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Gameinformer: Three New Screenshots Of Dragon Age: Inquisition


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#201
Stalker

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AtreiyaN7 wrote...

Mr Massakka wrote...

Ieldra2 wrote...

Mr Massakka wrote...

Of course the quality is outstanding, but I really despise basically every design choices this game has made so far.

What is it you don't like. I like these shots, as opposed to the Inquisitor's gear in the in-game footage with that ridiculous helmet.

I simply don't like bright elegance and overexaggeration in fantasy. DAI is even coming very close to Final Fantasy in that regard...

I like my fantasy as dark and down to earth as possible. DAI looks like it's the exact opposite, much like DA2 was.


Maybe you've never heard of this really famous palace in France - it's called Versailles; you might want to look it up (although I think someone posted a picture from it up above)! *points at Lous XIV aka the Sun King*

Everyone knows at this point that the Orlesian fashion and architecture is based on all things French dating back to the 18th century or earlier. I find your claim that they're edging into Final Fantasy territory just because you can't stand anything having a hint of color or flair to be ridiculous.

Gee, would you call Notre Dame overexaggerated and too brightly elegant (after all, it does have rather a LOT of stained glass and fancy flying buttresses, etc.) as well? *rolleyes*

I think you just don't get my point.
It's obvious that Orlais is basically France and they did a phenomenal job at representing that flair, but that doesn't mean I must like it. I enjoy venturing the environments of Skyrim, Witcher and Dark Souls. Fancy French stuff is just not my thing.

And the similarities to Final Fantasy are obvious. That series has always been about cliche characters, bright colors, fancy clothing and overexaggerated fighting.

Modifié par Mr Massakka, 21 décembre 2013 - 11:04 .


#202
The Elder King

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@Mr.Massakka: have you ever seen footage of the earlier FF games? Either the original version or the remakes?

#203
franciscoamell

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I want to see inquisitors of other races. :/

#204
riverbanks

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Mr Massakka wrote...
I like my fantasy as dark and down to earth as possible. DAI looks like it's the exact opposite, much like DA2 was.

(...)

I enjoy venturing the environments of Skyrim, Witcher and Dark Souls.


Are you seriously calling Skyrim "down to earth" though?

Posted Image

Seriously? Because Skyrim is a lot of things, but "down to earth" is not among them.

And not for nothing, but Dragon Age fashions and armory have always been fancy, flaring, flamboyant and unapologetically silly. Like, this is an actual screencap of DAO (which you claim DA2 was the opposite of) in all its nonsensical glory:

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Either your memory is betraying you or you didn't pay much attention to DAO's design, because DA2 didn't destroy any realism DAO supposedly had. It's always looked weird and whimsical like that.

Dragon Age has a long history of outrageous frocks and stupid hats. Crazy clothes are a DA thing, we love it, the devs love it, and it's probably not going away any time soon, so if you detest it so much now that you're into "dark and gritty" visuals... maybe it's just not the game for you anymore.

Modifié par riverbanks, 21 décembre 2013 - 03:00 .


#205
Gwydden

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Everyone calm down, please. No need to hang someone off a tree for voicing a preference.

Modifié par Gwydden, 21 décembre 2013 - 03:34 .


#206
Seival

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Gwydden wrote...

Everyone calm down, please. No need to hang someone off a tree for voicing a preference.


Don't pay attention on them. Those persons are always attacking me personally no matter of what I'm saying :)

As for my attitude towards the screenshots - I think it's better to give my not-so-positive feedback before the game release, while devs still have time to fix some things, than give such feedback after the release, when it's too late.

From what I see on the screenshots - the game would look good enough one or two years, ago, but it will not look so good in the end of 2014. Graphical technologies didn't reach their limits yet, and DA:I was supposed to be a next-gen RPG game.

I like to give Killzone: Shadow Fall as an example of exceptional graphics no matter of what my personal haters are saying in reply. Vast areas is not an excuse for DA:I to have outdated visual part in 2014, because K:SF (which also deals with vast and heavily detailed areas even through they are mostly used as dynamic backgrounds) already looks much better.

I believe that BioWare can improve visual part of DA:I, and this will only make the game better. As for the gameplay - I'm sure they will make something quite acceptible, not need to concentrate on this part too much.

Modifié par Seival, 21 décembre 2013 - 05:26 .


#207
lady_v23

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I am loving the wardrobes!!!

#208
joshko

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Have they said anything about armor slots in the game? I like the hat and coat, but lose the pauldrons and give me regular old riding gloves and I'd be good to go. And seriously, a giant two hander with that get up? No no, give me a rapier and main gouche please! A matador cloak would be nice as well (not realistic but would be cool).

#209
Angrywolves

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Seival wrote...

Gwydden wrote...

Everyone calm down, please. No need to hang someone off a tree for voicing a preference.


