In Exile wrote...
No. But I just fundamentally don't have a problem with developers doing that, because it seems to be the only way the market will bear the cost of increased games. If we get to story-type microtransactions: pay $5 for this next part of the quest, then we have a problem. I just can't see that business model being viable. And if it is, and it's actually profitable, then it's going to happen and there's no way to stop it because consumers will tolerate it.
Well, now... hold up.
Just because SOME consumers tolerate it doesn't make it a sustainable model. It depends on the margins and the costs it winds up having to brand loyalty and future sales. If the fact that a game has story MTX makes me not buy the game, then a number of other consumers would have to buy into the model for that one loss to be balanced out. This isn't an equitable exchange, where if I don't participate, they only need one new spot to replace me... a loss base unit sale would by its very nature be more valuable than a player who partakes in a dozen $1 microtransactions. Just because you have 12 microtransactions doesn't somehow mean that the model is viable, or that consumers will tolerate it. Just that some will, at costs unknown.
I mean, this proposition seems pretty simple to me: we can think something is subjectively horrible, but it's killing the industry and the company will collapse for doing it (see the fisting Microsoft is getting with their Xbox One) or the market will happily tolerate it and ask for more.
We don't (and won't) know if the market would have taken the XB1 suggestions. Microsoft saw, however, that their loss in units sales was going to be more harmful to the lesser revenue they would have gotten from developers who would have been paying them to not lose money on Used Games. Just because Bioware isn't exercising that same level of caution doesn't mean the same exact market factors aren't in effect.
No. Because in on case I'm being offered more of something fun. The developer isn't literally pissing in my soup and making me pay for a filter to take the ****** out. They're just selling the main course separate from the soup. If they start charging me for individual french fries then they've gone too far, but paying for each part of the meal separately is not a problem for me.
It's like going to a fancy restaurant and having to pay for the sides separately.
My only really response to that is that stories don't work like that. Humans don't process narrative content in the same way they process food - food is not related or tied together. Noodles without sauce is still just noodles. Spaghetti without meatballs is still spaighetti. Pasta dinner without garlic bread is still pasta dinner.
Someone telling you a story and then cutting out a chunk of it before you pay more just feels like cheating.
But what if you have a Bioware game where the combat is so painfull and atrocious you can't get through the story without MTX? That's not even the endgame - that's the point of MTXs. They're as much a gate for story content as they are a kick in the shin for gameplay.
Then I would gladly not play that game. And I would tell everyone I know that it is like getting kicked in the shins for twenty hours. And I would naturally assume the game would tank badly in a shallow attempt at getting tiny bits of revenue while destroying their base game sales. Which would be exceptionally stupid, not some insidious business manueveur.
And, again... my problem is not DLC as an entire model. Just Paid D1DLC. Where the added content is not just sold, but heavily marketed as being an enhancement to the game that a player will miss unless they pay the extra money.
How is it a diminished experience? That's where we differ. I don't disagree with you on the sentiment, I just don't share it with when it comes to story-related content. I don't have a diminished experience of Doctor Who if I have to purchase the Christmas Specials separately from the typical series.
Wouldn't you? What if the true nature of the Tardis is discussed in the Christmas Special? Nothing tied to the overarching season's main plot, but very revealing and lore-building aspects of their history and society? Does that Christmas Special suddenly seem so unimportant?
Okay, do you know how DLC works? At no point has it added things to vanilla conversations in the game. Even with Javiik, he doesn't feature in 90% of the scenes. Are you saying every conversation you have with Anderson on Earth before you can even leave is somehow tainted with the knowledge that the companion DLC character that isn't available at that point would have radically changed everything?
How would I, in any way, shape or form, think that going to Thessia is going to be influenced by if I bought the D1DLC at all? Its a Prothean - why would the Asari homeworld matter? Maybe if Liara was the D1DLC, I could see it. But hey, if you did buy the DLC and you brought him with you, you got treated to some pretty cool, interesting scenes. Not vital or game-breaking ones... but very interesting, nonetheless.
How would I know, as a potential DA2 player, that buying the DLC with the archer character would unlock a scene where I can have a conversation with Leliana? How random is that? How predictable could that possibly be?
Point is, you don't know what you are missing when you don't buy the D1DLC. You CAN'T know, unless you somehow get a leaked script or someone who has played through both the vanilla game and the DLC game outlines it all for you. And if anyone can truly have access to that level of information on Day 1, I'd be honestly jealous at their connections.