Fast Jimmy wrote...
Movies have slowly increased their price over the years and offer roughly the same end product - 1.5 to 3 hours of cinematic presentation. One viewing at $10 a pop is worth it in some cases, not worth it in others. Buying a DVD that let's you have unlimited viewing as well as additional features (including cut content, what we are told D1DLC is) for $30 is, also, sometimes worth it, sometimes not. So I'm not sure what your point is.
That should be obvious. This is your cost-benefit analysis in action. Hell, you illustrated it yourself by pointing out the 1.5-3 hours view time. Are companies saying to themselves "Hey, our product here is half as long, so we can only charge half the price? And are consumers saying "Hey, this movie is 3 hours long, it's a much better deal!"?
Ultimately, there is no objective means by which your cost-benefit analysis works. We can talk about it on a game length or movie length factor, but that also omits a plethora of other relevant factors at play.
Cost-benefit ratio does not equal "what the market will abide," for the record. Buying a new car for $30K when you can buy the same model and make car that is one year older for half of the price is terrible cost-benefit ratios... but people still buy brand new cars in droves.
Which is exactly what makes pointing to Javik and saying his value doesn't compare to a base game foolish. Javik doesn't need to compare on that basis any more than other products out there are required to. But I suspect what motivates a movie sale is not whether the viewer is getting a 1.5 or 2 hour experience, but whether they found the overall experience enjoyable.
Because what you call "consumer choice," I (and many others) call nickel and diming. The industry should get in the habit of evaluating what their game is worth and could objectively sell for, like every other industry, instead of looking at what they can sell for $60 and then chop up and sell separately at an inflated value price.
Good luck defining the objective worth of a game. Some here, like Sylvius, insist they could handle a $170 price point. Some argue that dlc or anything charged above the initial $60 is a massive scandal.
And, again, it is all a matter of perspective. You didn't buy Jahvik because you saw advertisements that said "this character is deeply ingrained to the main story" or "see background detail into the story." You bought it for the same reason eveyrone else did - it was a Prothean squadmate. Pure and simple. Just like people bought Kasumi because "oooooh, space ninja thief!" You are acting like large volumes of these sales aren't pre-orders or people who don't do through, in-depth research into how the DLC content is integrated into the main game.
No, I act like Bioware used an effective tactic; sell content people are likely to pay for. Overall assessment of Javik, from my admittedly limited experience, has been that he's an excellent character/content but they didn't enjoy paying for him. But at the end of the day, the consumer did it anyway. I am curious though how Kasumi or Overlord managed to sell, by comparison.
People don't complain because Jahvik was or was not a huge part of ME3... they complain because the Protheans are arguably one of the most intriguing and talked about aspects of the ME lore. So its value goes beyond how integrated he is to ME3's main plot... the idea of a Prothean squadmate is integrated into the entire series, given how they are placed on a pedestal. His existence as a paid companion is going to induce fan rage simply because it was something the entire trilogy had been hyping, if inadvertently.
See above. You just provided the central motivation to make this the day 1 dlc, instead of James Vega, human soldier #14,563.
Aside from there being many who prior to ME3's release were expecting Javik to play some critical plot function (possibly based on the out of date plot synopsis), . ME1 dehyped the Protheans when they showed us they hadn't really been responsible for any of our technological advances, all secretly being Reaper tech. ME2 attempted to make the Protheans relevant, but as other critics have pointed out, the plot twist achieved nothing useful. How, from these two factors, fans were expecting Prothean hype is beyond me.
Javik functions as an independent entity. I think your line of reasoning on this point works about as well as saying "I bought Mass Effect 1 and 2" and the Reaper threat is really built up there, so Mass Effect 3 should come free since it concludes the Reaper threat".