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Animating Goblins


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#1
Lugaid of the Red Stripes

Lugaid of the Red Stripes
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After a frustrating couple of days, I've finally figured out how to get goblins (and ogres) to consistently play animations.  Before, I was using PlayCustomAnimation() with the usual list of custom animations.  While "dance01" would work well, and "taunt" would play occaisionally, "proneb" would never work.  Then I added in the whole prefix, "UnA_proneB", and now it works, as does "UnA_taunt".  I guess not every appearance has their animations neatly linked up using the abbreviated animation names.

#2
andysks

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I was once trying to make an Ogrre dance, and dance02 didn't work. Are you saying that UnA_dance02 will?

#3
Lugaid of the Red Stripes

Lugaid of the Red Stripes
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Ogres don't seem to have a dance animation, but they do have taunt and conjure, and those can look like an ogre having a good time.

#4
rjshae

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Heh, funny. :)

#5
Dann-J

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I had the same trouble making Deekin play a lute. Kobolds don't have any of the bard animations, so I ended up using one of the two-handed attack animations. With a lute in his hands it looks like he's rocking out.

#6
Friar

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This thread has me laughing