Since you've asked, I'll try and explain. Firstly, there is an inherent danger with this business model and it's that the company that develops the game may not be able to complete it at all or, at the very least, on schedule since they don't release upon completion of the game but upon completion of each episode. Indeed, this is exactly what's going on with TTG at the moment and has fans vowing left and right never to buy any of their products again.
Yes, but you didn't buy that future content.
DA:I may come out and flop and end the series forever, leaving us to wonder what ever happened to Sandal... that doesn't mean AAA video game development is terrible. It just means that with each iteration of a series, whether that is a direct sequel or a next episode, there runs the risk of the series being cancelled. This happens in TV all the time.
Moreover, there's an inconsistency, to me at least, on how TTG charges for their games. After all, if you release your game in several episodes it would make sense to charge for each episode separately in the same way you pay for each successive comic of the same story-arc (this is a particularly good analogy considering both TWD and TWAU are based on comic books). However, this is not the case, at least insofar as the PC version is concerned. With the Steam version of the game you can only buy a "season pass" for all episodes; in essence, financing future episodes at best, other games at worst.
I feel Season Passes are bad deals, so I will agree with you there. Paying for future content without the understanding of speculation and risk (like a Kickstarter) is a terrible methodology. I wouldn't say this is indicative of the practice of episodic content in general, though.
EDIT: I nearly forgot about the most important point. The strength of having an episodical release is that you can simply buy the first episode and see if you like the game. If not, it only sets you back some $5 as opposed to the full price of the completed game. Indeed, maybe more people ended up buying at least part of your game as a result of this business model than they would've done otherwise. However, by releasing episodically but not charging so TTG is effectively undermining this strategy.
I agree - this is moving from episodic content into some weird subscription model.
So, in that sense, I agree, that is sheisty. But the base idea of episodic content, where small increments are made and sold piecemeal, is a very high value deal for consumers. Turning it into a pay-before-you-play model is not, at all.
Modifié par Fast Jimmy, 31 décembre 2013 - 08:28 .