ARTHURIUSS wrote...
You misunderstand. No fan will want to deny a good game additional revenue. I'm all for DA:I having lot's of extra content but I cannot justify nor support extra content before the game's even released.
The extra budget you speak of can be used to enrich the main game itself. A good game will automatically sell dlc. Day 1 dlc's come forth as a smash and grab because most of them are sold purely on hype and previous track records. A dlc IMO has to sell on the merit of it's base game and not solely on the promise of what it delivers even before the base game is out.
Let me put it to you this way. Imagine that you are going to invent a product to sell. I as your investor/backer will provide you with $1 million dollars to develop your invention and sell it at market. However, based on your past invention history, I will offer you $1.5 million if you also co-develop a spin-off product that can be quickly marketed as well. Since in the gaming industry, most of the sales happen in the very first week, I will want that spinoff to take advantage of that added hype that will already be surrounding the release of your invention.
Now do you only take the $1 million dollars I offer you now? Or do you take the $1.5 million and simply hire another person(for maybe $100,000) to co-develop the spinoff while you work?
Sure, you could just wait and develop the spin off after your release. But I am not going to front that initial money for you and you will have to, of course, pay for further marketing and such yourself because the hype window will have passed, and most of your consumers who will have completed the game by then will not be interested in purchasing the DLC anyway.
Which honestly would you choose?