3 out of my 4 Shep's said goodbye to a romanced character in that scene and I still found it silly, not as silly as EDI's evac though.David7204 wrote...
themikefest wrote...
That is why the what-the-crap-evac scene is so stupid. Why do we need to say goodbye to a character a second time when it was done a short time ago? It added insult to injury for those of us who didn't romance an ME1 character.
Tsk. Tsk. Way to pretend you're against something because of some pseudo-logic only to clumsily reveal you're clearly angry out of spite. Very obvious sour grapes.
Foolish.
FemShep's Romances?
#376
Posté 24 décembre 2013 - 07:51
#377
Posté 24 décembre 2013 - 07:52
Cortez flies the shuttle and keeps the squad alive. Okay, that's great.
You know what else?
Joker flies the Normandy and keeps the squad alive.
EDI handles electronic warfare and keeps the squad alive.
The squad protects each other and keeps the squad alive.
The weapon upgrades give the squad more firepower and keep the squad alive.
The Normandy upgrades give the ship a better chance and keep the squad alive.
The turians fight alongside the Normandy and keep the squad alive.
The asari fight alongside the Normandy and keep the squad alive.
The Leviathans control husks that could otherwise overwhelm the squad and keep the squad alive.
...
You get the idea.
The point is that countless choices, assets, and variables are tied to 'keeping the squad alive.' And when that's the case, Cortez being the shuttle pilot is not enough to tie him narratively to the squad's fate.
Modifié par David7204, 24 décembre 2013 - 07:53 .
#378
Posté 24 décembre 2013 - 07:53
spirosz wrote...
David7204 wrote...
It's a matter of good design.
You'd be pretty unwise not to care, since what other people like and don't like is going to dictate the product you have access to.
Jacob.
#379
Guest_The Mad Hanar_*
Posté 24 décembre 2013 - 07:54
Guest_The Mad Hanar_*
Not that hard of a concept to understand.
#380
Posté 24 décembre 2013 - 07:54
#381
Posté 24 décembre 2013 - 07:55
Anyway, I liken it more to whether Legion and Tali are alive for peace or whether Wrex/Eve?Mordin are around for the cure. Plus throughout the ENTIRE game, we're told how good of a pilot he his, but we never see it except in Citadel DLC. How awesome would it have been to see him actually pilot for once. Hell, I would even go so far as to have him in a Trident escorting another shuttle pilot because I want to see this fighter jock that I've heard so much about.
#382
Guest_The Mad Hanar_*
Posté 24 décembre 2013 - 07:57
Guest_The Mad Hanar_*
David7204 wrote...
Do you have squadmates die because of most of those choices? No, you don't.
Any choice that has to do with the ship? Yes.
Any choice that has to do with the species? Directly affects the war and what choices you have at the end of the game.
#383
Posté 24 décembre 2013 - 07:59
#384
Posté 24 décembre 2013 - 07:59
David7204 wrote...
Do you have squadmates die because of most of those choices? No, you don't.
Upgrades in ME2? Not doing loyalty missions? Yea, squad mates can die.
#385
Guest_The Mad Hanar_*
Posté 24 décembre 2013 - 08:02
Guest_The Mad Hanar_*
David7204 wrote...
Pretty much everything affects war assets and thus the choice available at the end of the game.
Yes. And Cortez's death affecting a pick up would make as much sense as EDI's death affecting the Normandy. If a person doing a job isn't there anymore, then the job isn't gonna get done, or it's going to be done less efficiently.
#386
Posté 24 décembre 2013 - 08:02
#387
Posté 24 décembre 2013 - 08:03
As I said, it doesn't matter how much sense it makes in-universe. It must make sense narratively as well.The Mad Hanar wrote...
David7204 wrote...
Pretty much everything affects war assets and thus the choice available at the end of the game.
Yes. And Cortez's death affecting a pick up would make as much sense as EDI's death affecting the Normandy. If a person doing a job isn't there anymore, then the job isn't gonna get done, or it's going to be done less efficiently.
