Being ridiculously outnumbered happens in every fight in DA2, but this one takes it up to absurd levels. And unlike in DA:O, my sword-and-shield warrior's damage appears to be pretty pathetic in this game.
How many waves are there for the Varnell fight?
Débuté par
Neverwinter_Knight77
, déc. 20 2013 05:28
#1
Posté 20 décembre 2013 - 05:28
#2
Posté 20 décembre 2013 - 09:11
These guys are mostly mooks, the only one you should watch out for is Varnell himself who also buffs his troops (like all DA2 commanders).
As I recall, there are four waves.
As I recall, there are four waves.
#3
Posté 05 janvier 2014 - 10:45
I think there are 4 waves after the initial mob, 2 from each end of the room. S&B warriors are at a bit of a disadvantage because they really don't get many AOE abilities for crowd control. Remember also that a tank's job is to hold threat and suck up damage while the DPSers go to town. Most S&B talents are geared toward that. There's also no shame in turning down the difficulty for just that battle either, so maybe try a different approach once or twice on casual until you have a more effective strategy?
I'd suggest skills like taunt and those in the warmonger skill tree. Anything that draws threat off your companions and onto you with your superior hit points. If Anders can keep you alive while Varric or Sebastian lets off a hail of arrows you'll take out all the critter level baddies and will be able to focus on the foes with larger health bars.
I'd suggest skills like taunt and those in the warmonger skill tree. Anything that draws threat off your companions and onto you with your superior hit points. If Anders can keep you alive while Varric or Sebastian lets off a hail of arrows you'll take out all the critter level baddies and will be able to focus on the foes with larger health bars.
#4
Posté 06 janvier 2014 - 03:57
I think there's only four in total including the initial mob. There's that initial mob, a wave from the entrance behind, a wave from the exit on the other side, then another wave from behind.
We used that fight for our (pre-patch) speedrun competition so it's kinda still stuck in my head haha.
S&S warriors aren't too bad damage-wise if you use a dps build (stats and abilities geared towards damage). I think I was using a full-strength reaver build and Arelex was using a willpower berserker reaver build. Admittedly Jack-Nader destroyed both of us with his rogue haha.
The main thing to consider for that fight is using nature damage as much as possible (double damage), killing varnell before he can buff the enemies too much, and try to hit the enemies just after they spawn while they are tightly clustered. S&S are ideal for this since they have high burst aoe damage with scatter and assault. Also, if you can figure out what witchcraft Arelex and Jack-Nader did to get their companions to be useful, you don't even need to worry about the far side.
That said, I just realised this is a relatively old post - so I'm sure you've already managed by now!
Ah well, good memories haha :')
We used that fight for our (pre-patch) speedrun competition so it's kinda still stuck in my head haha.
S&S warriors aren't too bad damage-wise if you use a dps build (stats and abilities geared towards damage). I think I was using a full-strength reaver build and Arelex was using a willpower berserker reaver build. Admittedly Jack-Nader destroyed both of us with his rogue haha.
The main thing to consider for that fight is using nature damage as much as possible (double damage), killing varnell before he can buff the enemies too much, and try to hit the enemies just after they spawn while they are tightly clustered. S&S are ideal for this since they have high burst aoe damage with scatter and assault. Also, if you can figure out what witchcraft Arelex and Jack-Nader did to get their companions to be useful, you don't even need to worry about the far side.
That said, I just realised this is a relatively old post - so I'm sure you've already managed by now!
Ah well, good memories haha :')
Modifié par mr_afk, 06 janvier 2014 - 04:01 .





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