, as of November 2013, working on the fourth Mass Effect title.

From the GameSpot article covering the formation of the studio(emphasis mine):

BioWare cofounder and general manager Dr. Ray Muzyka told GameSpot that his group will "work in partnership with the existing EA Montreal team" but would still report to him and his business partner, Dr. Greg Zeschuk. "It's still a BioWare Montreal team," he said.

Are you grasping at straws or just missing the point ?

Guns wrote...

None. They shouldn't waste time and
resources on a subpar multiplayer when it could be used to strengthen
the core of the game.

This.

Modifié par Akka le Vil, 20 décembre 2013 - 06:34 .


#66
ghostzodd

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Vortex13 wrote...

Akka le Vil wrote...

They will add multiplayer only because EA forces them to include MP element in their game (in order to be able to "justify" Origin and other DRM crap).

I already don't like and don't WANT any MP in my solo RPG, but when the reason is so sh***, it adds another element of disgust about it.


I don't think that MP would be put in "because EA said so", if anything I would say that Bioware has been wanting to add MP to their games.

I mean if, MP was truely something that Bioware dispised, and was only put in the game because of the meddeling of EA, then why did BG and NWN have it?


You can't be serious:o

#67
Vortex13

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ghostzodd wrote...

Vortex13 wrote...

Akka le Vil wrote...

They will add multiplayer only because EA forces them to include MP element in their game (in order to be able to "justify" Origin and other DRM crap).

I already don't like and don't WANT any MP in my solo RPG, but when the reason is so sh***, it adds another element of disgust about it.


I don't think that MP would be put in "because EA said so", if anything I would say that Bioware has been wanting to add MP to their games.

I mean if, MP was truely something that Bioware dispised, and was only put in the game because of the meddeling of EA, then why did BG and NWN have it?


You can't be serious:o


I am.

If Bioware considered MP to be a complete waste of time and money, if they utterly despised and hated the notion of ever adding such a mode to their games, then why ever have it as a feature in their past games?

If EA had to twist their arms and force them to add multiplayer to ME 3 then why would they go through the effort of making said MP an engaging and deep gaming experience, why would they bother to update the mode with balance changes, and free DLC? Why not throw a completely broken and unplayable MP onto the game, something that nobody would like if they truly hated MP so much? Why wouldn't they drag their legs and just give us the barest of MP modes? If Bioware hated MP so much, then why would they listen to fan feedback about what players would like to see added, or why would they reference it in the Citadel DLC; a SP DLC if they considered MP to be the blight of all video games everywhere?

If Bioware had such a deep, seething hatred of all things MP then why would EA put them in charge of a $500 million dollar MMO? EA, can be greedy at times, but I highly doubt that they would be stupid enough to put a video game developer in charge of a project that could bankrupt the company, if said video game developer hated MP games as much as some people think they do.

#68
Ieldra

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Knight of Dane wrote...
Only kind of multi player I'd actually like is drop in/out co-op in the main campaign.


iakus wrote...
I'd like to see it optional to the point of not having to install it.


Both of these. Apart from that, what I specifically don't want to see is something like in ME3, where you're locked out of an ending in the main campaign unless you play MP. I don't mind being able to play the main campaign in a co-op style, but I would hate any kind of bonus for the main campaign resulting from MP. I don't want to be "motivated" to play MP since I don't want to play MP and I'd feel forced. 

#69
Beerfish

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Janan Pacha wrote...

I'd like to see multiplayer not exist in DA:I at all.

ME3 is a perfect example of everything wrong with multiplayer, and how it can adversly affect the

.


The only thing wrong with ME3 multiplayer was the fact that they sccrewed up and let it have an affect on the single player game, which they correct in a patch if I am not mistaken.  ME mp itself for their 1st crack at it is loads of fun and many people have had hours of enjoyment from it.  Even a reasoanbly large number of people who had never been an mp player (like myself) or people that hated the though of it at 1st but enjoyed it once they gave it a chance.

#70
Beerfish

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Akka le Vil wrote...



None. They shouldn't waste time and
resources on a subpar multiplayer when it could be used to strengthen
the core of the game
.
This.


The bolded part is totally not the issue.  If they decided to have no mutliplayer, there is not going to be a big infusion ot money, time and resources into the single player game.  Some people refuse to believe this for some reason.

Design and budget core game.

Shall we have an mp component?  If yes add design and budget for that and have a different team work on it.  If no then nothing different happens than orginally.  Excluding MP will never make the orginal game better.

A valid fear would be that they screw up like they did with Me and have mp affect sp game but that is as far as it goes.

#71
okiness

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 Anything is fine! Really! Just don't link it to the endings. Please. Seriously. Because then I'll have to play and I feel really bad for the people who played with me in the ME3 multiplayer because I am BAD AT ONLINE GAMING wow I suck so I dunno maybe a stupid person level where idiots like me can play in the sandbox while the big kids fight abominations and darkspawn, we'll just be over here killing tiny dinosaurs. 

#72
ghostzodd

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Vortex13 wrote...

ghostzodd wrote...

Vortex13 wrote...

Akka le Vil wrote...

They will add multiplayer only because EA forces them to include MP element in their game (in order to be able to "justify" Origin and other DRM crap).

I already don't like and don't WANT any MP in my solo RPG, but when the reason is so sh***, it adds another element of disgust about it.


I don't think that MP would be put in "because EA said so", if anything I would say that Bioware has been wanting to add MP to their games.

I mean if, MP was truely something that Bioware dispised, and was only put in the game because of the meddeling of EA, then why did BG and NWN have it?


You can't be serious:o


I am.

If Bioware considered MP to be a complete waste of time and money, if they utterly despised and hated the notion of ever adding such a mode to their games, then why ever have it as a feature in their past games?

If EA had to twist their arms and force them to add multiplayer to ME 3 then why would they go through the effort of making said MP an engaging and deep gaming experience, why would they bother to update the mode with balance changes, and free DLC? Why not throw a completely broken and unplayable MP onto the game, something that nobody would like if they truly hated MP so much? Why wouldn't they drag their legs and just give us the barest of MP modes? If Bioware hated MP so much, then why would they listen to fan feedback about what players would like to see added, or why would they reference it in the Citadel DLC; a SP DLC if they considered MP to be the blight of all video games everywhere?

If Bioware had such a deep, seething hatred of all things MP then why would EA put them in charge of a $500 million dollar MMO? EA, can be greedy at times, but I highly doubt that they would be stupid enough to put a video game developer in charge of a project that could bankrupt the company, if said video game developer hated MP games as much as some people think they do.


Wow well if you really think that way then there is nothing I can do, You must not understand how business works

#73
XxPrincess(x)ThreatxX

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I just hope the DA:I "Agents" thing isn't anything like ME3 galactic readiness.

#74
JamieCOTC

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None to be honest, but I'm certain it will be there whether it needs it or not. But if it has to, please keep it separate from the SP, no EMS, no Thedas at War, no extra dialogue, and for the love of god keep it away from the final outcome of the game. If it has to be, please keep it as an option. I want to be able to play DA:I and see every outcome of every battle, every campaign, every scene and every ending w/out touching MP.

Modifié par JamieCOTC, 20 décembre 2013 - 10:31 .


#75
TormDK

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ME3 style worked out pretty well. I'd like to see some team-work *required* wave based multiplayer, prehaps with the odd objective similar to what we saw in ME3.

I don't mind the ability to purchase crates, as long as people can get the exact same thing while playing the multiplayer game.