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Don't do Day 1 DLC


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#1
ARTHURIUSS

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Not a single fan likes it and you get bad rep. Sure you make a few quick quid but all that negative rep will hurt you in the long run. Also at this juncture you don't have a lot of goodwill out there. Lots of people are expecting you to fail and will come at you with anything they can. Avoid giving them more ammunition.

Oh and I know you justify day 1 dlc by saying you begin work on it once the game's gone gold or w/e but maybe that extra manpower or time can be spent on polishing the existing game. 

I'm only writing this because I'm a fan who greatly cares about the well being of Bioware and the games it makes. Make DA:I the best game it can be and reclaim your reputation amongst the disgruntled audience.

Yours Sincerely
A very drunk & concerned fan

Modifié par ARTHURIUSS, 21 décembre 2013 - 04:17 .


#2
MKDAWUSS

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D1DLC should really be a pre-order bonus.

#3
Navasha

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I like Day 1 DLC, so your very opening statement is clearly false. In fact, I hope they do MORE Day 1 DLC.

I don't want to have to wait until I have already completed the game to find new DLC being released, I would prefer all the EXTRA content there on even my very first playthrough.

The only thing wrong with day 1 DLC is the ill-conceived concept put out there by people who don't want to pay a few extra bucks for a better game, that it is somehow "cut" content. I certainly don't want companies to stop producing extra content because a few "fans" don't understand the concept behind it.

#4
AlanC9

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Would the fans be happier if Bio delayed the planned day 1 DLC to day 2? Day 7? How many days do they need to hold it off the market?

#5
LinksOcarina

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2 Weeks. Seems like thats the threshold now because its how long Gearbox witheld content, and how long Rockstar witheld the entire multiplayer mode for GTA V.

#6
Ridwan

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Navasha wrote...

I like Day 1 DLC, so your very opening statement is clearly false. In fact, I hope they do MORE Day 1 DLC.

I don't want to have to wait until I have already completed the game to find new DLC being released, I would prefer all the EXTRA content there on even my very first playthrough.

The only thing wrong with day 1 DLC is the ill-conceived concept put out there by people who don't want to pay a few extra bucks for a better game, that it is somehow "cut" content. I certainly don't want companies to stop producing extra content because a few "fans" don't understand the concept behind it.


Christ... you're a walking wallet ready to be plucked.

#7
AlanC9

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2 weeks, eh? Back when I worked for a publisher I would have loved to be able to take a couple weeks off after crunch time. This wouldn't be a hard sell to the staff.

Tough break for fans who don't want to wait the two weeks, but I suppose avoiding the endless whining counts for something too. I don't got a dog in this fight since I wouldn't buy the DLC on day 1 or day 14.

#8
UC SIM

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ARTHURIUSS wrote...

Not a single fan likes it and you get bad rep. Sure you make a few quick quid but all that negative rep will hurt you in the long run. Also at this juncture you don't have a lot of goodwill out there. Lots of people are expecting you to fail and will come at you with anything they can. Avoid giving them more ammunition.

Oh and I know you justify day 1 dlc by saying you begin work on it once the game's gone gold or w/e but maybe that extra manpower or time can be spent on polishing the existing game. 

I'm only writing this because I'm a fan who greatly cares about the well being of Bioware and the games it makes. Make DA:I the best game it can be and reclaim your reputation amongst the disgruntled audience.

Yours Sincerely
A very drunk & concerned fan


"Oh and I know you justify day 1 dlc by saying you begin work on it once the game's gone gold or w/e but maybe that extra manpower or time can be spent on polishing the existing game. "

Once the game has gone "gold" its being produced, you would need to stop production to polish the game.
Besides that bugs are quite often found by the playing fan base then reported to the devs who then later release patches to fix the arisen issues, its better for them to wait for that feedback than to start looking at their product heavy handedly for any bugs problems after the game is on pruduction line. I'd rather they start working on additional content once the game has hit production phase.

However I do disagree with Day-1-DLC with the conitiations it carries. I'm sure that EA/Bioware will not repeat that.

#9
Navasha

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M25105 wrote...

Christ... you're a walking wallet ready to be plucked.


Not really, I just understand the concept.   Day 1 DLC is created from an expanded budget.   Would you want DA:I to have a bigger development budget?   I think most fans would answer unequivocally YES, to that statement.    Well, you only get that bigger budget if they provide an additional revenue stream beyond the initial sale.  