Don't pay attention on them. Those persons are always attacking me personally no matter of what I'm saying :)

As for my attitude towards the screenshots - I think it's better to give my not-so-positive feedback before the game release, while devs still have time to fix some things, than give such feedback after the release, when it's too late.

From what I see on the screenshots - the game would look good enough one or two years, ago, but it will not look so good in the end of 2014. Graphical technologies didn't reach their limits yet, and DA:I was supposed to be a next-gen RPG game.

I like to give Killzone: Shadow Fall as an example of exceptional graphics no matter of what my personal haters are saying in reply. Vast areas is not an excuse for DA:I to have outdated visual part in 2014, because K:SF (which also deals with vast and heavily detailed areas even through they are mostly used as dynamic backgrounds) already looks much better.

I believe that BioWare can improve visual part of DA:I, and this will only make the game better. As for the gameplay - I'm sure they will make something quite acceptible, not need to concentrate on this part too much.


Disgree with you.The graphics look fine.This is an rpg and I believe, and you can dispute that if you like, most rpg players, particularly those who like Bioware products, don't play the games for graphics alone, or graphics above all else.:?

Modifié par Angrywolves, 21 décembre 2013 - 05:56 .


#210
Decepticon Leader Sully

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^ Ooooh Main gouche been a while since i herd those mentioned i personaly like Bollocks.

#211
Ziegrif

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HAT! HAT! HAT! HAT! HAT! HAT! HAT! HAT! HAT! HAT! HAT! HAT! HAT! HAT!

#212
Vulpe

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Posted Image

I wonder what he's dual wielding. If those are daggers, then they are some very strange ones. Still, he wears the same armor the warrior inquisitor from the demo had, so maybe it's a dual wielding warrior with some very strange swords :o

Modifié par JulianWellpit, 21 décembre 2013 - 06:25 .


#213
Hrungr

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JulianWellpit wrote...
I wonder what he's dual wielding. If those are daggers, then they are some very strange ones. Still, he wears the same armor the warrior inquisitor from the demo had, so maybe it's a dual wielding warrior with some very strange swords :o

Well, based on the hilts they both look like daggers from DA2. When this image first came out I opened it it PS to see if I could make out any more detail. But no... it's dead black. Could it be a dual-wield warrior? Maybe. But bear in mind any class can wear heavy armor in DAI.

#214
Vulpe

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Yes, I know. Is just that I edited the picture and I've seen some pixels that seemed to be part of those weapons in the waist area.Might be that they do the daggers like in previous games - big like a short sword.

Still, it's good to see there's dual wielding in the game.

Modifié par JulianWellpit, 21 décembre 2013 - 06:35 .


#215
LadyKarrakaz

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I love these new screenshots and their color theme. Much darker and less colorful than in other shots. Feels more real.

#216
Abraham_uk

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I love the look of this game.Nice graphics.

Though that probably only applies to PC.
XBOX One and PS4 will probably have okay graphics.

I might be wrong though.

Modifié par Abraham_uk, 21 décembre 2013 - 07:49 .


#217
Hrungr

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I wonder how much control we'll have over elements like draw distance, foliage density, shadow resolution, etc. on the PC side. Given that Frostbite 3 is a 64 bit engine it'd be nice to soak up some of that extra ram (if you have it...).

#218
Little Princess Peach

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forget dragons it should be called Hat age caught datt Hat <3

#219
AtreiyaN7

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Mr Massakka wrote...

I think you just don't get my point.
It's obvious that Orlais is basically France and they did a phenomenal job at representing that flair, but that doesn't mean I must like it. I enjoy venturing the environments of Skyrim, Witcher and Dark Souls. Fancy French stuff is just not my thing.

And the similarities to Final Fantasy are obvious. That series has always been about cliche characters, bright colors, fancy clothing and overexaggerated fighting.


I get your point that you allegedly prefer only darker settings that smack you over the head with their alleged realism, but I believe that you're being hypocritical and dismissing aspects of DA:I that you disagree with design-wise by throwing the words "Final Fantasy" around, even when they don't particularly apply.

For example, the look of DA:I environments thus far appears to be far more realistic - more in the vein of Skyrim, which you profess to enjoy playing. That screenshot of what everyone seems to think is Redcliffe hardly seems excessively bright or garish or unrealistic.

The only difference between DA:O Redcliffe and DA:I Redcliffe (if that is what it is) is that this incarnation has some color beyond that horrible muddy brown palette. The buildings seem pretty grounded in the real world from what I could see and weren't ornate.

Furthermore, you seem to be claiming that The Witcher is all about the realism and darkness, but let me show just TWO screenshots from The Witcher 2:

Posted Image
Posted Image
  • Bright colors? Check.
  • Over-the-top armor (as far as I'm concerned with the goofy-looking throat guard or whatever it is)? Check.
  • Similarities with DA:I armor that I've seen thus far? Check.
Again, I just think you're just being hypocritical with your standards (don't get me started on how giant phosphorescent mushrooms in Skyrim are absolutely not realistic - liked the game and put 200 hours into it, but I don't consider everything in it to be something that i would find in a realistic medieval world/realistic fantasy setting).

