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FemShep's Romances?


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#376
GreyLycanTrope

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David7204 wrote...

themikefest wrote...

That is why the what-the-crap-evac scene is so stupid. Why do we need to say goodbye to a character a second time when it was done a short time ago? It added insult to injury for those of us who didn't romance an ME1 character.


Tsk. Tsk. Way to pretend you're against something because of some pseudo-logic only to clumsily reveal you're clearly angry out of spite. Very obvious sour grapes.

Foolish.

3 out of my 4 Shep's said goodbye to a romanced character in that scene and I still found it silly, not as silly as EDI's evac though.

#377
David7204

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No.

Cortez flies the shuttle and keeps the squad alive. Okay, that's great.

You know what else?

Joker flies the Normandy and keeps the squad alive.
EDI handles electronic warfare and keeps the squad alive.
The squad protects each other and keeps the squad alive.
The weapon upgrades give the squad more firepower and keep the squad alive.
The Normandy upgrades give the ship a better chance and keep the squad alive.
The turians fight alongside the Normandy and keep the squad alive.
The asari fight alongside the Normandy and keep the squad alive.
The Leviathans control husks that could otherwise overwhelm the squad and keep the squad alive.

...

You get the idea.

The point is that countless choices, assets, and variables are tied to 'keeping the squad alive.' And when that's the case, Cortez being the shuttle pilot is not enough to tie him narratively to the squad's fate.

Modifié par David7204, 24 décembre 2013 - 07:53 .


#378
GreyLycanTrope

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spirosz wrote...

David7204 wrote...

It's a matter of good design.

You'd be pretty unwise not to care, since what other people like and don't like is going to dictate the product you have access to.


Jacob.



#379
Guest_The Mad Hanar_*

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And if you don't do the missions to get those things in working order, then you suffer the consequences.

Not that hard of a concept to understand.

#380
David7204

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Do you have squadmates die because of most of those choices? No, you don't.

#381
eyezonlyii

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At first I was going to agree with David about the the proportionality of the situation, but you guys make a great argument (even better because...well STEEEEEEEEEEEVEEEEEEE!!)

Anyway, I liken it more to whether Legion and Tali are alive for peace or whether Wrex/Eve?Mordin are around for the cure. Plus throughout the ENTIRE game, we're told how good of a pilot he his, but we never see it except in Citadel DLC. How awesome would it have been to see him actually pilot for once. Hell, I would even go so far as to have him in a Trident escorting another shuttle pilot because I want to see this fighter jock that I've heard so much about.

#382
Guest_The Mad Hanar_*

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David7204 wrote...

Do you have squadmates die because of most of those choices? No, you don't.


Any choice that has to do with the ship? Yes.

Any choice that has to do with the species? Directly affects the war and what choices you have at the end of the game.

#383
David7204

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Pretty much everything affects war assets and thus the choice available at the end of the game.

#384
eyezonlyii

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David7204 wrote...

Do you have squadmates die because of most of those choices? No, you don't.


Upgrades in ME2? Not doing loyalty missions? Yea, squad mates can die.

#385
Guest_The Mad Hanar_*

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David7204 wrote...

Pretty much everything affects war assets and thus the choice available at the end of the game.


Yes. And Cortez's death affecting a pick up would make as much sense as EDI's death affecting the Normandy. If a person doing a job isn't there anymore, then the job isn't gonna get done, or it's going to be done less efficiently. 

#386
David7204

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The player can easily infer that a mission that specifically concerns a certain character is going to have an effect on that character's success or not. Particularly when the game features a mechanic of whether the character is loyal or not.

#387
David7204

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The Mad Hanar wrote...

David7204 wrote...

Pretty much everything affects war assets and thus the choice available at the end of the game.


Yes. And Cortez's death affecting a pick up would make as much sense as EDI's death affecting the Normandy. If a person doing a job isn't there anymore, then the job isn't gonna get done, or it's going to be done less efficiently. 

As I said, it doesn't matter how much sense it makes in-universe. It must make sense narratively as well.

#388
eyezonlyii

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dreamgazer wrote...

How did this female romance thread turn into a discussion about the gay male romance option living or dying?


Well, the unfairness of femshep is felt by manloving manshep.

#389
Guest_The Mad Hanar_*

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David7204 wrote...

The Mad Hanar wrote...

David7204 wrote...

Pretty much everything affects war assets and thus the choice available at the end of the game.


