Been playing through Mass Effect 1 again. I got to Feros, doing that part where you need to either incapacitate the infected colonists with a Melee or the Gas Grenade, or just kill them.
I was playing a Paragon Shep, so my intent was clear: save all 16 colonists. Slapped on the grenade mod, gave the order to my squad to spare the zombie colonists, saved the game, and went to work saving the day. Well... eventually. The gas grenades and the melee seemed to only want to do it's job a quarter of the time, which led to me wasting most of my grenades, and me smacking the colonists on the floor, them losing health but not getting knocked out. This, in turn, led to a few getting ragdolled across the floor, coming up to the wall, and then getting stuck in it, melded together. I could no longer shoot them, they couldn't shoot me. Unfortunately, you can't complete the level without dealing with all of them.
Time to reload the previous save! Oh, but wait I saved
after I gave the order to my squad, so when I reloaded, they decided to forget my command. My next attempt led to all the colonists sucking face with Wrex's shotgun. About 20 restarts later, from struggling with my malfunctioning grenades and Shep's limp slap on the face, wall fusing, and Wrex's love for the sight of grey matter, led to me reverting to a previous,
previous save, about an hour and a half back.
Mass Effect 3 plays rather smoothly in my eyes. To this day, in all my 4 playthroughs of ME3, never once have I gotten stuck on the bridge talking to Joker.
Real talk, the Hanar Diplomat quest bug still pisses me off though.
Real-er talk, is the Mako super buggy? Or is that just the Mako?
Modifié par MayonnaiseNipple, 21 décembre 2013 - 05:23 .