Fast Jimmy wrote...
I'm not... but the idea that D1DLC must be available when the player first plays the game, otherwise the developer runs the risk of losing money ASSUMES the player buys the DLC without playing the base game originally. Attaching it pre-orders, let alone forcing players to pre-order Collector's Editions (pre-paying for their DLC, in all practicality) results in buying both base game and DLC blindly.
No, it assumes that nobody wins from delayed content. You still have not addressed this point. How exactly do you, Fastjimmy, benefit if Bioware simply delays the release of their dlc by a month or two?
You don't see it in any tangible manner. Beyond some desire for wanting story content, you gain nothing from it. Content released on day 1 or 100 still have equal possibility of being ripped from the main game, so you're still not getting that content for free.
No, I'd say it's more along the lines of "hey guys, you should play this game DA:O, it's fantastic." "Oh, really? I guess I'll borrow it from you or buy it Used, since it has been out 10 Weeks now." "No, it comes with this really cool piece of DLC where you can add this awesome character for free if you buy the game new." "Oh, that sounds pretty awesome - let me go pick it up." And, then, DA:O sales hit their highest sales in a week on Week 10 instead of Week 1. Not Used sales, but New. Which is more money for the developer.
I'd say you're overestimating the influence of dlc in generating sales. If I'm purchasing games on the recommendation of a friend, then I'm simply going to trust their judgment and purchase new. If I'm at the point where I'd rather just borrow it off them, I'm either going to say "that dlc for 3-4 hours of content isn't a big deal" or I'll just buy the dlc and borrow their copy of the game.
Key point being: good quality games generate sales, not the attachment of an extra few hours of content.
To clarify, it is implied that people have a problem with PAID D1DLC. Cutting the content completely is definitely one method of stopping that, but so is giving away that DLC for free to incentivize new game sales.
See above. If your game is terrible, it's terrible. If your game is great, it's great. Shale did not generate DA:O's sales.
Paying $10 extra for a few hours content may be worth it for some gamers, but it will tick off a number of other ones. The real danger is giving possible consumers a reason to go into your base game (or even skip your base game entirely) because of a practice they find distasteful with the only payoff being a small portion of increased revenue from the gamers who don't mind as much.
Which would be circumvented by word of mouth. "Hey, this game is phenomenal even with day 1 dlc", you should play it. Your hypothetical problem is solved by not making terrible games, which the market inevitably sorts out.
Or, even better, Bioware rips out part of their base game turns into "free" day 1 dlc for those who buy new. Gamers are still left feeling all happy with themselves, Bioware doesn't even have to increase resource cost, and used gamers still have to pay if they want all the content.
Modifié par Il Divo, 29 décembre 2013 - 03:01 .





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