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FemShep's Romances?


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#76
MassivelyEffective0730

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David7204 wrote...

Far and away the most popular male love interest. Certainly far more popular than Thane, Jacob, and Kaidan.


Based on what evidence?

#77
David7204

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ImaginaryMatter wrote...

In most games with facial customization, all the 'attractive' presets and popular fan customizations seem to have sliders for proportions (chin length, jaw width, nose heigth, gauntness, etc) near the center. This avoids things like jutting chins or lack of a chin, permanent duck face, wierd proportions, etc. which people generally find unattractive. It's obviously not perfect and there are many examples of decent looking characters with whacky proportions and terrible looking 'cernet position' faces. But if there was a way for a computer to evaluate attractiveness in a game I would say that's the best way.

Maybe the best way someone can think of in 5 minutes.

But still, frankly, crap. Putting everything in the center rarely makes the best looking character.

#78
Sir DeLoria

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ImaginaryMatter wrote...

Necanor wrote...

I actually like the idea of an attractiveness meter. Though I'm not sure how it would measure attractiveness exactly.


In most games with facial customization, all the 'attractive' presets and popular fan customizations seem to have sliders for proportions (chin length, jaw width, nose heigth, gauntness, etc) near the center. This avoids things like jutting chins or lack of a chin, permanent duck face, wierd proportions, etc. which people generally find unattractive. It's obviously not perfect and there are many examples of decent looking characters with whacky proportions and terrible looking 'cernet position' faces. But if there was a way for a computer to evaluate attractiveness in a game I would say that's the best way.


Sure, but the middle of the slide isn't always the most attractive. I had to tamper a lot with the slides in SR3 to avoid creating a butter faced protagonist.

#79
ImaginaryMatter

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Necanor wrote...

ImaginaryMatter wrote...

Necanor wrote...

I actually like the idea of an attractiveness meter. Though I'm not sure how it would measure attractiveness exactly.


In most games with facial customization, all the 'attractive' presets and popular fan customizations seem to have sliders for proportions (chin length, jaw width, nose heigth, gauntness, etc) near the center. This avoids things like jutting chins or lack of a chin, permanent duck face, wierd proportions, etc. which people generally find unattractive. It's obviously not perfect and there are many examples of decent looking characters with whacky proportions and terrible looking 'cernet position' faces. But if there was a way for a computer to evaluate attractiveness in a game I would say that's the best way.


Sure, but the middle of the slide isn't always the most attractive. I had to tamper a lot with the slides in SR3 to avoid creating a butter faced protagonist.


It's obviously not perfect. In fact it wouldn't really be so much of an attractive/unattractive scale but a believable-human-face/ scale.

Modifié par ImaginaryMatter, 20 décembre 2013 - 05:15 .


#80
CronoDragoon

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MassivelyEffective0730 wrote...

Based on what evidence?


If we limit ourselves to BSN polls (I think BW are really the only ones who could release data about the general populace) the most extensive one I've seen was included in the surveys for the OEs/EC. Those graphs show that Garrus is slightly above Kaidan, and way above Thane or Jacob, but Kaidan is also an option for gay players, which Garrus is not. Still, for the general statement "male love interest" which includes both straight females and gay males, Garrus is not far and away above Kaidan. For the statement "male love interests for femshep" the gap widens, but we don't know how much.

Edit: for reference, page 12: www.mediafire.com/view/

Modifié par CronoDragoon, 20 décembre 2013 - 05:20 .


#81
sH0tgUn jUliA

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You know in that private meeting with Jacob and femShep after Shepard finds out from Brynn that they've been together? If Jacob and femShep had romanced in ME2 the first 15 seconds of this scene should have been the scene. If femShep was not AfroAmerican drop the last word.


#82
Guest_StreetMagic_*

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I just use Sheploo (and default Hawke in DA2). I'm usually OCD when it comes to character creation, but these games, not so much.

So yeah, attractiveness meter irrelevant. I guess I'd get some default score.

#83
eyezonlyii

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Maybe they could borrow the Fallout setup and give you a total number of points in a few categories to spend such as say: 25 points with the categories being Intelligence, Personality and Attractiveness

At character creation, you make your character as per usual, then move the points in the above sections around until you feel comfortable. Then as the game progresses, people react to you, and dialogue is reflected by the point scores. The thresholds being High, Mid and Low for each category.

#84
Navasha

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You're right. Garrus was a strong and stable character, true. I guess for me, he just started off as almost a brother/sister relationship in ME1, and even most of ME2. By the time it got to the "offer" the idea no longer felt appealing. Too bad it wasn't structured a bit different from the get go.

#85
dreamgazer

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Heh. Maybe they should have a slider for "Game".

