Rekthor wrote...
I hadn't thought of this before. The attitude was that since nobody was complaining about ME2, why change a good thing? I'd still rather not have to do a rewrite of that, and it may not be necessary, but all the same, it is a pain in the ass. If what I've got so far was to be written into a campaign, it would be unrealistically long. Over the 30-odd hours that the canon story takes in ME3; maybe 40 hours.
Although for what I've rewritten so far, namely the Catalyst's motivations and conclusion for as to why the Reapers aren't needed anymore, all that would to be shifted to properly foreshadow the story in ME2 is some well-placed dialogue. Thanks for the offer though; I might take you up on that.
The main problem that I see is foreshadowing the ending of ME3, which wasn't only missing in ME3 but ME2 as well (as someone told me, dark energy was but a side note, perhaps a possibilitiy). ME2 seems like an epic adventure with many twists and turns and I like it a lot... but if you look for it linking ME1 and ME3, besides some choices being transferred, there isn't much to be found, no bridging, no 'second act', though I'm probably exaggerating.
Anyway, I looked at a simple ending (just kill the goddamn Reapers), alternate endings (revealing Reaper origins and either brokering a deal or taking down the powerful, but somewhat tragic villain) or the ending we got (which is missing quite some foreshadowing that we saw a bit in ME1, hardly noticed in ME2 and was seemingly resolved in ME3 (quarian-geth peace) only for it to be announced 'the greatest problem in the universe' by the Catalyst). I'm a pretty big fan of big sci-fi concepts and creators vs created is no exception (I personally like synthesis as an option, it was just badly executed), but it wasn't properly foreshadowed. As an amateur writer I either whack people over the head with the foreshadowing or keep it juuust subtle enough, but showing us two big proofs (EDI and Legion) AGAINST the Catalyst's ultimate problem in the same game, is well... bad.
All the endings besides the simple one (which was probably what a lot of people wanted, but not everyone mind you), had the flaw of: last-minute reveals are not liked, especially if it contradicts the rest of the trilogy (which happens quite easily what with all the different standpoints of every race and faction: quarian and geth; krogan and salarian; and so on). So you need some foreshadowing, some evidence for what this starchild is telling you.
Though I could just be wanting to make my alternate ending fit way too much, I do think ME2 should've given us some relatively big snippets... not the little size of the dark energy idea and certainly not the size of the geth conflict (which during Tali's loyalty mission was enforced by Tali's father, I think? He made the network on purpose?)... But it did give us Reaper reproduction, an interesting concept...
One of the biggest complaints by people was probably that a problem from ME1, was only partially mentioned with Tali's missions in ME2 and was seemingly resolved in ME3... only to be pronounced only solvable by fusing organic and synthetic life. People care a lot about themes, it seems.
Edit: I'd love to read what you've got anyway. Might be a while though with exams coming up and stuff, so I won't be able to read a lot until February. And also, if you believe you can make something truly magnificent, go for it;) The most important thing for a writer is vision (and perhaps talent and a storyboard)
Modifié par Maximillion46, 21 décembre 2013 - 07:30 .





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