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If you could have ONE more balance change or fix...


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110 réponses à ce sujet

#26
TheNightSlasher

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Remove the geth enemy faction.

Modifié par bgsam1990, 19 décembre 2013 - 06:17 .


#27
Supreme Leech

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Un-nerf AIU.

Un-nerf typhoon.

Un-nerf krysae.

Un-nerf devastator mode.

Un-nerf piranha.

Fix glitched maps (condor and dagger hazard).

Fix collectors or remove the faction completely (the faction is extremley buggy and glitchy, which is what makes them tough)

Re-configure game controls (this game has the dumbest movement controls I've ever seen in a game, the game makers did such a terrible job with the controls, it's just way too dumb...one button for everything, inability to turn while running).

Modifié par XFG-65, 19 décembre 2013 - 06:21 .


#28
Sket

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bgsam1990 wrote...

Remove the geth enemy faction.


Came here to say this, but I'll go ahead and say bring back the original ballistic blades and make my boy even more OP.

#29
darthxaher

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Immunity in the LZ after joing any mid-game for at least 5-10 secs. I hate when I join a game in progress only to be sync killed in the LZ.

#30
Guest_GhostKnife72_*

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XFG-65 wrote...

Un-nerf AIU.

Un-nerf typhoon.

Un-nerf krysae.

Un-nerf devastator mode.

Un-nerf piranha.

Fix glitched maps (condor and dagger hazard).

Re-configure game controls (this game has the dumbest movement controls I've ever seen in a game, the game makers did such a terrible job with the controls, it's just way too dumb...one button for everything, inability to turn while running).


Pssst.....might wanna read the title of the thread again.

Love Your Friend,
Ghostknife.

#31
Dr. Tim Whatley

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bgsam1990 wrote...

Remove the geth enemy faction.

I can clap to this.

#32
Guest_GhostKnife72_*

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b00g13man wrote...

bgsam1990 wrote...

Remove the geth enemy faction.

I can clap to this.


So you are saying you can "make it clap" B00g? :innocent::D:wub:

#33
Dr. Tim Whatley

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GhostKnife72 wrote...

b00g13man wrote...

bgsam1990 wrote...

Remove the geth enemy faction.

I can clap to this.


So you are saying you can "make it clap" B00g? :innocent::D:wub:

Erm.....No.

#34
Guest_GhostKnife72_*

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b00g13man wrote...

GhostKnife72 wrote...

b00g13man wrote...

bgsam1990 wrote...

Remove the geth enemy faction.

I can clap to this.


So you are saying you can "make it clap" B00g? :innocent::D:wub:

Erm.....No.


Yea...thought you'd might want to specify. :lol:

#35
Guest_Lusty Argonian Maid_*

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Reegar buff. Too hard to use; more ammo, more range, more deeps.

#36
ClydeInTheShell

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GhostKnife72 wrote...

ClydeInTheShell wrote...

Nerf the GI and make everyone who thinks they're good at this game play a different kit.


Your girlfriend is going to be mad Clyde. :unsure:


You'll have to be more specific, I'm expecting a lot of people to feel some type of way about this.

I regret nothing.

#37
LuckyBullet95

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Make missiles do 0.1 Damage. I don't need them. PuGs don't use them. And the MG response would be ****ing hilarious.

#38
LuckyBullet95

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Ares_GoW wrote...

Reegar buff. Too hard to use; more ammo, more range, more deeps.


Prothean Particle Reegar.

#39
NuclearTech76

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Revive immunity lengthened and given a stagger resistance during that time. I think that would be the biggest issue for me. If given a second I would throw that POS Reegar out an airlock and laugh at the noobs that would rage on this board.

#40
Guest_Lusty Argonian Maid_*

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LuckyBullet95 wrote...

Ares_GoW wrote...

Reegar buff. Too hard to use; more ammo, more range, more deeps.


Prothean Particle Reegar.


Oh yeah! But the beam needs to be wider, I'm thinking something like 2-3 m ??

#41
Guest_GhostKnife72_*

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LuckyBullet95 wrote...

Ares_GoW wrote...

Reegar buff. Too hard to use; more ammo, more range, more deeps.


Prothean Particle Reegar.


Ok dude...you are scaring me now.  First the Cobra post and I was mid post about to say this too.  Creepy.

But how funny would it be to drop into a match with the Prothean Particle Reegar, waste everything and then wander back out.

It MUST keep the Reegar's animation graphics over the long range though.  For extra annoyance.

#42
Guest_GhostKnife72_*

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Ares_GoW wrote...

LuckyBullet95 wrote...

Ares_GoW wrote...

Reegar buff. Too hard to use; more ammo, more range, more deeps.


Prothean Particle Reegar.


Oh yeah! But the beam needs to be wider, I'm thinking something like 2-3 m ??


I see we are ALL on the same page here.  :devil:

#43
Wizard of Ox

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Ares_GoW wrote...

LuckyBullet95 wrote...

Ares_GoW wrote...

Reegar buff. Too hard to use; more ammo, more range, more deeps.


Prothean Particle Reegar.


Oh yeah! But the beam needs to be wider, I'm thinking something like 2-3 m ??


Without needing ramping up. 

#44
jrm_ayun

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LuckyBullet95 wrote...

Ares_GoW wrote...

Reegar buff. Too hard to use; more ammo, more range, more deeps.


Prothean Particle Reegar.


Plus innate piercing of 3m and ummm.... less weight =]

#45
Red Panda

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Triple enemy RoF, hitpoints,, damage, and sync-kill probability.


Reset everyone's manifests.


Remove the acolyte, Venom, reegar, scorpion, falcon, striker.


Nerf the Krysae again.

#46
Guest_GhostKnife72_*

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C'mon PC HaX0r race...make the Prothean Particle Reegar a reality!!

*looks at Annomander*

#47
Cyonan

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Ares_GoW wrote...

LuckyBullet95 wrote...

Ares_GoW wrote...

Reegar buff. Too hard to use; more ammo, more range, more deeps.


Prothean Particle Reegar.


Oh yeah! But the beam needs to be wider, I'm thinking something like 2-3 m ??


It needs to be at least 10 meters wide while also having 500 meters of penetration.

I regret nothing involving the future use of context for this post.

Modifié par Cyonan, 19 décembre 2013 - 06:41 .


#48
NuclearTech76

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OperatingWookie wrote...

Triple enemy RoF, hitpoints,, damage, and sync-kill probability.


Reset everyone's manifests.


Remove the acolyte, Venom, reegar, scorpion, falcon, striker.


Nerf the Krysae again.

Why not just make the ammo boxes periodically explode as well. 

#49
Guest_GhostKnife72_*

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NuclearTech76 wrote...

OperatingWookie wrote...

Triple enemy RoF, hitpoints,, damage, and sync-kill probability.


Reset everyone's manifests.


Remove the acolyte, Venom, reegar, scorpion, falcon, striker.


Nerf the Krysae again.

Why not just make the ammo boxes periodically explode as well. 


Didn't someone make a post along those lines not too long ago?

#50
Guest_GhostKnife72_*

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Cyonan wrote...

Ares_GoW wrote...

LuckyBullet95 wrote...

Ares_GoW wrote...

Reegar buff. Too hard to use; more ammo, more range, more deeps.


Prothean Particle Reegar.


Oh yeah! But the beam needs to be wider, I'm thinking something like 2-3 m ??


It needs to be at least 10 meters wide while also having 500 meters of penetration.

I regret nothing involving the future use of context for this post.


Thanks Cy.  I was shopping for a new signature!!!  :wizard: