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Placeables project - PJ's placeable cornucopia


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#151
PJ156

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Can't say that I have but I've not looked.

 

Mostly missing textures but that's been my fault and fixable.

 

PJ



#152
andysks

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The image thing would be an incredible amount of work I think. If it can't happen fast, I guess we could all chip in with a part of the pack and then combining our pictures or something. Otherwise... PJ will get a burn out for sure :D.

In truth, one of the things that I found missing from this toolset, and still do, is a picture of the placeable on the palette. The way Heroes 3 map editor used to have. Of course this is not possible for us to do, but a gallery is the next good thing.

 

Peter, I also like to thanks you for maintaining this :). It's just great to have it.



#153
rjshae

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Yes, I don't want to see PJ get burned out either... or anybody else here for that matter. Ah well, perhaps it's best just to forget it. Thanks. :)



#154
Eguintir Eligard

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The placeable project is enough work to keep current.

#155
PJ156

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I've just updated the cornucopia to include new recent content and a few fixes. There's still a few fixes to go but I wanted to get something out:

 

It's a big pack because of the new content but it's worth it :)

 

Changes at Update 06

 

6.1 - Tintable stock bottles and stains added to pj pack.

6.2 - Tintable pedestal added to pj pack (Model manipulation by RJShae)

6.3 - Interior wall placeables for all estate textures added to pj pack

6.4 - Naguals map placeable set added

6.5 - Equintir Eligard tablecloths added (more to follow I hope)

6.6 - Equintir Eligards placeable pack added

6.7 - Witcher blueprints updated to 0.431

6.8 - Added city pack 2 by RJShae

6.9 - Added enhanced walkable ships pack by RJShae

6.10 - Fixed the following issues in the previous sets as discovered by RJShae.

·        Fixed several issues with the dark waters set.

·        Added a painting that was missing from the Disastro set

·        Fixed the Racer blue ruins blueprint so all models show and are named correctly

·        Renamed RWS Egyptian blueprints (contained within Mezzo set)

·        Added the rws keep project tower to the rws towers set

·        Gate models in Dwarf hold required an update

·        Lines added for loot bags into 2da (thanks to Kamal for that one)

6.11 - Added new tables 04, 05 and 06 to the hidden content folder as discovered by DannJ

6.12 - Added two new models by Gribo (City hall and stairs)

6.13 - Added Calister’s statues set.

6.14 - Added models from extracted the Calister’s catacombs tile set.

 

Instructions for installation:

 

Parts of this set are updates to the old files. It should be possible to copy the files to your stored location and a allow them to overwrite the existing. A safer method would be to delete the original files and then load the new ones this will prevent the potential duplication of utp’s.

 

 

Enjoy and please feed back here or by PM if you spot any issues.

 

I would like to follow closely with an update 7 as Kamal has done a lot of retexturing work I need to include.

 

PJ


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#156
Eguintir Eligard

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6.5 - Equintir Eligard tablecloths added (more to follow I hope)

 

Hell yes I remember wanting these 6 years ago when Islander was being made. I can't believe we made due with bare tables all this time



#157
PJ156

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I posted update 7 a few weeks back but forgot to post here:

 

No 7 contains

 

 

·        Gribo cliff model

·        RJShaes’ map lids

·        Hidden content crate 04 blueprint

·        Revocs’ art deco lamps

·        RJShaes’ City pack III

·        RJShaes’ Side barrels

·        Kamals’ Tileset placeable set set

·        Kamals’ placeable set

·        Kamals’ glowing placeable set

 

That's a lot of new stuff :)

 

Kamal's work is really useful I've started to use bits of it in SOAR already; and city pack III .... great work was done compiling that lot.

 

Hopefully we will see more from Tchos for the next release. I think it may have a more modern feel to it too.

 

PJ


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