#86
David7204

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eyezonlyii wrote...

Maybe they could borrow the Fallout setup and give you a total number of points in a few categories to spend such as say: 25 points with the categories being Intelligence, Personality and Attractiveness

At character creation, you make your character as per usual, then move the points in the above sections around until you feel comfortable. Then as the game progresses, people react to you, and dialogue is reflected by the point scores. The thresholds being High, Mid and Low for each category.


No.

#87
eyezonlyii

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David7204 wrote...

eyezonlyii wrote...

Maybe they could borrow the Fallout setup and give you a total number of points in a few categories to spend such as say: 25 points with the categories being Intelligence, Personality and Attractiveness

At character creation, you make your character as per usual, then move the points in the above sections around until you feel comfortable. Then as the game progresses, people react to you, and dialogue is reflected by the point scores. The thresholds being High, Mid and Low for each category.


No.


Yes

#88
David7204

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It's a poor idea.

#89
MassivelyEffective0730

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David7204 wrote...

It's a poor idea.


To you. 

#90
sH0tgUn jUliA

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David you think everything is a poor idea. I don't think you have a good idea, do you?

#91
David7204

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I have a great idea. Keep things with romance the way the are. (And perhaps cut off romances when the player is rude or hostile to characters and ignore the inevitable whining) No silly 'attractiveness' stats or anything of the sort.

#92
Michotic

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eyezonlyii wrote...

Maybe they could borrow the Fallout setup and give you a total number of points in a few categories to spend such as say: 25 points with the categories being Intelligence, Personality and Attractiveness

At character creation, you make your character as per usual, then move the points in the above sections around until you feel comfortable. Then as the game progresses, people react to you, and dialogue is reflected by the point scores. The thresholds being High, Mid and Low for each category.


I don't think it's a good idea either. It doesn't really change anything except alter a few lines of dialogue. Now NPC A will only like Shepard if Shepard has the right 'scores.' I'm not really sure what problem that kind of solution would solve.

That type of solution adds nothing to the gameplay, because players would just tailor those 'stats' to get the romance they want for that playthrough. It doesn't add to character development or depth.

I'm much more in favor of those choices meaning something. If Shepard acts xenophobic, then those squad mates aren't going to like him as much (maybe they even leave the squad?). 

Edited to add quote

Modifié par Michotic, 20 décembre 2013 - 07:06 .


#93
MassivelyEffective0730

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David7204 wrote...

I have a great idea. Keep things with romance the way the are. (And perhaps cut off romances when the player is rude or hostile to characters and ignore the inevitable whining) No silly 'attractiveness' stats or anything of the sort.


That's a boring idea. 

#94
CronoDragoon

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David7204 wrote...

I have a great idea. Keep things with romance the way the are. (And perhaps cut off romances when the player is rude or hostile to characters and ignore the inevitable whining) No silly 'attractiveness' stats or anything of the sort.


I agree with that, including instances where they find out the player cheats on them. Basically just giving the LI some more independence and discretion.

Modifié par CronoDragoon, 20 décembre 2013 - 07:11 .


#95
David7204

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Considering the popularity of romance in BioWare games, players clearly don't consider it boring at all.

#96
David7204

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CronoDragoon wrote...

I agree with that, including instances where they find out the player cheats on them. Basically just giving the LI some more independence and discretion.


No.

#97
KaiserShep

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David7204 wrote...

I have a great idea. Keep things with romance the way the are. (And perhaps cut off romances when the player is rude or hostile to characters and ignore the inevitable whining) No silly 'attractiveness' stats or anything of the sort.


You crafty sonumb*tch. I'm paralyzed by the stroke of genius.

Modifié par KaiserShep, 20 décembre 2013 - 07:14 .


#98
CronoDragoon

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No what? You want the LI to do nothing when they find out you're a dirty cheater like they do now? I'm saying the romance gets cut off when this happens.

Modifié par CronoDragoon, 20 décembre 2013 - 07:14 .


#99
dreamgazer

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David7204 wrote...

Considering the popularity of romance in BioWare games, players clearly don't consider it boring at all.


Considering the criticism that BioWare's romances often get outside the BSN (and inside), there's always room for improvement. 

#100
David7204

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First of all, the player should not be penalized for enjoying the game. Romance is a significant chunk of the characterization content in ME 2, and offering it to players and then screwing them over for participating is very poor design. Expecting players interested in romance to just opt out of the content for an entire entry in the trilogy is silly.

Secondly, it's not cheating. The state of the relationship between Shepard and the ME 1 love interest is, at best, ambiguous as of ME 2.

Modifié par David7204, 20 décembre 2013 - 07:17 .