Placeables project - PJ's placeable cornucopia
#51
Posted 14 January 2014 - 03:07 AM
#52
Posted 14 January 2014 - 05:46 AM
kamal_ wrote...
So basically they are tinted solid black and I need to chant the tints to something I want, correct?
Those placeables blueprints should be set to stock type colors then, as adding this to an existing module would mean going through all the areas and resetting these tints.
That's Heeds work, I meant to make a note that they should be used with caution. All my tintable obejects ahve a new 2da entry and come out stock colours or white. In my opinion that's the right way to do it.
I will check Knightmares caves and see they are correctly implemented.
I hope to be able to give this a few hours before the end of ths month and bring out update 3. It will have all these bugs squashed and more tintable content.
Perhaps if we all say pleeeaaase nicely we can talk Tchos into extending the witcher set by a model or two
PJ
#53
Posted 14 January 2014 - 01:07 PM
#54
Posted 14 January 2014 - 03:44 PM
Are there some certain placeables you want, or is this just a general encouragement to get back to it?PJ156 wrote...
Perhaps if we all say pleeeaaase nicely we can talk Tchos into extending the witcher set by a model or two
#55
Posted 14 January 2014 - 07:12 PM
Tchos, I can do you a list, there are a few I think would be very useful right now. I will post on the thread later
PJ
#56
Posted 14 January 2014 - 07:41 PM
https://picasaweb.go...073214956227586
picasaweb.google.com/108308938441811316263/Islander
Edited by Eguintir Eligard, 14 January 2014 - 07:41 PM.
#57
Posted 14 January 2014 - 08:11 PM
Are these vfx's or placeables. If they go on the placeables 2da I will add them. Do you have a reserved range?
PJ
#58
Posted 14 January 2014 - 08:59 PM
#59
Posted 15 January 2014 - 11:01 AM
PJ156 wrote...
Thanks Kamal_
Tchos, I can do you a list, there are a few I think would be very useful right now. I will post on the thread later
PJ
>.>
Yus?
I won't lie, Tchos your work is amazing to me, and a lot of it is super nice immersive stuff for role play.
The food, the flaggons, all of it. I can't wait to see what else you'll make.
#60
Posted 15 January 2014 - 06:25 PM
What you say about the food makes me think maybe I should bring over one or two of my older mods from another game.
Breakfast Food
Better Meat - Hammy McHamham edition
I wouldn't be able to do all of the items, though, because they're retextured Oblivion props, and some may be too blocky to be desired.
#61
Posted 15 January 2014 - 07:58 PM
#62
Posted 15 January 2014 - 10:33 PM
#63
Posted 15 January 2014 - 11:03 PM
Tchos wrote...
Well, you'll like seeing all the new placeables I made for my campaign, then, and others that I edited, repurposed, or retextured.
Where are you at with those Tchos? If you're settled on the 2da locations and in a place to share then i would very much like to include them in update 3?
PJ
#64
Posted 15 January 2014 - 11:17 PM
#65
Posted 15 January 2014 - 11:45 PM
rjshae wrote...
More food options would definitely be good, although perhaps not the sauce bottles and processed food. Something I'd like to see one day is a nice roasted pig on a platter.
To prevent being accused of being too humanoid-centric, we'd also need food options for monsters as well. Like a roasted gnome with an apple in its mouth (preferably using the Grobnar head model).
#66
Posted 16 January 2014 - 01:53 AM
You could pretty much do that with stock resources. Corpse with vfx skin effect applied for the roasted effect, scale to desired size. Soul orb tinted red for the "apple".DannJ wrote...
rjshae wrote...
More food options would definitely be good, although perhaps not the sauce bottles and processed food. Something I'd like to see one day is a nice roasted pig on a platter.
To prevent being accused of being too humanoid-centric, we'd also need food options for monsters as well. Like a roasted gnome with an apple in its mouth (preferably using the Grobnar head model).
#67
Posted 16 January 2014 - 02:41 AM
The corpse wouldn't strike the traditional roasted pig pose though.
https://encrypted-tb...nqofYpfpbjexjRc
Edited by DannJ, 16 January 2014 - 02:43 AM.
#68
Posted 16 January 2014 - 02:57 AM
https://www.dropbox....23-16-42-26.jpg
I also have a non-glow fully tintable soul orb that I made to use as cannonballs.
#69
Posted 16 January 2014 - 03:10 AM
Tchos wrote...
I also have a non-glow fully tintable soul orb that I made to use as cannonballs.
So that's what it was!
#70
Posted 16 January 2014 - 11:34 PM
#71
Posted 16 January 2014 - 11:43 PM
#72
Posted 17 January 2014 - 05:53 AM
Tchos wrote...
This'll be in the next Witcher placeable release. PJ, this means there'll need to be a new entry in the 2DA.
That's good I shall await your model and add it on the the end of the WPP section.
PJ
#73
Posted 17 January 2014 - 11:00 AM
>.>
heee heee!
#74
Posted 17 January 2014 - 06:54 PM
#75
Posted 17 January 2014 - 07:27 PM





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