Kingdom Come: Deliverance, a "realistic open-world first-person medieval RPG" for PC and "next-gen platforms" in 2015.
#126
Posté 18 février 2014 - 08:45
This is a six month old build running on an older verion of the CryENGINE and it has placeholder animations, voice overs, facial animations, etc. Later in the stream they show a more recent build that highlights some of the graphical improvements.
#127
Posté 19 février 2014 - 06:45
Modifié par Avalla'ch, 19 février 2014 - 06:45 .
#128
Posté 19 février 2014 - 10:20
#129
Guest_simfamUP_*
Posté 20 février 2014 - 12:07
Guest_simfamUP_*
#130
Posté 20 février 2014 - 12:20
#131
Posté 20 février 2014 - 12:52
#132
Posté 20 février 2014 - 05:39
Central. Most czechs don't like when you lump them into the same group as russians - personal experience.simfamSP wrote...
Eastern Europeans make amazing games, seriously, there's so much hidden talent in there, it's a gold mine for devs xD
#133
Posté 20 février 2014 - 05:43
#134
Posté 20 février 2014 - 06:01
#135
Posté 20 février 2014 - 06:13
#136
Posté 20 février 2014 - 10:29
Modifié par TheChris92, 20 février 2014 - 10:30 .
#137
Posté 20 février 2014 - 10:41
mousestalker wrote...
On the main topic, if they Kickstart I may give them some money once they approach the target for having a female protagonist and if and only if she is playable for the entire game. If she is playable only up until she rescues the guy then I'm not really interested.
Get back to ye kitchen woman and fetch me some ale.
Here men be talking 'bout their exploits in war.
#138
Posté 20 février 2014 - 10:54
#139
Posté 20 février 2014 - 11:02
#140
Posté 20 février 2014 - 11:20
Difference in game philosophy. I'd argue it's part of the immersion into a more realistic setting - with fantasy, you'll get a lot more leeway in that department. As much as I felt mixed recently playing S.T.A.L.K.E.R., it added a sense of realism and survivalism that you don't often find in other games(Food Consumption, Bleeding Effects, Radiation, etc.)This constant craving for realism is beyond me -- Making a game fun would be what I'd consider the top priority and I find that realism tend to collide with that.
I'm personally not donating to the kickstarter, but I'll definitely be interested in the game once it comes out. The one part that impresses me is the combat system, I'd like to see how that gets fleshed out. Fans of TW2 or Skyrim fans looking for something less absurd and power-fantastical should take a look.
Modifié par DominusVita, 20 février 2014 - 11:27 .
#141
Posté 20 février 2014 - 11:39
When people are asking for realism my impression is that they don't get what they are asking for. Look at Grand Theft Auto IV's sudden turn to gritty realism as opposed to pure mindless fun, or the third Dead Rising and a few other examples. Realistic sword fighting would be slow and it wouldn't work with the dramatic effect of most fantasy fiction. The choreaography is always a bit over-the-top to create tension. Let's just look at all the 'historically-followed' entertainment in the movie biz as well. They don't compromise entertainment be 100 % accurate. The Dramagurty is absolutely important when it comes to entertain people as well as providing them with a message or giving them something to think about -- As opposed to losing their interest. It's why a show like The Tudors or Game of Thrones were successful. One is partially influenced by the historical event of War of the Roses, while the other is based on Henry VIII. There are traces of the real world in all fiction so the viewer & audience can relate to the world but not at the cost of being more than entertainment -- There are new events, characters added, in order to add more drama and thus more excitement. Going for absolute realism will just compromise the fun factor from my point of view.DominusVita wrote...
Difference in game philosophy. I'd argue it's part of the immersion into a more realistic setting - with fantasy, you'll get a lot more leeway in that department. As much as I felt mixed recently playing S.T.A.L.K.E.R., it added a sense of realism and survivalism that you don't often find in other games(Food Consumption, Bleeding Effects, Radiation, etc.)This constant craving for realism is beyond me -- Making a game fun would be what I'd consider the top priority and I find that realism tend to collide with that.
I'm personally not donating to the kickstarter, but I'll definitely be interested in the game once it comes out. The one part that impresses me is the combat system, I'd like to see how that gets fleshed out. Fans of TW2 or Skyrim fans looking for something less absurd and power-fantastical should take a look.
I mean when gamers speak of gaming as an escape I kinda assume they mean of the reality they live in, right?
Modifié par TheChris92, 20 février 2014 - 11:51 .
#142
Posté 20 février 2014 - 02:59
There is no "One True Game Design". Heck, the very term games is becoming needlesly restrictive, given how much they have changed from the time of Super Mario 1 and pong.
Interactive entertainment.
#143
Posté 20 février 2014 - 03:36
I suppose it depends on what you define to be a "realistic" game -- Even GTA IV isn't completely realistic because then it'd hardly be a game anymore and it most certainly wouldn't be fun. My impression is that most gamers use games as a means of escape. At least from the people I've read or talked to for a bit. So if not escape then what? Not trying to act superior. Just general curiousity.Lotion Soronnar wrote...
People often don't understand what they want, but some people really want realism. And there's nothing wrong with that.
Modifié par TheChris92, 20 février 2014 - 03:43 .
#144
Posté 20 février 2014 - 03:38
Seriously though, this looks kind of cool, and I'll look into it further when I'm more sober.
#145
Posté 20 février 2014 - 05:24
Well, who says that you have to play only fantasy, unrealistic and suspension-of-disbelief stuff to get your daily dose of escapism? Just because someone doesn't find it fun shouldn't apply to the rest of the demographic.TheChris92 wrote...
I suppose it depends on what you define to be a "realistic" game -- Even GTA IV isn't completely realistic because then it'd hardly be a game anymore and it most certainly wouldn't be fun. My impression is that most gamers use games as a means of escape. At least from the people I've read or talked to for a bit. So if not escape then what? Not trying to act superior. Just general curiousity.
Believe it or not, a lot of people enjoy realism simulators or even mil-sims for example. They are fun.
Silent Hunter, IL-2 Sturmovik, Rainbow Six, the OFP and ArmA series... etc. etc.
And they don't seem any more strange or "less-escapist" than someone who on the other hand prefers anime, talking ponies or giant spiky dragons.
Modifié par Avalla'ch, 20 février 2014 - 05:57 .
#146
Guest_Catch This Fade_*
Posté 20 février 2014 - 05:49
Guest_Catch This Fade_*
To any designer worth their mettle it probably isTheChris92 wrote...
This constant craving for realism is beyond me -- Making a game fun would be what I'd consider the top priority
You point it out but still....*Obligatory Big Lebowski reference*and I find that realism tend to collide with that.
Modifié par J. Reezy, 20 février 2014 - 05:49 .
#147
Posté 20 février 2014 - 05:54
I still enjoyed it--and those four hours--because that probably happened quite a bit, in the ol' eleven-hundreds.
My point is that ultimate realism is still kinda cool. Yeah.
Modifié par Zazzerka, 20 février 2014 - 06:08 .
#148
Posté 20 février 2014 - 06:04
#149
Posté 20 février 2014 - 06:05
#150
Posté 20 février 2014 - 06:41
Modifié par TheChris92, 20 février 2014 - 06:46 .





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