Paying for DLC means a better game.   PERIOD.   That content would never exist if it didn't make additional revenue.   I believe in paying people for their work and a better game.   The more money a game makes, the more likely they will be to continue to make games like that in the future.

"Fans" trying to nickel and dime a developer, doesn't help them make better games in the future. 

#10
Ridwan

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Navasha wrote...

M25105 wrote...

Christ... you're a walking wallet ready to be plucked.


Not really, I just understand the concept.   Day 1 DLC is created from an expanded budget.   Would you want DA:I to have a bigger development budget?   I think most fans would answer unequivocally YES, to that statement.    Well, you only get that bigger budget if they provide an additional revenue stream beyond the initial sale.  

Paying for DLC means a better game.   PERIOD.   That content would never exist if it didn't make additional revenue.   I believe in paying people for their work and a better game.   The more money a game makes, the more likely they will be to continue to make games like that in the future.

"Fans" trying to nickel and dime a developer, doesn't help them make better games in the future. 


Witcher 2, Shadow Warrior.

Modifié par M25105, 21 décembre 2013 - 05:32 .


#11
ARTHURIUSS

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Navasha wrote...

I like Day 1 DLC, so your very opening statement is clearly false. In fact, I hope they do MORE Day 1 DLC.

I don't want to have to wait until I have already completed the game to find new DLC being released, I would prefer all the EXTRA content there on even my very first playthrough.

The only thing wrong with day 1 DLC is the ill-conceived concept put out there by people who don't want to pay a few extra bucks for a better game, that it is somehow "cut" content. I certainly don't want companies to stop producing extra content because a few "fans" don't understand the concept behind it.


Well, using time/manpower/ w/e to make dlc before the game's even out, to me reeks of greediness and I stick by my opening statement because DAY 1 DLC is either cut content or effort/resources that should have gone into making the base game better or more polished.

Let me put it this way, wouldn't you have been happier to play that extra content without paying more for it? Why is there extra content before the game's even released? How do you deem the content is extra when the game hasn't even released? How do you justify having a divide in game expeiences on Day 1. Nothing legally wrong of course but IMO it is a revoltingly unethical business practice of getting the extra dime out of your fanbase.

Modifié par ARTHURIUSS, 21 décembre 2013 - 04:48 .


#12
AlanC9

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Not doing day 1 DLC doesn't actually stop any of that. It just means that they hold onto the extra content for a couple of weeks. Or they shift people over to ME4 or the new IP rather than have them work on DLC once the game goes gold.

Modifié par AlanC9, 21 décembre 2013 - 05:05 .


#13
XMissWooX

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I'm not the biggest fan of day 1 DLC since I imagine I'll be playing the game second I get my hands on it.
As long as they don't do anything ridiculous like Fable 3's "black dye DLC". That was a joke.

#14
Akka le Vil

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The entire concept of DLC is milking, and despite all claims that previous Day 1 DLC were started after the game was feature-locked, leaks from ME3 proved that it was actually part of the initial game that were removed to be sold apart for quick bucks.

But as long as gullible sheeps will line up to be sheared with a "beeeeeh" of satisfaction, the industry will continue to try to use shady moves.

#15
chuckles471

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You'll be lucky.

But stranger things have happened, EA were one of the first to abolish the online pass. And with companies like From software and CD Projekt taking carefully aimed pot shots about day one DLC, it may be enough pressure to get them to change their minds.

#16
Guest_Fandango_*

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I've no issue with Bioware gating already developed content behind a paywall to protect themselves from the used game market, but loathe the idea of their withholding this content from those people who supported their game by buying at launch. And this coming from someone who will not be purchasing a Bioware game at launch for the foreseeable future.

Modifié par Fandango9641, 21 décembre 2013 - 05:17 .


#17
ARTHURIUSS

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Navasha wrote...

M25105 wrote...

Christ... you're a walking wallet ready to be plucked.


Not really, I just understand the concept.   Day 1 DLC is created from an expanded budget.   Would you want DA:I to have a bigger development budget?   I think most fans would answer unequivocally YES, to that statement.    Well, you only get that bigger budget if they provide an additional revenue stream beyond the initial sale.  

Paying for DLC means a better game.   PERIOD.   That content would never exist if it didn't make additional revenue.   I believe in paying people for their work and a better game.   The more money a game makes, the more likely they will be to continue to make games like that in the future.

