Aller au contenu

Photo

Why is ME3 so buggy?


  • Veuillez vous connecter pour répondre
26 réponses à ce sujet

#1
Ragnarokvr1

Ragnarokvr1
  • Members
  • 16 messages
I swear I've only just completed Palaven but I've found more bugs and glitches in this game than ME1 and 2 combined, which were pretty flawless.

QA on this game was there since this doesn't compare to BF4, but still, some pretty obvious things slipped through the cracks.

Getting stuck in the Normandy cabin when talking to Joker, Hanar diplomat mission still bugged years after game's release? Come on, this isn't Star Wars Episode 3, ME is actually a respectable franchise.

Modifié par Ragnarokvr1, 20 décembre 2013 - 09:07 .


#2
SDW

SDW
  • Members
  • 182 messages
Well, there may have been some rushing. The Normandy also has holes in the structure that show space outside, don't think that was intended.

#3
jnthn0584

jnthn0584
  • Members
  • 34 messages
Maybe try patching the game? I'm running a relatively new install and haven't seen anything like what you're talking about. A bit of texture pop in and odd animations here and there, but otherwise the game preforms perfectly.

#4
LisuPL

LisuPL
  • Members
  • 1 019 messages
Heh... last time I played I clipped outside the Spectre room at the Citadel... simply by walking around inside it... yea, it was that easy...

#5
cap and gown

cap and gown
  • Members
  • 4 811 messages
I have got stuck on the bridge: had to save and reload to fix it. But I have not really seen much in the way of bugs, certainly nothing compared to Skyrim!

#6
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages
Huh... The only bug I ever saw (Besides that on the Bridge behind Joker) was Leviathan's Ladders. Still, I just needed to lower the resolution to 800*600

#7
MayonnaiseNipple

MayonnaiseNipple
  • Members
  • 70 messages
Been playing through Mass Effect 1 again. I got to Feros, doing that part where you need to either incapacitate the infected colonists with a Melee or the Gas Grenade, or just kill them.

I was playing a Paragon Shep, so my intent was clear: save all 16 colonists. Slapped on the grenade mod, gave the order to my squad to spare the zombie colonists, saved the game, and went to work saving the day. Well... eventually. The gas grenades and the melee seemed to only want to do it's job a quarter of the time, which led to me wasting most of my grenades, and me smacking the colonists on the floor, them losing health but not getting knocked out. This, in turn, led to a few getting ragdolled across the floor, coming up to the wall, and then getting stuck in it, melded together. I could no longer shoot them, they couldn't shoot me. Unfortunately, you can't complete the level without dealing with all of them.

Time to reload the previous save! Oh, but wait I saved after I gave the order to my squad, so when I reloaded, they decided to forget my command. My next attempt led to all the colonists sucking face with Wrex's shotgun. About 20 restarts later, from struggling with my malfunctioning grenades and Shep's limp slap on the face, wall fusing, and Wrex's love for the sight of grey matter, led to me reverting to a previous, previous save, about an hour and a half back.

Mass Effect 3 plays rather smoothly in my eyes. To this day, in all my 4 playthroughs of ME3, never once have I gotten stuck on the bridge talking to Joker.

Real talk, the Hanar Diplomat quest bug still pisses me off though.

Real-er talk, is the Mako super buggy? Or is that just the Mako?

Modifié par MayonnaiseNipple, 21 décembre 2013 - 05:23 .


#8
KaiserShep

KaiserShep
  • Members
  • 23 806 messages
I never experienced a whole lot of bugs with the Mako. There was one instance where I had to reload, and it was because the Mako sank into the rocks and became totally immobile, but that has only ever happened once in all the times I've played through ME.

#9
Guest_SR72_*

Guest_SR72_*
  • Guests
Any game developer normally puts out a year worth of patches, and then calls it quits. Some are different in terms of support, but no game or any software is released completely bug-free. May not even be that buggy. Some stuff is pretty minor, nothing game breaking. People tend to overreact quite a bit.

I was able to complete the Hanar quest without a hitch, so it may be something on your end. I don't personally use the map pointer, but rather hit M to bring up the map and do it that way. 

Texture pop-in is not a bug, but a feature of the Unreal Engine 3. Since ME2 & ME3 use a Texture File Cache, unlike ME1 (streams from hard drive only, no cache), having a large pool size (in the Coalesced.bin) does help to reduce pop-in. There's also a setting called Mipfadeinrate or something there too. Setting this to 0 will stop pop-in. I have yet to see any texture pop-in. The engine uses texture streaming to avoid waiting at a loading screen. In trade, you may or may not get texture pop when loading into a new level or area. Some of those tweaks will reduce or eliminate that.  

