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RE: Merry Tile Making and Other Assorted Goodness


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#1
Pstemarie

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Just a quick archer tower I whipped up...

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Modifié par Pstemarie, 23 décembre 2013 - 01:57 .


#2
Ssythilac

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Nice!

#3
Pstemarie

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Palisade/Fort Connecting Tile

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Path to Road T Connecting Tile

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Path to Field Connecting Tile

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These tiles have been reskinned for my module and will eventually be released as part of Q - they still need some testing before that happens...

#4
Von Stalhein

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Nice work. Especially on those joiners. That kind of extra functionality can really bring a tileset to new life, I think.

#5
Pstemarie

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Von Stalhein wrote...

Nice work. Especially on those joiners. That kind of extra functionality can really bring a tileset to new life, I think.


Yeah, as I build areas in my module I keep finding "holes" in the tileset. Fortunately, I have the skills to plug them.

#6
gutwrench66kg

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Whoa! those look great!

#7
PLUSH HYENA of DOOM

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Looking good...

Is it my imagination or has the Fort become a bit less wooden and a bit more stony?

EDIT:- Never mind, just noticed the obvious explanation you already wrote in plain view.

Modifié par PLUSH HYENA of DOOM, 21 décembre 2013 - 05:29 .


#8
Pstemarie

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PLUSH HYENA of DOOM wrote...

Looking good...

Is it my imagination or has the Fort become a bit less wooden and a bit more stony?

EDIT:- Never mind, just noticed the obvious explanation you already wrote in plain view.


LOL - yeah, it didn't make much sense to me to have a wooden fort for two reasons:

1) All the other buildings in that area are stone and...

2) The corresponding interior tileset (BioWare's Fort Interior) has stone walls.

The Q versions will be skinned using the normal textures; however, I might release the stone fort as an optional terrain feature at some point. 

I have done a ton of work to TNO and added/merged lots of other content so that I can get the look I want for my module. Although the module will never been seen beyond my LAN server, I certainly will relase my custom haks to the community for others to pillage/play with. I'll post screens here whenever I get the chance...

Modifié par Pstemarie, 21 décembre 2013 - 11:21 .


#9
Pstemarie

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Fort fireplace...for those cold wintry nights!

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#10
WoC_Builder

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Von Stalhein wrote...

Nice work. Especially on those joiners. That kind of extra functionality can really bring a tileset to new life, I think.


I completely agree here.   Too often (even in the original Bioware work) transitional tiles are mostly lacking.

#11
Pstemarie

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WoC_Builder wrote...

Von Stalhein wrote...

Nice work. Especially on those joiners. That kind of extra functionality can really bring a tileset to new life, I think.


I completely agree here.   Too often (even in the original Bioware work) transitional tiles are mostly lacking.


Yeah, joiners are kind of a personal pet peeve so they tend to get lots of attention from me. :whistle:

#12
Pstemarie

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Okay, not a tile...but I got sick of naked skeletons. These guys look a little more fitting...

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#13
Rolo Kipp

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<making plans...>

Skeletal Triarii!
I love the look and feel of these, P!

<...of a dark and horrible nature>

#14
Pstemarie

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Working on some frozen and drowned zombies now...screens -  and screams - will be forthcoming!

It really is amazing how much stuff I've been able to find in Pathfinder that works as is in NWN - same stats, gear,etc. So far I've got conversions of the following:

Burning Skeleton
Frozen Zombie
Plague Zombie
Skeleton
Skeletal Archer
Skeletal Mage
Skeletal Ogre
Skeletal Champion
Zombie

With a few AI settings they make reasonably formidable foes for low to mid-level PCs. I'll have to remember to send the lady from the yard sale that sold me all that Pathfinder stuff an X-Mas card.

Modifié par Pstemarie, 22 décembre 2013 - 04:00 .


#15
WoC_Builder

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I am loving both what I am seeing, and what I am hearing! :D

#16
Pstemarie

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Here we have a shot of a treasure chamber...

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Thanks to Ziroc for making the original Dragon Hoard placeable

#17
Mecheon

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Pathfinder is pretty much a love letter for casters. On the other hand you have to understand, if you play it, that casters and clerics are utterly broken and one of the makers absolutely hates monks

Loving the skelebros though

#18
Pstemarie

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Mecheon wrote...

Pathfinder is pretty much a love letter for casters. On the other hand you have to understand, if you play it, that casters and clerics are utterly broken and one of the makers absolutely hates monks

Loving the skelebros though


By no means am I giving NWN a Pathfinder makeover. I'm just using it as a source for revamping some of the more generic creatures in NWN. After 10+ years, its nice to have a fresh take on some old favorites. Some friends of mine just got done testing out an area and they loved the "new" monsters.

IMO, monks belong in Oriental settings - NOT in a late medieval european setting. The only reason they ever got included in the first place was because of the 1970s-1990s pop culture fascination with crappily made - and acted - martial arts movies. TBH, Jean Clause makes Arnold sound like a genius, and Arnold's...well....he's Arnold.

Modifié par Pstemarie, 23 décembre 2013 - 02:49 .


#19
Ssythilac

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Great work! :)

A suggestion: have you considered to make a female lich? I need one for a module of mine, but I haven`t any skills in 3d modelling. An idea could be to merge the body of codi`s parai with the head of a six`s squeleton wizard or one of the amazing lich models in project q...

Anyway, good work!

#20
Pstemarie

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Ummm....wouldn't a female lich just be a shorter version of the male lich? Granted the hip bone would be slightly wider, but aside from that a skeleton girl is kind of missing the parts that make *it* a girl :huh:

EDIT: I supose it could be linked to the female Type F animation super, but I usually make my lichs use Ragnarok's arcane animation set - the one that levitates (Masterius is based off that animation set)..

Modifié par Pstemarie, 23 décembre 2013 - 04:50 .


#21
Mecheon

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Just warning you in case you do play it. They have some great ideas with some things (The Misfits book does a wonderful thing for Trappers and Lurkers Above), but yeah, one of the developers on that book has it out for crossbow users, monks, and most melee classes. A druid can easily replace a Fighter in the team with their bear at around level 7 I think. Just be careful of those things if you do play

As for the female lich, clothing could also be different. But yeah, not really much difference physically

If you are going to make a lich I'd say take inspiration from Adventure Time's Lich, with the rotten flesh still hanging from his bones and on one side of their face cause that's kinda creepy

#22
YeoldeFog

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A bit out of topic... have someone reskinned the crypts tileset (and making it look good!)?

#23
Pstemarie

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YeoldeFog wrote...

A bit out of topic... have someone reskinned the crypts tileset (and making it look good!)?


I'm actually kind of doing this right now. The original crypt tileset has more of a desert feel to it. I need something more granite and less sandstone.

#24
Mecheon

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I know Snowhunter did a version back in the day. I'm looking for more, but this is about when I realise it was the Dungeon tileset, and not the Crypt, that got about 20 reskins of it done by various people

#25
Pstemarie

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I've just finished reskinning the crypt tileset - I ran all the textures through Photoshop, removing the yellow cast and giving it more of a marble/white granite feel. I also replaced all the smooth sandstone textures with a pitted granite texture more fitting for a mouldering tomb. Testing a few things now - will post screenshots when done testing.