Placeables project - PJ's placeable cornucopia
#26
Escrito 08 enero 2014 - 02:38
rjshae's dwarven stuff: no issues, so ignore my previous report.
Semper buildings: no issues.
Elysius Misc: no issues.
The other issues I reported remain.
#27
Escrito 08 enero 2014 - 03:01
Callister: mushrooms 07 and 08, the model only goes about two thirds of the way around, not sure if this is intentional. no other issues
CODI: minaret does not place.
Dreamteam: no issues
Jaesun rugs and tapestries: no issues.
Knightmare cards and caves: no issues
botumys: no issues.
Heed: no issues
Racer Blue: no issues.
JOG coffins: no issues.
#28
Escrito 08 enero 2014 - 03:34
Argyll drawbridges: both "Part 3" placeables have a selection box but no model, intentional?
BB Larva: should be BB Lava as it's lava
Bom container fillers: no issues
Disastro paintings: each painting is duplicated in hte placeables list
Hidden OC: no issues
mspytkowski - walls : no issues
td_mephisto: no issues
the_abbot: no issues
the_george: no issues
thomas_b: no issues
tracks: no issues
trevor morris: no issues
white tower: no issues
zarathustra waterfalls: none of these place
zarathus banners: no issues
zspirit: no issues
Dark Waters: easle spelled easel, flintlock01, kelp02, kelp03, manta missing dds, flag 01 and 03, flintlock 02, hat 03, lighthouse very low, painting 05, painting 06, pivvy02, ramp, shell05, shipwreck 01-02 doesn't place
#29
Escrito 08 enero 2014 - 04:01
SDJ
snakebane foliage
simbolic
all no issues
#30
Escrito 08 enero 2014 - 05:51
If it's what I'm thinking of, that happens with any model that uses multiple pieces within the MDB (any model that shows more than one bounding box in the toolset). Stock objects of that sort do it, too.kamal_ wrote...
Dragonlance - Lift Cargo: if the selection box is not in the toolset's view, the object does not display.
Did you mean it the other way around? "Easel" is how it should be.kamal_ wrote...
Dark Waters: easle spelled easel
Editado por Tchos, 08 enero 2014 - 05:54 .
#31
Escrito 08 enero 2014 - 07:03
I was unclear. It's mistakenly spelled easle, but should be easel.Tchos wrote...
If it's what I'm thinking of, that happens with any model that uses multiple pieces within the MDB (any model that shows more than one bounding box in the toolset). Stock objects of that sort do it, too.kamal_ wrote...
Dragonlance - Lift Cargo: if the selection box is not in the toolset's view, the object does not display.Did you mean it the other way around? "Easel" is how it should be.kamal_ wrote...
Dark Waters: easle spelled easel
#32
Escrito 09 enero 2014 - 06:39
PJ
#33
Escrito 10 enero 2014 - 06:26
Though they aren't exceptional, I have made about about 350 or so custom placeables for a PW project I am working on with friends.
Most of them are paintings and tapestries because as a builder I grew really bored with putting the same art in every single house or room.
There is a ton about custom content creation I really don't know, but I am glad I stumbled upon this place, hopefully I can educate myself here.
#34
Escrito 10 enero 2014 - 08:31
Nice to see a new name too,
PJ
#35
Escrito 10 enero 2014 - 08:46
#36
Escrito 10 enero 2014 - 10:32
Some content creators have been specific in thier wish that thier work is only downloaded from the source. For those I have put in a link so you can go and get the content (the models) yourself. the blueprint files are still in the pack so all you need is the models.
I think the main thing this project has acheived, is that all of the blueprints are updated to a post SoZ 2da. Aside from those Noted by Kamal_ and Andysks and as for as I know, everything works. Where there is a know issue there is a note on the blueprint name to say the model or tintmap is missing. I am going to track down and fix those when I get the time, first I will concentrate on fixing the bugs that Kamal_ has found and including any new content I find.
PJ
#37
Escrito 10 enero 2014 - 10:35
#38
Escrito 10 enero 2014 - 11:13
#39
Escrito 11 enero 2014 - 07:48
There are too few of us active to seek, or get any value from, unification me thinks, though having this and Kamal_'s tile project we move somewhere towards it.
I just hope some get good use from it.
PJ
#40
Escrito 11 enero 2014 - 02:02
And just a quick question, is all of Tchos's Witchers project incorporated into this?
And another... >.>
I got to thinking...
So, we've already got a custom 2da for our world, and reading through your stuff on the vault I can see we'd likely have issues.
Which then begs the question, if we replace our custom 2da with the one you're providing... will it work seamlessly or are we going to jack our work?
Editado por tropetyper, 11 enero 2014 - 02:49 .
#41
Escrito 11 enero 2014 - 03:03
It'll jack your work. PJ's 2da uses the ranges people have reserved the wiki. If you have custom objects that you intend to release to the community, I encourage you to make reservations.tropetyper wrote...
Which then begs the question, if we replace our custom 2da with the one you're providing... will it work seamlessly or are we going to jack our work?
http://nwn2.wikia.co...rved_2da_ranges
#42
Escrito 11 enero 2014 - 03:14
Yes the witcher placeables are on this one, plus there is a blueprint for all of the unreleased work too. Just waiting for models, as and when Tchos gets some time to reuturn to that project.
I can well imagine you will have problems with your 2da but ... if you are baseing yours on Kanbyens work and your content does not include work by Callister or the other newer contributors then you should be okay. If you built yours up from the OC and added to suit your selves then I would not try to cross over to this one.
PJ
#43
Escrito 11 enero 2014 - 03:15
#44
Escrito 11 enero 2014 - 04:45
#45
Escrito 14 enero 2014 - 12:57
http://nwvault.ign.c...l.Detail&id=424
#46
Escrito 14 enero 2014 - 01:55
#47
Escrito 14 enero 2014 - 02:08
kamal_ wrote...
The stock stone walls such as "wall stone curved" seem to be almost black now. Tested in the module I set up just with this content.
I think this is caused from the tintable stock recourses pack because they override the original. If you use the pack on an already advanced module, every wall you already placed will be black... like I did
#48
Escrito 14 enero 2014 - 02:16
kamal_ wrote...
The stock stone walls such as "wall stone curved" seem to be almost black now. Tested in the module I set up just with this content.
It sounds like someone might have created a tinted version of them. The standard blueprints for non-tintable models tend to have the three colours set to zero (black) by default. If that's the case, then new blueprints would be in order.
[Ninja'd by Andysks
Editado por DannJ, 14 enero 2014 - 02:17 .
#49
Escrito 14 enero 2014 - 02:48
DannJ wrote...
kamal_ wrote...
The stock stone walls such as "wall stone curved" seem to be almost black now. Tested in the module I set up just with this content.
It sounds like someone might have created a tinted version of them. The standard blueprints for non-tintable models tend to have the three colours set to zero (black) by default. If that's the case, then new blueprints would be in order.
[Ninja'd by Andysks]
Rogued!
#50
Escrito 14 enero 2014 - 02:55
Those placeables blueprints should be set to stock type colors then, as adding this to an existing module would mean going through all the areas and resetting these tints.
Editado por kamal_, 14 enero 2014 - 02:57 .





Volver arriba






