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Kingdom Come: Deliverance, a "realistic open-world first-person medieval RPG" for PC and "next-gen platforms" in 2015.


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#126
Nithrakis Arcanius

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 A 30+ minute demo can be found here.

This is a six month old build running on an older verion of the CryENGINE and it has placeholder animations, voice overs, facial animations, etc. Later in the stream they show a more recent build that highlights some of the graphical improvements.

#127
Dreadstruck

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Corporal sounds like Cooper from the ArmA2, Harvest Red campaign. Not surprising, given the lack of English speaking VAs in Czech Republic. :lol:

Modifié par Avalla'ch, 19 février 2014 - 06:45 .


#128
Dreadstruck

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One million reached!

#129
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Eastern Europeans make amazing games, seriously, there's so much hidden talent in there, it's a gold mine for devs xD

#130
Splinter Cell 108

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Nice game, can't wait till it comes out. Although I'm not sure on the no magic thing, but whatever, there are plenty of games with magic already.

#131
Elhanan

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Looks exquisite, though the lack of 3rd person makes me take a pass. And while I am fairly certain the combat system is beyond my simple RPG skills, it appears to be well designed.

#132
Dreadstruck

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simfamSP wrote...

Eastern Europeans make amazing games, seriously, there's so much hidden talent in there, it's a gold mine for devs xD

Central. Most czechs don't like when you lump them into the same group as russians - personal experience.:lol:

#133
I SOLD MY SOUL TO BIOWARE

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This looks really nice, though that slow-mo in the combat looks annoying as hell.

#134
Mr.House

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Little disappointed we only play a female character for a short bit, but I understand why since they want to stay true to the time period and like others have said, a woman PC would have to do much much much more trials then the male to feel genuine, if they are going to try and make it happen cool but if not, oh well it's their vision and so far it's fantastic.

#135
I SOLD MY SOUL TO BIOWARE

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Would be interesting if there was a female PC and you had to try your hardest to pretend to be a dude.

#136
TheChris92

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This constant craving for realism is beyond me -- Making a game fun would be what I'd consider the top priority and I find that realism tend to collide with that.

Modifié par TheChris92, 20 février 2014 - 10:30 .


#137
Lotion Soronarr

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mousestalker wrote...

On the main topic, if they Kickstart I may give them some money once they approach the target for having a female protagonist and if and only if she is playable for the entire game. If she is playable only up until she rescues the guy then I'm not really interested.


Get back to ye kitchen woman and fetch me some ale. :P

Here men be talking 'bout their exploits in war.

#138
CrazyRah

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It do look nice, gives a bit of an authentic feeling. Hopefully i'll remember to check on this at a later date

#139
Milan92

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 I'm getting a "A Knight's Tale' feeling from how it looks so far :P

#140
Dominus

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This constant craving for realism is beyond me -- Making a game fun would be what I'd consider the top priority and I find that realism tend to collide with that.

Difference in game philosophy. I'd argue it's part of the immersion into a more realistic setting - with fantasy, you'll get a lot more leeway in that department. As much as I felt mixed recently playing S.T.A.L.K.E.R., it added a sense of realism and survivalism that you don't often find in other games(Food Consumption, Bleeding Effects, Radiation, etc.)

I'm personally not donating to the kickstarter, but I'll definitely be interested in the game once it comes out. The one part that impresses me is the combat system, I'd like to see how that gets fleshed out. Fans of TW2 or Skyrim fans looking for something less absurd and power-fantastical should take a look.

Modifié par DominusVita, 20 février 2014 - 11:27 .


#141
TheChris92

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DominusVita wrote...

This constant craving for realism is beyond me -- Making a game fun would be what I'd consider the top priority and I find that realism tend to collide with that.

Difference in game philosophy. I'd argue it's part of the immersion into a more realistic setting - with fantasy, you'll get a lot more leeway in that department. As much as I felt mixed recently playing S.T.A.L.K.E.R., it added a sense of realism and survivalism that you don't often find in other games(Food Consumption, Bleeding Effects, Radiation, etc.)

I'm personally not donating to the kickstarter, but I'll definitely be interested in the game once it comes out. The one part that impresses me is the combat system, I'd like to see how that gets fleshed out. Fans of TW2 or Skyrim fans looking for something less absurd and power-fantastical should take a look.

