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Placeables project - PJ's placeable cornucopia


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#76
Tchos

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I think the eye may be a little misplaced, too, judging from Dann's photo reference.

#77
PJ156

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I think it looks great. A bit like a puppy actually.

PJ

#78
PJ156

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andysks wrote...

Quick question PJ. Some blueprints, I think the chinese garden ones, have a name that starts with a !. Does that mean something, or is it just how they are named?


Some modelers put a ! or a _ in front of thier 2da locations so that they appear at the top of the list instead of alphabetical order. It makes not difference in the game sense.

PJ

#79
PJ156

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Update 03 is on the vaults:

I have only added the dwarf hold work and the witcher project extension at this stage (plus a few tintable blueprints). I have been stalled waiting on other content and getting the energy together to get into typo and bug fixing. Thus I have still to fix Kamals_ bugs but I think I am up to date on content until Equintir Eligard and tropetyper put thier work into the set should they choose to do so.

That said the new content in update 03 is pretty much at the must have level so this update is a useful one :D

PJ

#80
rjshae

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Thank you, PJ.

#81
Kanis-Greataxe

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Thanks for the update.

#82
kamal_

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Glamour shot for pj156's 2da work. The screenshot contains content from MoW, Purgatorio, Dragonlance placeables, rjshae, and zspirit.
500x300https://dl.dropboxusercontent.com/u/3879894/bedine/bd_pj156_glamour.jpg[/img]

#83
andysks

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If you manage to even bake these rails for walking somehow it will be super cool. I'm kidding of course :D. Good job on showcasing there.

#84
kamal_

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Another glamor shot for you, content from: RWS (tents), Morbane (arcane circle), Callister (lamp), Dragonlance (netting), Jaesun999 (rugs), Amraphael (rugs, lamp), Purgatorio (razorvine), Dreamteam (hanging bag).

500x300https://dl.dropboxusercontent.com/u/3879894/bedine/bd_pj156_glamour2.jpg[/img]

Modifié par kamal_, 09 février 2014 - 09:16 .


#85
rjshae

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Those look nice. It might be good to have a few desert nomad tents--not so colorful, but highly serviceable.

#86
kamal_

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The custom tents (the two on the left) in there are in RWS mezzo american pack. They are tintable. There's four more tents not shown, as well as two teepees.
http://nwvault.ign.c...l.detail&id=398

#87
Morbane

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my circle looks bad :(

Is that a glow one?

or not tinted? they have to be tinted - the bases are just black, and in the case of a glow plc all you get is a messed up glow with black tint ;)

#88
kamal_

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Non glow, tintable but not tinted (it's actually a salt design, not magic), specifically "ARCANE_A_TINT_NON". It was downloaded as part of pj's pack.

Modifié par kamal_, 11 février 2014 - 01:42 .


#89
andysks

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Since I saw these glamor shots, I thought I'd give the creators some of mine as well. I use PJ's pack since before it was complete, and I have to say it gives me some many options as a builder.
This area is incomplete, but it is an underground, ancient ruins etc etc. It uses rjshae's dwarf hold, crates from witcher and dragonlance, rws cliffs and corals(not very visible, calister lights and entrance, and drow cave(the pillars).
Image IPB
This one is a merchant, that uses a lot of witcher placeables.
Image IPB

#90
rjshae

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Looking good. There's enough new placeables there that it feels fresh.

Modifié par rjshae, 22 février 2014 - 10:02 .


#91
Tchos

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I should explain that the wall placeable you're using there, with the two glowing curtains near the top, I had intended for use as a wall to the outside, which is why I made the glow maps for the curtains, which are meant to be covering windows. I can make a variant without the glowing curtains for use as a room separator.

#92
andysks

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I know, it is clear that it is meant for outside. But it doesn't bother me so much the fact that it is inside. On the other side there is a light placeable, and this is a magic/crafting shop... so weird design matters not I guess :P.

#93
BarryTheHatchet

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Fantastic job in getting all this together. I noticed you have kept the BTH stuff separate as per the usage notice on some of my haks. Thank you for respecting that. I have just updated the description on the vault to remove that restriction from my haks. As long as my haks are for use in the NWN2 community I'm happy for them to be included in compilations.

Keep up the good work

 

- BTH


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#94
PJ156

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Thank you BTH that is much appreciated.

 

I will add the mdb's files to my next expansion. it will be much appreciated.

 

PJ


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#95
andysks

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This is good news. Thanks a lot.


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#96
ColorsFade

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Good job putting this all together PJ. I'm having a lot of fun digging through placeables for The Darkening Sky. You're making some of my visions come to life by providing all this content. 



#97
Eguintir Eligard

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I will await the BTH addition as I continue my epic saga trying to get them all to load in toolset at once. I need the whole cornucopia as I want to face lift any work I do to look fresh. Plus I have no idea what's even in the pack so having it all at hand is the only way to find out.



#98
rjshae

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Ideally, what you would have next is a tool or script that goes through and prunes anything from your final hak release that is not being used. That would shrink the download footprint to the minimum required. I'm not sure how you would go about doing the pruning though, so maybe we all just use the same massive hak file.



#99
Eguintir Eligard

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Linking to this hak pak so that everyone has it would sadly not work as a permanent solution as I imagine this hak will grow with each addition. Personally I find checking off a few excel lines and removing a couple listings very feasible as it is.


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#100
PJ156

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I have just updated this project with Update No 4

 

http://neverwinterva...able-cornucopia

 

Only on Vault 2 for now, the file is too large for direct update to Vault 1 so that will have to wait till the weekend.

 

In update 4 are:

 

4.1 The extended dwarf hold placeables pack by RJShae has been updated to V1.2 

 

4.2 Tropetyper Gods of Faerun tapestry set.

 

4.3 Extension of the PJ156 tintable placeables project. 

 

4.4 Addition of the BTH content – By permission of Barry The Hatchet. 

 

4.5 Addition of Kamal_’s clean gravestones, project.

 

4.6 Addition of RJShaes paintings pack.

 

4.7 Addition of Kamal_’s Tintable RWS adobe project.

 

 

 

Of these the Tropetyper tapestries cannot be resourced outside of this set  :P . The blueprints need to be updated with the gods names but I do not have the will or the time right now. That will be done for update 5. All of Kamal's work is presented as new blueprints and not as an overwrite of the original RWS content, this is the same for the clean graves, the stock content is not over written in this pack instead I created new models.

 

Also planned for update 5 are:

 

Kamal's tintable RWS Mulsantir set.

Kamal's tintable Blocks

Eguintir Eligards Islander placeable set

More tintable object from me

The missing OC content I forgot to put in (the drawer set)

 

Regards,

 

PJ


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