David7204 wrote...
Far and away the most popular male love interest. Certainly far more popular than Thane, Jacob, and Kaidan.
Based on what evidence?
David7204 wrote...
Far and away the most popular male love interest. Certainly far more popular than Thane, Jacob, and Kaidan.
Maybe the best way someone can think of in 5 minutes.ImaginaryMatter wrote...
In most games with facial customization, all the 'attractive' presets and popular fan customizations seem to have sliders for proportions (chin length, jaw width, nose heigth, gauntness, etc) near the center. This avoids things like jutting chins or lack of a chin, permanent duck face, wierd proportions, etc. which people generally find unattractive. It's obviously not perfect and there are many examples of decent looking characters with whacky proportions and terrible looking 'cernet position' faces. But if there was a way for a computer to evaluate attractiveness in a game I would say that's the best way.
ImaginaryMatter wrote...
Necanor wrote...
I actually like the idea of an attractiveness meter. Though I'm not sure how it would measure attractiveness exactly.
In most games with facial customization, all the 'attractive' presets and popular fan customizations seem to have sliders for proportions (chin length, jaw width, nose heigth, gauntness, etc) near the center. This avoids things like jutting chins or lack of a chin, permanent duck face, wierd proportions, etc. which people generally find unattractive. It's obviously not perfect and there are many examples of decent looking characters with whacky proportions and terrible looking 'cernet position' faces. But if there was a way for a computer to evaluate attractiveness in a game I would say that's the best way.
Necanor wrote...
ImaginaryMatter wrote...
Necanor wrote...
I actually like the idea of an attractiveness meter. Though I'm not sure how it would measure attractiveness exactly.
In most games with facial customization, all the 'attractive' presets and popular fan customizations seem to have sliders for proportions (chin length, jaw width, nose heigth, gauntness, etc) near the center. This avoids things like jutting chins or lack of a chin, permanent duck face, wierd proportions, etc. which people generally find unattractive. It's obviously not perfect and there are many examples of decent looking characters with whacky proportions and terrible looking 'cernet position' faces. But if there was a way for a computer to evaluate attractiveness in a game I would say that's the best way.
Sure, but the middle of the slide isn't always the most attractive. I had to tamper a lot with the slides in SR3 to avoid creating a butter faced protagonist.
Modifié par ImaginaryMatter, 20 décembre 2013 - 05:15 .
MassivelyEffective0730 wrote...
Based on what evidence?
Modifié par CronoDragoon, 20 décembre 2013 - 05:20 .
Guest_StreetMagic_*
eyezonlyii wrote...
Maybe they could borrow the Fallout setup and give you a total number of points in a few categories to spend such as say: 25 points with the categories being Intelligence, Personality and Attractiveness
At character creation, you make your character as per usual, then move the points in the above sections around until you feel comfortable. Then as the game progresses, people react to you, and dialogue is reflected by the point scores. The thresholds being High, Mid and Low for each category.
David7204 wrote...
eyezonlyii wrote...
Maybe they could borrow the Fallout setup and give you a total number of points in a few categories to spend such as say: 25 points with the categories being Intelligence, Personality and Attractiveness
At character creation, you make your character as per usual, then move the points in the above sections around until you feel comfortable. Then as the game progresses, people react to you, and dialogue is reflected by the point scores. The thresholds being High, Mid and Low for each category.
No.
David7204 wrote...
It's a poor idea.
eyezonlyii wrote...
Maybe they could borrow the Fallout setup and give you a total number of points in a few categories to spend such as say: 25 points with the categories being Intelligence, Personality and Attractiveness
At character creation, you make your character as per usual, then move the points in the above sections around until you feel comfortable. Then as the game progresses, people react to you, and dialogue is reflected by the point scores. The thresholds being High, Mid and Low for each category.
Modifié par Michotic, 20 décembre 2013 - 07:06 .
David7204 wrote...
I have a great idea. Keep things with romance the way the are. (And perhaps cut off romances when the player is rude or hostile to characters and ignore the inevitable whining) No silly 'attractiveness' stats or anything of the sort.
David7204 wrote...
I have a great idea. Keep things with romance the way the are. (And perhaps cut off romances when the player is rude or hostile to characters and ignore the inevitable whining) No silly 'attractiveness' stats or anything of the sort.
Modifié par CronoDragoon, 20 décembre 2013 - 07:11 .
CronoDragoon wrote...
I agree with that, including instances where they find out the player cheats on them. Basically just giving the LI some more independence and discretion.
David7204 wrote...
I have a great idea. Keep things with romance the way the are. (And perhaps cut off romances when the player is rude or hostile to characters and ignore the inevitable whining) No silly 'attractiveness' stats or anything of the sort.
Modifié par KaiserShep, 20 décembre 2013 - 07:14 .
Modifié par CronoDragoon, 20 décembre 2013 - 07:14 .
David7204 wrote...
Considering the popularity of romance in BioWare games, players clearly don't consider it boring at all.
Modifié par David7204, 20 décembre 2013 - 07:17 .