Latest version of the game is 1.05 I believe. So if you're not running the latest version, then you might want to update it.

Modifié par SR72, 21 décembre 2013 - 08:14 .


#10
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages
the ME1 bug that annoys me is the "mission complete" indicators on the map, where you've already been to a designated !!! spot but the map still marks it as important with a big ol !

in my first two ME1 playthroughs it confused me greatly, and created a lot back n forths for me because I thought I still hadn't completed the objective.

other than that, the Omega cutscene glitches/door bypassing animation repeating itself nonstop even after you've opened the doors, the Hanar sidequest and the Leviathan ladders are the most infuriating of all.

they are so blatantly obvious, yet they're too lazy to fix them. don't even get me started on the massive focus MP got in every patch.

*random patch*: MP fixes 30, SP fixes 1-2.

#11
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages

MayonnaiseNipple wrote...

Real talk, the Hanar Diplomat quest bug still pisses me off though.

Real-er talk, is the Mako super buggy? Or is that just the Mako?


What is the Hanar Diplomat's Mission Bug? Never saw it...

Also, never had any bugs or glitchs or crashes in ME(1)

#12
Sanunes

Sanunes
  • Members
  • 4 378 messages
I found there were only two bugs that I experienced with Mass Effect 3, one there was that one specific spot on the Normandy Bridge where you could get stuck and the other was the Journal System acting odd, but I rarely used it so it wasn't a big issue for me.

Mass Effect 2 on the other hand the clipping bug drove me insane for it happened everywhere.

I do agree with a previous poster if you really want to talk about buggy games Bethesda is the champion, I saw how Skyrim ran on a PS3 at launch, which turned me off from buying the game myself.

#13
Forst1999

Forst1999
  • Members
  • 2 924 messages
Well, the OP mentioned pretty much all noticable bugs in ME3. The Citadel side quest stuff is extremely annoying if you don't know about it, but there where places you could get stuck in ME2 too. The N7 mission with the crashed ship was worse than ME3's cockpit. Never experienced the ladder glitch, but it seems to pop up frequently, so lets count it.
ME3 has a few bugs, as almost all games. But all-in-all, it's not particulary buggy, especially compared to ME1&2.

#14
enayasoul

enayasoul
  • Members
  • 1 785 messages
I've experienced ME3's cockpit glitch but was always able to do the hanar quest with Kasumi. The ladder didn't give me much trouble but the most annoying bug is in ME1 with the overheating guns when trying to kill Saren/Reaper controlled robot. Companions barely hurting it. :pinched:

Modifié par enayasoul, 21 décembre 2013 - 02:29 .


#15
voteDC

voteDC
  • Members
  • 2 528 messages

enayasoul wrote...

I've experienced ME3's cockpit glitch but was always able to do the hanar quest with Kasumi. The ladder didn't give me much trouble but the most annoying bug is in ME1 with the overheating guns when trying to kill Saren/Reaper controlled robot. Companions barely hurting it. :pinched:

What glitch is that?

The controlled Saren has a power which causes weapons to overheat instantly. Just switch to your pistol until the effect wears off.

Keeping a Cryo-rounds ammo is useful for this fight too. As they do a good level of damage to his shields and some of that bleeds through to him.

#16
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages

MegaIllusiveMan wrote...

What is the Hanar Diplomat's Mission Bug? Never saw it...


it's the bit where you have to speak to the Salarian Spectre Jondum Bau about a suspected indoctrinated hanar. you have to go back n forth activating info terminals on various Citadel levels, but if you leave the Citadel or start a new mission/sidequest while you have that sidequest active and you come back, you won't be able to complete it because the game flags it as inactive and there's no in-game way to reactivate it other than reload a previous save.

sometimes it also glitches out on its own and it's very annoying. there's a player-discovered temporary fix for every playthrough by using the Gibbed save editor, but still.......Bioware should be the one fixing it for good.

#17
MASSEFFECTfanforlife101

MASSEFFECTfanforlife101
  • Members
  • 8 311 messages
Funny, didn't have many bugs so far (PS3).

#18
Vertigo_1

Vertigo_1
  • Members
  • 5 934 messages

voteDC wrote...

enayasoul wrote...