Yes. And Cortez's death affecting a pick up would make as much sense as EDI's death affecting the Normandy. If a person doing a job isn't there anymore, then the job isn't gonna get done, or it's going to be done less efficiently. 

As I said, it doesn't matter how much sense it makes in-universe. It must make sense narratively as well.


If you accept that loyalty missions, which are just basically you doing something for somebody, makes sense narritively, then you should accept that, if you don't don't something for Cortez, then he won't be effective, and he will die. If you also notice that there isn't another pilot down there, then you should accept that there won't be a pilot as good as Cortez when he dies. If there isn't a pilot as good as Cortez, then there will be issues with piloting after Cortez dies.

There is nothing about that scenario that doesn't make any sense.

#390
David7204

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I accept that Cortez dies, although it's not on the same level as the ME 2 loyalty missions. ME 2 makes it clear the characters need help, while a player might find Cortez far less urgent and important. I'm not sure how far along you have to go with his conversations for him to survive, but I can definitely imagine a player not bothering to meet him in the club because they don't consider 'hanging out' with him important at all.

I don't particular accept Cortez being foreshadowed as important to the degree that not only his life, but the life of the player's likely favorite squadmembers are dependent on those meetings.

Modifié par David7204, 24 décembre 2013 - 08:13 .


#391
Guest_The Mad Hanar_*

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When you play through ME2, you should expect the next title to be like it. Every character that you can talk to on the Normandy is important, and all the characters on the Normandy need Shepard's attention to have a clear head.

#392
CaIIisto

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The Mad Hanar wrote...

When you play through ME2, you should expect the next title to be like it. Every character that you can talk to on the Normandy is important, and all the characters on the Normandy need Shepard's attention to have a clear head.


"There's no better time to come onboard" - Not everyone played ME2, or ME1 for that matter.

That, and 'Action' mode, yaaaaay.......:unsure:

#393
David7204

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Not really. For the loyalty missions, not only does Kelly remind you, not only do they show up in the menu, but there's an explicit mechanic of loyalty which makes it clear it's going to have an effect.

The player is free to recruit the squadmate, ignore them entirely until the mission pops up, and ignore them entirely again once it's been completed and still reap the full benefits. Even the Normandy upgrades become available once the mission is completed without asking the character about them.

The player is never obligated to 'max out' the conversations to gain any concrete benefit. 

Modifié par David7204, 24 décembre 2013 - 08:23 .


#394
dreamgazer

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The Mad Hanar wrote...

When you play through ME2, you should expect the next title to be like it. Every character that you can talk to on the Normandy is important, and all the characters on the Normandy need Shepard's attention to have a clear head.


Relevant:

Image IPB

#395
MassivelyEffective0730

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Daddy issues indeed, though daddy issues really does not begin to cover it.

#396
spirosz

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David7204 wrote...

Not really. For the loyalty missions, not only does Kelly remind you, not only do they show up in the menu, but there's an explicit mechanic of loyalty which makes it clear it's going to have an effect.

The player is free to recruit the squadmate, ignore them entirely until the mission pops up, and ignore them entirely again once it's been completed and still reap the full benefits. Even the Normandy upgrades become available once the mission is completed without asking the character about them.

The player is never obligated to 'max out' the conversations to gain any concrete benefit. 


So why does the player have characters talk to him/her like they're best friends - if they chose to never communicate with them in previous games?  

#397
spirosz

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I want my choices to matter damnit. If I pick the wrong sock, I want it to affect my relationship with Thane - I want him to have flashbacks of the same dilemma Shepard is going through currently, the pain of having uncoordinated socks. I then want Liara to come to my quarters and tell me that she found the other pair, yet Traynor found another and better suited pair before her and that her Shadow Broking needs lots of work before we go to Thessia - because I can't have her contemplating whether or not she is suitable for the Normandy Crew.

Image IPB

;TLDR - I want my choices to matter, damnit.

#398
spirosz

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Female romances - are they unfair to the player?

Find out next time on BSN, where a thread dedicated to this is discussing whether or not Cortez can fly like an angel.

Image IPB

Modifié par spirosz, 24 décembre 2013 - 08:51 .


#399
eyezonlyii

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Bringing it back to femshep, I would have added Vega as a squaddie LI and either Kenneth or Adams as a Traynor or Cortez option.

EDIT: phone correction sucks

Modifié par eyezonlyii, 24 décembre 2013 - 08:55 .


#400
dreamgazer

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Wait, why does Thane care about your socks?

DOES THE SMELL AFFECT HIS RESPIRATION PROBLEM?!