Any chance it will be available at launch? I'm bummed by the idea I won't have it for my first playthrough.
Hammerhead
Débuté par
phimseto
, janv. 20 2010 07:54
#1
Posté 20 janvier 2010 - 07:54
#2
Posté 20 janvier 2010 - 07:57
Due to some crap decision it seems there is no need for a vehicle as the game has been designed for foot travel. It is truly sad and a step backwards.
#3
Posté 20 janvier 2010 - 07:58
Iwillforget wrote...
Due to some crap decision it seems there is no need for a vehicle as the game has been designed for foot travel. It is truly sad and a step backwards.
Or forwards, for the other half of us, who hated the pointless driving through empty, featureless planets.
#4
Posté 20 janvier 2010 - 07:59
I want a hoverboard >.>
#5
Posté 20 janvier 2010 - 08:06
It's down to the individual whether it was good or bad. There were a LOT of complaints about the uncharted worlds and the mako on the old me board. In the press release it says soon after launch. If you look at Dragon Age as an example wardens keep and shale were available on the day of launch so hopefully Mass Effect's new Cerberus Network will have it availaible fairly quickly.
Edit just read this on Eurogamer which may or may not effect DLC for ME2
"BioWare has updated its test procedures across all formats following the release and retraction of a dodgy title update for Dragon Age on Xbox 360 last week.
The developer has also said that DLC Return to Ostagar will be delayed again in order to allow for these more stringent processes.
"[Dragon Age] is an incredibly large, very deep and complex game, making it virtually impossible to test every system and permutation possible for each update/DLC," BioWare's Fernando Melo wrote on the official forum, offering "sincere apologies" to those affected by last week's release.
"When testing any large endeavour like that, we depend on selectively targeting systems related to the changes being made, prioritised by order of perceived risk.
"Unfortunately we did not foresee the changes being made to impact the systems it did, which is how something seemingly so visible still managed to avoid the dev team, and multiple test cycles of seasoned QA all through our internal teams, and EA and MS cert teams, and ultimately ended up out to the public.
"To help us avoid similar problems in the future, we're updating all our test plans across all platforms to take additional edge cases into account, as well as committing to more detailed test passes that will also prevent something like this happening again."
According to BioWare's Chris Priestly, writing last week, the title update introduced "a previously undetected issue that causes specialisation classes to not work correctly". This resulted in the patch being withdrawn along with the Return to Ostagar DLC it was designed to facilitate.
"Short term," Melo continued, "this means another delay across all platforms for the immediate console patches and Return to Ostagar DLC releases as this is a substantial increase in test coverage, and that time is needed to do so and ensure there are no other knock on issues with either the main game, the updates or the DLC."
On the plus side, wrote Melo, "a fix is already in test for the 360 issue and looking very good" and while there's no timeframe for release, the developer has promised to keep watching fans informed via the forum. "
link - http://www.eurogamer...r-delayed-again
Edit just read this on Eurogamer which may or may not effect DLC for ME2
"BioWare has updated its test procedures across all formats following the release and retraction of a dodgy title update for Dragon Age on Xbox 360 last week.
The developer has also said that DLC Return to Ostagar will be delayed again in order to allow for these more stringent processes.
"[Dragon Age] is an incredibly large, very deep and complex game, making it virtually impossible to test every system and permutation possible for each update/DLC," BioWare's Fernando Melo wrote on the official forum, offering "sincere apologies" to those affected by last week's release.
"When testing any large endeavour like that, we depend on selectively targeting systems related to the changes being made, prioritised by order of perceived risk.
"Unfortunately we did not foresee the changes being made to impact the systems it did, which is how something seemingly so visible still managed to avoid the dev team, and multiple test cycles of seasoned QA all through our internal teams, and EA and MS cert teams, and ultimately ended up out to the public.
"To help us avoid similar problems in the future, we're updating all our test plans across all platforms to take additional edge cases into account, as well as committing to more detailed test passes that will also prevent something like this happening again."
According to BioWare's Chris Priestly, writing last week, the title update introduced "a previously undetected issue that causes specialisation classes to not work correctly". This resulted in the patch being withdrawn along with the Return to Ostagar DLC it was designed to facilitate.
"Short term," Melo continued, "this means another delay across all platforms for the immediate console patches and Return to Ostagar DLC releases as this is a substantial increase in test coverage, and that time is needed to do so and ensure there are no other knock on issues with either the main game, the updates or the DLC."
On the plus side, wrote Melo, "a fix is already in test for the 360 issue and looking very good" and while there's no timeframe for release, the developer has promised to keep watching fans informed via the forum. "
link - http://www.eurogamer...r-delayed-again
#6
Posté 20 janvier 2010 - 08:10
izmirtheastarach wrote...
Iwillforget wrote...
Due to some crap decision it seems there is no need for a vehicle as the game has been designed for foot travel. It is truly sad and a step backwards.
Or forwards, for the other half of us, who hated the pointless driving through empty, featureless planets.
Yeah, surely the mako could not be upgraded. Having a cannon on the main quests sure did suck did it not?(sarcasm)
#7
Posté 20 janvier 2010 - 08:10
izmirtheastarach wrote...
Iwillforget wrote...
Due to some crap decision it seems there is no need for a vehicle as the game has been designed for foot travel. It is truly sad and a step backwards.
Or forwards, for the other half of us, who hated the pointless driving through empty, featureless planets.
This.
#8
Posté 20 janvier 2010 - 08:20
The game seems to be longer without exploration than ME 1 was with exploration. In my opinion, that's a great thing. Even if you didn't hate exploration, it was pretty pointless after the first playthrough. And the game is too short if you skip it.
I would rather have more interesting side missions with some nice choices that really matter and improve the replay value. So I definiately approve of this change.
I would rather have more interesting side missions with some nice choices that really matter and improve the replay value. So I definiately approve of this change.
#9
Posté 20 janvier 2010 - 08:23
I approve of improved sidequests with a bad ass vehicle.
#10
Posté 20 janvier 2010 - 08:45
last i hear it will be there as dlc after the game launches




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