David7204 wrote...
What could be a decent argument is crippled by this very, very foolish insistence that Day One DLC is automatically 'cut out.'
Developers know they're going to release DLC. If planning out what exactly that content is going to be makes for better content, by all means, it's something to encourage.
And yes, I'm sure that means that DLC will at least sometimes be content that was considered but ultimately not chosen to be in the main game. Such as Omega.
Here is my problem. When you go to a software developer and tell the software developer what type of software you want they will do a cost benefit analysis and calculate how much is left. This calculation encapsulates the developer cycle and covers most of the costs. If the software developer strays and states "we have to get more money from you cause we built this on company time but we removed at the end product". This software developer then goes and states "if you want that product included in our software then you have to advance us more money," Which is crazy for a product that was built using the money that was advanced. It is a different situation when it comes to off the shelf software cause we do not allocate the resources for these componies to use only if we were doing something like crowd funding. However, I feel like by buying the product we are restoring the money that was spent when buying the product and this is all in relation to how efficiently the developers used the Development Cycle. The idea of cutting out content that was made by the developers on copmany time cuts me the wrong way.





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