Modifié par AtreiyaN7, 21 décembre 2013 - 10:40 .


#220
Guest_Rubios_*

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Seival wrote...

Gwydden wrote...

Everyone calm down, please. No need to hang someone off a tree for voicing a preference.


Don't pay attention on them. Those persons are always attacking me personally no matter of what I'm saying :)

As for my attitude towards the screenshots - I think it's better to give my not-so-positive feedback before the game release, while devs still have time to fix some things, than give such feedback after the release, when it's too late.

From what I see on the screenshots - the game would look good enough one or two years, ago, but it will not look so good in the end of 2014. Graphical technologies didn't reach their limits yet, and DA:I was supposed to be a next-gen RPG game.

I like to give Killzone: Shadow Fall ...

Posted Image

I love you Seival :wub:

Modifié par Rubios, 21 décembre 2013 - 10:42 .


#221
Ravensword

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Seival wrote...

Gwydden wrote...

Everyone calm down, please. No need to hang someone off a tree for voicing a preference.


Don't pay attention on them. Those persons are always attacking me personally no matter of what I'm saying :)

As for my attitude towards the screenshots - I think it's better to give my not-so-positive feedback before the game release, while devs still have time to fix some things, than give such feedback after the release, when it's too late.

From what I see on the screenshots - the game would look good enough one or two years, ago, but it will not look so good in the end of 2014. Graphical technologies didn't reach their limits yet, and DA:I was supposed to be a next-gen RPG game.

I like to give Killzone: Shadow Fall as an example of exceptional graphics no matter of what my personal haters are saying in reply. Vast areas is not an excuse for DA:I to have outdated visual part in 2014, because K:SF (which also deals with vast and heavily detailed areas even through they are mostly used as dynamic backgrounds) already looks much better.

I believe that BioWare can improve visual part of DA:I, and this will only make the game better. As for the gameplay - I'm sure they will make something quite acceptible, not need to concentrate on this part too much.


Don't worry, comrade! I'm sure if you keep lobbying BW enough, they'll push the release back by a few years just to implement all the extravagent mocapping and graphical tweaks that you so ardently believe makes a game great.

Никогда не сдаваться, товарищ!

Modifié par Ravensword, 21 décembre 2013 - 10:51 .


#222
The Baconer

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AtreiyaN7 wrote...
post


I would like to point out that the use of color is absolutely not unrealistic, but I'm npiot sure if you were claiming, and you could just disregard this part of the post if that is the case.

I believe the piece of armor in question was used for jousting, which would not make it's existence unrealistic, but the way it is incorporated absolutely is. Overall the most over-the-top thing would probably be Foltest's oufit.

Modifié par The Baconer, 21 décembre 2013 - 10:51 .


#223
Eternal Phoenix

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Hyrule_Gal wrote...

 

The graphics look amazing! But dat hat tho!  Ever since I saw the concept art of it, I wanted my Inquisitor to be able to wear it.  I'm delighted to see that they can and it looks just as fabulous in-game! Seriously my Inquisitor is wearing that hat all the time now, he'll/she'll be strutting all over Thedas like;

Posted Image


"Say lil' missy , ya notice any fade tears round these parts?"

:lol:


Hell yeah. LOL

#224
General TSAR

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Seival wrote...

Not very impressive.

Let's see some of your work then.

Seival wrote...
Vast areas is not an excuse for DA:I to have outdated visual part in 2014, because K:SF (which also deals with vast and heavily detailed areas even through they are mostly used as dynamic backgrounds) already looks much better.

It's KZ knucklehead.

Seival wrote...
As for the gameplay - I'm sure they will make something quite acceptible, not need to concentrate on this part too much.

Yes don't concentrate on making the gameplay fun, balanced, and complex. :bandit:

Modifié par General TSAR, 21 décembre 2013 - 11:31 .


#225
Eternal Phoenix

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riverbanks wrote...
Dragon Age has a long history of outrageous frocks and stupid hats. Crazy clothes are a DA thing, we love it, the devs love it, and it's probably not going away any time soon, so if you detest it so much now that you're into "dark and gritty" visuals... maybe it's just not the game for you anymore.


Actually we hate it. Inqusition is the first Dragon Age game to have good armor and clothing designs. Not to mention realistic pratical looking armor.

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Origins gave us this:

Posted Image

DA2 gave us this:

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Inquisition gave us this:

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There's a massive difference. The leap occurs only in Inquisition. Origins and DA2 both had bad designs.

Although the plate armor of Origins always remains better than the horrible plate armor of DA2.

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Posted Image

The only armor improved in DA2 was the plate templar armor.

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