"Fans" trying to nickel and dime a developer, doesn't help them make better games in the future. 


You misunderstand. No fan will want to deny a good game additional revenue. I'm all for DA:I having lot's of extra content but I cannot justify nor support extra content before the game's even released.

The extra budget you speak of can be used to enrich the main game itself. A good game will automatically sell dlc. Day 1 dlc's come forth as a smash and grab because most of them are sold purely on hype and previous track records. A dlc IMO has to sell on the merit of it's base game and not solely on the promise of what it delivers even before the base game is out.

#18
Thibax

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Then don't make special editions because in my country they aren't selled.

#19
Navasha

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ARTHURIUSS wrote...

You misunderstand. No fan will want to deny a good game additional revenue. I'm all for DA:I having lot's of extra content but I cannot justify nor support extra content before the game's even released.

The extra budget you speak of can be used to enrich the main game itself. A good game will automatically sell dlc. Day 1 dlc's come forth as a smash and grab because most of them are sold purely on hype and previous track records. A dlc IMO has to sell on the merit of it's base game and not solely on the promise of what it delivers even before the base game is out.


Let me put it to you this way.   Imagine that you are going to invent a product to sell.   I as your investor/backer will provide you with $1 million dollars to develop your invention and sell it at market.   However, based on your past invention history, I will offer you $1.5 million if you also co-develop a spin-off product that can be quickly marketed as well.   Since in the gaming industry, most of the sales happen in the very first week, I will want that spinoff to take advantage of that added hype that will already be surrounding the release of your invention.  

Now do you only take the $1 million dollars I offer you now?   Or do you take the $1.5 million and simply hire another person(for maybe $100,000) to co-develop the spinoff while you work?  

Sure, you could just wait and develop the spin off after your release.   But I am not going to front that initial money for you and you will have to, of course, pay for further marketing and such yourself because the hype window will have passed, and most of your consumers who will have completed the game by then will not be interested in purchasing the DLC anyway.

Which honestly would you choose?

#20
In Exile

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I agree. We should simply increase the cost of games by about $10 so that developers make the same return/unit sold in real dollars that they did in 1988. It's unsustainable to have the cheapest per unit cost for videogames of all time coincide with the greatest cost of development in AAA titles. 

Modifié par In Exile, 21 décembre 2013 - 05:38 .


#21
In Exile

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[Double post]

Modifié par In Exile, 21 décembre 2013 - 05:37 .


#22
TheInquisitor

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Navasha wrote...

I like Day 1 DLC, so your very opening statement is clearly false. In fact, I hope they do MORE Day 1 DLC.

I don't want to have to wait until I have already completed the game to find new DLC being released, I would prefer all the EXTRA content there on even my very first playthrough.

The only thing wrong with day 1 DLC is the ill-conceived concept put out there by people who don't want to pay a few extra bucks for a better game, that it is somehow "cut" content. I certainly don't want companies to stop producing extra content because a few "fans" don't understand the concept behind it.


I'm fine with DLC like Legacy, Citadel and Omega, that are developed well after release. But when I pay for a game I want the full story. I don't want one of the companions to be cut off for DLC, not all of us can afford it. It especially bugs me when it is in fact disc locked content.

I really think Bioware should make a point in not doing day one dlc this time around, and instead develop one after the release.

But that's just my opinion.

#23
HK-90210

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I like Day 1 DLC. I hope they continue selling it, especially when they package it with the main game when you buy it on release day.

#24
Vitlen

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I want day 1,2 and 3 DLCs!!!

#25
Eurypterid

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Akka le Vil wrote...

The entire concept of DLC is milking, and despite all claims that previous Day 1 DLC were started after the game was feature-locked, leaks from ME3 proved that it was actually part of the initial game that were removed to be sold apart for quick bucks.


I believe you misunderstand how that worked. Just like Shale in DA:O, yes, it was cut content. However, it wasn't cut for the sinister purpose of milking the 'sheep'. It was cut because it wasn't going to make it to the deadline date for the game's content lockdown. When development time was freed up after the game had reached lockdown, the content could be finished, polished, and offered to the fans in time for the game's release.

Whether or not is should have been offered for sale is a separate issue.

Akka le Vil wrote...

But as long as gullible sheeps will line up to be sheared with a "beeeeeh" of satisfaction, the industry will continue to try to use shady moves.


Sure, because anyone that disagrees with your point of view is a sheep, right?