After a frustrating couple of days, I've finally figured out how to get goblins (and ogres) to consistently play animations. Before, I was using PlayCustomAnimation() with the usual list of custom animations. While "dance01" would work well, and "taunt" would play occaisionally, "proneb" would never work. Then I added in the whole prefix, "UnA_proneB", and now it works, as does "UnA_taunt". I guess not every appearance has their animations neatly linked up using the abbreviated animation names.
Animating Goblins
Débuté par
Lugaid of the Red Stripes
, déc. 19 2013 05:28
#1
Posté 19 décembre 2013 - 05:28
#2
Posté 19 décembre 2013 - 06:30
I was once trying to make an Ogrre dance, and dance02 didn't work. Are you saying that UnA_dance02 will?
#3
Posté 19 décembre 2013 - 06:46
Ogres don't seem to have a dance animation, but they do have taunt and conjure, and those can look like an ogre having a good time.
#4
Posté 19 décembre 2013 - 08:24
Heh, funny.
#5
Posté 19 décembre 2013 - 09:40
I had the same trouble making Deekin play a lute. Kobolds don't have any of the bard animations, so I ended up using one of the two-handed attack animations. With a lute in his hands it looks like he's rocking out.
#6
Posté 14 janvier 2014 - 07:08
This thread has me laughing





Retour en haut