I've experienced ME3's cockpit glitch but was always able to do the hanar quest with Kasumi. The ladder didn't give me much trouble but the most annoying bug is in ME1 with the overheating guns when trying to kill Saren/Reaper controlled robot. Companions barely hurting it. :pinched:

What glitch is that?


Shep would get stuck in a certain part of the Normandy cockpit...annoyed the hell out of me :pinched:

#19
AlanC9

AlanC9
  • Members
  • 35 627 messages
What, nobody's mentioned Ashley's Marksman bug?

#20
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages

Forst1999 wrote...

Well, the OP mentioned pretty much all noticable bugs in ME3. The Citadel side quest stuff is extremely annoying if you don't know about it, but there where places you could get stuck in ME2 too. The N7 mission with the crashed ship was worse than ME3's cockpit. Never experienced the ladder glitch, but it seems to pop up frequently, so lets count it.
ME3 has a few bugs, as almost all games. But all-in-all, it's not particulary buggy, especially compared to ME1&2.


Oh yeah... But they did fix that. (Jarrahe Station) with a Patch

#21
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages

TheGarden2010 wrote...

MegaIllusiveMan wrote...

What is the Hanar Diplomat's Mission Bug? Never saw it...


it's the bit where you have to speak to the Salarian Spectre Jondum Bau about a suspected indoctrinated hanar. you have to go back n forth activating info terminals on various Citadel levels, but if you leave the Citadel or start a new mission/sidequest while you have that sidequest active and you come back, you won't be able to complete it because the game flags it as inactive and there's no in-game way to reactivate it other than reload a previous save.

sometimes it also glitches out on its own and it's very annoying. there's a player-discovered temporary fix for every playthrough by using the Gibbed save editor, but still.......Bioware should be the one fixing it for good.


Oh... Thx. Never had that problem with this quest... Even after starting another quests... Strange :huh:

#22
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages

AlanC9 wrote...

What, nobody's mentioned Ashley's Marksman bug?


Oh, yeah, this. I also had that Bug. Never gonna Spec Marksman or her ever again. Or maybe I should leave her on Virmire... :lol:

#23
Guest_npc86_*

Guest_npc86_*
  • Guests

Sanunes wrote...

I found there were only two bugs that I experienced with Mass Effect 3, one there was that one specific spot on the Normandy Bridge where you could get stuck and the other was the Journal System acting odd, but I rarely used it so it wasn't a big issue for me.

Mass Effect 2 on the other hand the clipping bug drove me insane for it happened everywhere.

I do agree with a previous poster if you really want to talk about buggy games Bethesda is the champion, I saw how Skyrim ran on a PS3 at launch, which turned me off from buying the game myself.


Skyrim on the PS3 needed a lot of work. Even with the latest patch it still has choppy framerates in Riften among other things. I don't mind mammoths that randomly float into the air but this kind of stuff should be fixed before release.

With Mass Effect I had a camera glitch in ME1 where Shepard is moving forward with a weapon equipped and the camera gets itself stuck at a very odd angle. That one eventually fixed itself though. In one of the side missions in ME2 I got the "Critical Mission Failure" screen when I went back to the shuttle at the end even though I had dealt with all the enemies and finished every objective.

Most of the grass textures in Overlord didn't load. With ME3 I had the Marksman bug and completed objectives getting stuck in the Journal. In Omega Aria glitched out during one of the cutscenes.

Modifié par AWT42, 21 décembre 2013 - 10:49 .


#24
TheGranthamStyle

TheGranthamStyle
  • Members
  • 14 messages
I also have had the cutscenes after Udina on Citadel 2 freeze and hard lock my PS3. I almost believed I could not go on, but skipping all the cutscenes I could get through it.

Add to that the Normandy bridge bug and picking up mods sometimes not working and I found ME3 to be quite buggy. It only bothered me when I would google info on them and find out they are fairly common and won't be fixed.

I really wish they devoted some support to products after a certain amount of time, because people are still playing and some are (like myself) for the first time.

Modifié par TheGranthamStyle, 22 décembre 2013 - 11:04 .


#25
Linkenski

Linkenski
  • Members
  • 3 452 messages
ME3 out of all the games has by far the most scenes where the camera looks at emptyness where there should've been a character in place, and overall it just has many more animation oddities than the other two.

I blame that crappy 1,5 year dev-cycle.