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Neverwinter Nights Craft system for Inquisition!


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#1
Eternal Phoenix

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Remember Neverwinter Nights?

"i no remabar anyuhd u cheeky **** m8 i swear on me mum's life i will end you" ~ You.

Well it featured an amazing craft system where every individual piece of an armor could be modified for incredible customization and uniqueness. Below "Smug" Dick will demonstrate the system to you. Oh and before any mod intervenes: "Dick" was his automatic random generated first name when I created him. I'm not to blame there!

Say hello Dick.

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Anyway below is what I'm on about. Every part of the armor could be customized.

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The result is that you could have asymmetric armor set-ups if you wanted to or you could just replace a chestpiece you didn't the like the look of with another one.

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I would love this to return in Inquisition. There's no reason why it couldn't and I heard Bioware are looking back at crafting weapons and armor. Basically I want the freedom of customization it provided.

Modifié par Elton John is dead, 20 décembre 2013 - 09:46 .


#2
Kaiser Arian XVII

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Listen to Op. He knows the best.

#3
AlanC9

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Was this actually in the released game?

#4
addiction21

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AlanC9 wrote...

Was this actually in the released game?


Hordes of Underdark I believe.

And by customization it seems the OP wants stuff that looks like armor and what some poor LARPer pulled out a trash bin 15 minutes before the game.

#5
Eternal Phoenix

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No it was actually in the original game. Hordes of the Underdark had another crafting system which required components to build weapons and armor from scratch but you needed the default "Craft Armor and Weapons" feats to customize them still.

And by customization, well I explained: I simply want to be able to modify every individual armor piece. I don't want them to look like the armor in that picture and Bioware designed a lot of horrible armor for vanilla NWN. Blame them for those armor pieces not me but I was just giving those screens as examples.

Don't make me send "Smug" Dick to sort you out you cheeky ****.

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He will end you.

Modifié par Elton John is dead, 21 décembre 2013 - 12:41 .


#6
Wulfram

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I'm not sure if that level of modularity would be possible without making compromises on design

#7
Kaiser Arian XVII

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Wulfram wrote...

I'm not sure if that level of modularity would be possible without making compromises on design


It's just some physical (virtual) shapes and some textures on them. It isn't that hard to add this craft system to the game.

Can it be added as "free" DLC later if the DA:I sells well?

#8
Thrillian

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Elton John is dead wrote...

No it was actually in the original game. Hordes of the Underdark had another crafting system which required components to build weapons and armor from scratch but you needed the default "Craft Armor and Weapons" feats to customize them still.

And by customization, well I explained: I simply want to be able to modify every individual armor piece. I don't want them to look like the armor in that picture and Bioware designed a lot of horrible armor for vanilla NWN. Blame them for those armor pieces not me but I was just giving those screens as examples.

Don't make me send "Smug" Dick to sort you out you cheeky ****.

Posted Image

He will end you.


Wow, really?!  I clearly need to replay NWN because I don't remember this at all.  Oh well, any excuse is a good excuse!

#9
SomeoneStoleMyName

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I would love this. I remember that way of crafting armor. But I think it would take way too much time and resources to implement in the frost engine. Better graphics = longer times to create models and textures, and they would have to create one armor for each combination right? Or could they just make it:

Neck:4
shoulder:2
waist: 11

etc. hmm

I dont know :P

#10
Eternal Phoenix

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Well the way I see it, it could be where it's just taking parts from other armor pieces. So the armor already exists. It just means something like a gauntlet will also need to be an individual item as opposed to where it comes in a set with another gauntlet.

#11
Medhia Nox

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How about a new game that uses the Persistent World model of NWN.

Bioware! You made the future in gaming! Why... WHY did you abandon the Persistent World model?!

Think of all the microtransactions! Look at The Sims! People pay a dollar for a new freaking sofa.

Now, imagine how much world builder's would pay for that new freaking sofa in their persistent world!

DO IT Bioware.

I'll be waiting over here.

#12
In Exile

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Elton John is dead wrote...

Well the way I see it, it could be where it's just taking parts from other armor pieces. So the armor already exists. It just means something like a gauntlet will also need to be an individual item as opposed to where it comes in a set with another gauntlet.


But that's the source of the difficulty. You'd have to design your armour in parts, and make it swappable. I doesn't seem like this would be hard in theory, but maybe there are reasons why you can't swap out parts of the mesh 

#13
In Exile

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Medhia Nox wrote...

How about a new game that uses the Persistent World model of NWN.

Bioware! You made the future in gaming! Why... WHY did you abandon the Persistent World model?!


Because, aside from a small group, no one played them.

#14
Eternal Phoenix

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In Exile wrote...

Elton John is dead wrote...

Well the way I see it, it could be where it's just taking parts from other armor pieces. So the armor already exists. It just means something like a gauntlet will also need to be an individual item as opposed to where it comes in a set with another gauntlet.


But that's the source of the difficulty. You'd have to design your armour in parts, and make it swappable. I doesn't seem like this would be hard in theory, but maybe there are reasons why you can't swap out parts of the mesh 


It would require additional work and resources. Unfortunately I suppose the little response from the community on this matter would mean that this would never reach fruition if Bioware implemented wanted features based on their popularity.

At the very least I'm hoping for a deeper crafting system than the prior BW games which Bioware is supposedly aiming for.

Medhia Nox wrote...

How about a new game that uses the Persistent World model of NWN. 

Bioware! You made the future in gaming! Why... WHY did you abandon the Persistent World model?!

Think of all the microtransactions! Look at The Sims! People pay a dollar for a new freaking sofa.

Now, imagine how much world builder's would pay for that new freaking sofa in their persistent world! 

DO IT Bioware. 

I'll be waiting over here.


Yes but keep it free.

The good thing about Persistent worlds in NWN was that they were free and could be constructed by anyone and had their own DM's.

Make them FTP's and it ruins everything.

Modifié par Elton John is dead, 21 décembre 2013 - 02:07 .


#15
Decepticon Leader Sully

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I have a lets just whate and see atitude.