When people are asking for realism my impression is that they don't get what they are asking for. Look at Grand Theft Auto IV's sudden turn to gritty realism as opposed to pure mindless fun, or the third Dead Rising and a few other examples. Realistic sword fighting would be slow and it wouldn't work with the dramatic effect of most fantasy fiction. The choreaography is always a bit over-the-top to create tension. Let's just look at all the 'historically-followed' entertainment in the movie biz as well. They don't compromise entertainment be 100 % accurate. The Dramagurty is absolutely important when it comes to entertain people as well as providing them with a message or giving them something to think about -- As opposed to losing their interest. It's why a show like The Tudors or Game of Thrones were successful. One is partially influenced by the historical event of War of the Roses, while the other is based on Henry VIII. There are traces of the real world in all fiction so the viewer & audience can relate to the world but not at the cost of being more than entertainment -- There are new events, characters added, in order to add more drama and thus more excitement. Going for absolute realism will just compromise the fun factor from my point of view. 

I mean when gamers speak of gaming as an escape I kinda assume they mean of the reality they live in, right?

Modifié par TheChris92, 20 février 2014 - 11:51 .


#142
Lotion Soronarr

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People often don't understand what they want, but some people really want realism. And there's nothing wrong with that.

There is no "One True Game Design". Heck, the very term games is becoming needlesly restrictive, given how much they have changed from the time of Super Mario 1 and pong.

Interactive entertainment.

#143
TheChris92

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Lotion Soronnar wrote...

People often don't understand what they want, but some people really want realism. And there's nothing wrong with that.

I suppose it depends on what you define to be a "realistic" game -- Even GTA IV isn't completely realistic because then it'd hardly be a game anymore and it most certainly wouldn't be fun. My impression is that most gamers use games as a means of escape. At least from the people I've read or talked to for a bit. So if not escape then what? Not trying to act superior. Just general curiousity.

Modifié par TheChris92, 20 février 2014 - 03:43 .


#144
Zazzerka

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"No fantasy" kind of appeals to me. I've often wondered what it's like to be poverty-stricken, my very life depending on the yield of my next corn crop.

Seriously though, this looks kind of cool, and I'll look into it further when I'm more sober.

#145
Dreadstruck

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TheChris92 wrote...

I suppose it depends on what you define to be a "realistic" game -- Even GTA IV isn't completely realistic because then it'd hardly be a game anymore and it most certainly wouldn't be fun. My impression is that most gamers use games as a means of escape. At least from the people I've read or talked to for a bit. So if not escape then what? Not trying to act superior. Just general curiousity.

Well, who says that you have to play only fantasy, unrealistic and suspension-of-disbelief stuff to get your daily dose of escapism? Just because someone doesn't find it fun shouldn't apply to the rest of the demographic.

Believe it or not, a lot of people enjoy realism simulators or even mil-sims for example. They are fun.
Silent Hunter, IL-2 Sturmovik, Rainbow Six, the OFP and ArmA series... etc. etc.

And they don't seem any more strange or "less-escapist" than someone who on the other hand prefers anime, talking ponies or giant spiky dragons.

Modifié par Avalla'ch, 20 février 2014 - 05:57 .


#146
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TheChris92 wrote...

This constant craving for realism is beyond me -- Making a game fun would be what I'd consider the top priority

To any designer worth their mettle it probably is

and I find that realism tend to collide with that.

You point it out but still....*Obligatory Big Lebowski reference*

Modifié par J. Reezy, 20 février 2014 - 05:49 .


#147
Zazzerka

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Okay, so I'm currently playing a game called "Banished." Basically, it's an RTS in which you start as a group of settlers that were banished from their homeland for unknown reasons, and they then try to start a new civilisation and a new life. My first town, which took me about 4 hours of effort, eventually failed, due to the citizens dying of cold and starvation.

I still enjoyed it--and those four hours--because that probably happened quite a bit, in the ol' eleven-hundreds.

My point is that ultimate realism is still kinda cool. Yeah.

Modifié par Zazzerka, 20 février 2014 - 06:08 .


#148
GreyLycanTrope

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Strikes me as a more polished version of mount and blade.

#149
Zazzerka

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Mount 'N' Blade was cool. New Swadia had almost dominated the entire land, but then I got bored.

#150
TheChris92

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EDIT: Just gonna drop it.

Modifié par TheChris92, 20 février 2014 - 06:46 .