#388
Posté 24 décembre 2013 - 08:04
dreamgazer wrote...
How did this female romance thread turn into a discussion about the gay male romance option living or dying?
Well, the unfairness of femshep is felt by manloving manshep.
#389
Guest_The Mad Hanar_*
Posté 24 décembre 2013 - 08:07
Guest_The Mad Hanar_*
David7204 wrote...
As I said, it doesn't matter how much sense it makes in-universe. It must make sense narratively as well.The Mad Hanar wrote...
David7204 wrote...
Pretty much everything affects war assets and thus the choice available at the end of the game.
Yes. And Cortez's death affecting a pick up would make as much sense as EDI's death affecting the Normandy. If a person doing a job isn't there anymore, then the job isn't gonna get done, or it's going to be done less efficiently.
If you accept that loyalty missions, which are just basically you doing something for somebody, makes sense narritively, then you should accept that, if you don't don't something for Cortez, then he won't be effective, and he will die. If you also notice that there isn't another pilot down there, then you should accept that there won't be a pilot as good as Cortez when he dies. If there isn't a pilot as good as Cortez, then there will be issues with piloting after Cortez dies.
There is nothing about that scenario that doesn't make any sense.
#390
Posté 24 décembre 2013 - 08:12
I don't particular accept Cortez being foreshadowed as important to the degree that not only his life, but the life of the player's likely favorite squadmembers are dependent on those meetings.
Modifié par David7204, 24 décembre 2013 - 08:13 .
#391
Guest_The Mad Hanar_*
Posté 24 décembre 2013 - 08:15
Guest_The Mad Hanar_*
#392
Posté 24 décembre 2013 - 08:21
The Mad Hanar wrote...
When you play through ME2, you should expect the next title to be like it. Every character that you can talk to on the Normandy is important, and all the characters on the Normandy need Shepard's attention to have a clear head.
"There's no better time to come onboard" - Not everyone played ME2, or ME1 for that matter.
That, and 'Action' mode, yaaaaay.......
#393
Posté 24 décembre 2013 - 08:21
The player is free to recruit the squadmate, ignore them entirely until the mission pops up, and ignore them entirely again once it's been completed and still reap the full benefits. Even the Normandy upgrades become available once the mission is completed without asking the character about them.
The player is never obligated to 'max out' the conversations to gain any concrete benefit.
Modifié par David7204, 24 décembre 2013 - 08:23 .
#394
Posté 24 décembre 2013 - 08:27
The Mad Hanar wrote...
When you play through ME2, you should expect the next title to be like it. Every character that you can talk to on the Normandy is important, and all the characters on the Normandy need Shepard's attention to have a clear head.
Relevant:
#395
Posté 24 décembre 2013 - 08:45
#396
Posté 24 décembre 2013 - 08:46
David7204 wrote...
Not really. For the loyalty missions, not only does Kelly remind you, not only do they show up in the menu, but there's an explicit mechanic of loyalty which makes it clear it's going to have an effect.
The player is free to recruit the squadmate, ignore them entirely until the mission pops up, and ignore them entirely again once it's been completed and still reap the full benefits. Even the Normandy upgrades become available once the mission is completed without asking the character about them.
The player is never obligated to 'max out' the conversations to gain any concrete benefit.
So why does the player have characters talk to him/her like they're best friends - if they chose to never communicate with them in previous games?
#397
Posté 24 décembre 2013 - 08:50

;TLDR - I want my choices to matter, damnit.
#398
Posté 24 décembre 2013 - 08:51
Find out next time on BSN, where a thread dedicated to this is discussing whether or not Cortez can fly like an angel.
Modifié par spirosz, 24 décembre 2013 - 08:51 .
#399
Posté 24 décembre 2013 - 08:52
EDIT: phone correction sucks
Modifié par eyezonlyii, 24 décembre 2013 - 08:55 .
#400
Posté 24 décembre 2013 - 08:52
DOES THE SMELL AFFECT HIS RESPIRATION PROBLEM?!





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