Placeables project - PJ's placeable cornucopia
#76
Posté 17 janvier 2014 - 09:04
#77
Posté 17 janvier 2014 - 09:36
PJ
#78
Posté 19 janvier 2014 - 09:17
andysks wrote...
Quick question PJ. Some blueprints, I think the chinese garden ones, have a name that starts with a !. Does that mean something, or is it just how they are named?
Some modelers put a ! or a _ in front of thier 2da locations so that they appear at the top of the list instead of alphabetical order. It makes not difference in the game sense.
PJ
#79
Posté 02 février 2014 - 08:16
I have only added the dwarf hold work and the witcher project extension at this stage (plus a few tintable blueprints). I have been stalled waiting on other content and getting the energy together to get into typo and bug fixing. Thus I have still to fix Kamals_ bugs but I think I am up to date on content until Equintir Eligard and tropetyper put thier work into the set should they choose to do so.
That said the new content in update 03 is pretty much at the must have level so this update is a useful one
PJ
#80
Posté 02 février 2014 - 05:20
#81
Posté 02 février 2014 - 05:24
#82
Posté 09 février 2014 - 05:01
500x300https://dl.dropboxusercontent.com/u/3879894/bedine/bd_pj156_glamour.jpg[/img]
#83
Posté 09 février 2014 - 05:32
#84
Posté 09 février 2014 - 07:56
500x300https://dl.dropboxusercontent.com/u/3879894/bedine/bd_pj156_glamour2.jpg[/img]
Modifié par kamal_, 09 février 2014 - 09:16 .
#85
Posté 09 février 2014 - 09:01
#86
Posté 09 février 2014 - 09:13
http://nwvault.ign.c...l.detail&id=398
#87
Posté 11 février 2014 - 10:18
Is that a glow one?
or not tinted? they have to be tinted - the bases are just black, and in the case of a glow plc all you get is a messed up glow with black tint
#88
Posté 11 février 2014 - 01:39
Modifié par kamal_, 11 février 2014 - 01:42 .
#89
Posté 22 février 2014 - 04:29
This area is incomplete, but it is an underground, ancient ruins etc etc. It uses rjshae's dwarf hold, crates from witcher and dragonlance, rws cliffs and corals(not very visible, calister lights and entrance, and drow cave(the pillars).

This one is a merchant, that uses a lot of witcher placeables.
#90
Posté 22 février 2014 - 10:02
Modifié par rjshae, 22 février 2014 - 10:02 .
#91
Posté 22 février 2014 - 11:02
#92
Posté 23 février 2014 - 08:05
#93
Posté 09 mars 2014 - 09:04
Fantastic job in getting all this together. I noticed you have kept the BTH stuff separate as per the usage notice on some of my haks. Thank you for respecting that. I have just updated the description on the vault to remove that restriction from my haks. As long as my haks are for use in the NWN2 community I'm happy for them to be included in compilations.
Keep up the good work
- BTH
- rjshae, kamal_ et andysks aiment ceci
#94
Posté 09 mars 2014 - 02:57
Thank you BTH that is much appreciated.
I will add the mdb's files to my next expansion. it will be much appreciated.
PJ
- BarryTheHatchet et rjshae aiment ceci
#95
Posté 09 mars 2014 - 06:50
This is good news. Thanks a lot.
- BarryTheHatchet aime ceci
#96
Posté 11 mars 2014 - 03:26
Good job putting this all together PJ. I'm having a lot of fun digging through placeables for The Darkening Sky. You're making some of my visions come to life by providing all this content.
#97
Posté 12 mars 2014 - 02:18
I will await the BTH addition as I continue my epic saga trying to get them all to load in toolset at once. I need the whole cornucopia as I want to face lift any work I do to look fresh. Plus I have no idea what's even in the pack so having it all at hand is the only way to find out.
#98
Posté 12 mars 2014 - 02:38
Ideally, what you would have next is a tool or script that goes through and prunes anything from your final hak release that is not being used. That would shrink the download footprint to the minimum required. I'm not sure how you would go about doing the pruning though, so maybe we all just use the same massive hak file.
#99
Posté 12 mars 2014 - 02:53
Linking to this hak pak so that everyone has it would sadly not work as a permanent solution as I imagine this hak will grow with each addition. Personally I find checking off a few excel lines and removing a couple listings very feasible as it is.
- rjshae aime ceci
#100
Posté 24 mars 2014 - 10:13
I have just updated this project with Update No 4
http://neverwinterva...able-cornucopia
Only on Vault 2 for now, the file is too large for direct update to Vault 1 so that will have to wait till the weekend.
In update 4 are:
4.1 The extended dwarf hold placeables pack by RJShae has been updated to V1.2
4.2 Tropetyper Gods of Faerun tapestry set.
4.3 Extension of the PJ156 tintable placeables project.
4.4 Addition of the BTH content – By permission of Barry The Hatchet.
4.5 Addition of Kamal_’s clean gravestones, project.
4.6 Addition of RJShaes paintings pack.
4.7 Addition of Kamal_’s Tintable RWS adobe project.
Of these the Tropetyper tapestries cannot be resourced outside of this set
. The blueprints need to be updated with the gods names but I do not have the will or the time right now. That will be done for update 5. All of Kamal's work is presented as new blueprints and not as an overwrite of the original RWS content, this is the same for the clean graves, the stock content is not over written in this pack instead I created new models.
Also planned for update 5 are:
Kamal's tintable RWS Mulsantir set.
Kamal's tintable Blocks
Eguintir Eligards Islander placeable set
More tintable object from me
The missing OC content I forgot to put in (the drawer set)
Regards,
PJ
- Morbane, rjshae et Rolo Kipp aiment ceci





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