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Don't do Day 1 DLC


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#151
Dutchess

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ThisOnesUsername wrote...

All you idiots wanting Day One DLC are making my head hurt.


This.


I don't doubt DA:I will have it, though. And it will probably only be free for those who preorder the collector edition, like with ME3. Milking, milking, milking. They should only start to consider D1DLC when there's not a single bug in the main game, as far as I'm concerned.:?

#152
leaguer of one

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Il Divo wrote...

Toasted Llama wrote...

"I bought a game that has 19 hours of content for 60 bucks but an extra 1 hour of content for 10 bucks is being cut from the game! Blasphemy! The company owes me that extra hour of content because the content is cut from the game before release and I paid for the whole 20 hours!"

No.

No, you don't.

The company's decide what you pay for. Don't like what they offer? Don't buy it. Simple as that. If the company wants to make extra money from that 1 hour of game content and you think that is shady/mean/trying to milk you/not what you paid for, then don't buy the game at all.


This is exactly what I find flawed about the dlc point. Developers typically assign an arbitrary price to most video games anyway. Games with completely different play times attached still have the same price. Pick up Assassin's Creed III or Skyrim after launch and you'll still be paying the same $60.

So unless people are also complaining about the contradictory base price in games, which is certainly possible, I'm not sure why dlc, cut or not, is being made into the main culprit.

I can understand this if devs where making us pay out of the nose for dlc. This point would be valid if we are looking at the $15 4pack map pack for cod. At the every least bw dlc cost is not that outlandise in comparison to cost vs content.

It's not like we are paying $5 for a 3 pack of guns.

#153
leaguer of one

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renjility wrote...

ThisOnesUsername wrote...

All you idiots wanting Day One DLC are making my head hurt.


This.


I don't doubt DA:I will have it, though. And it will probably only be free for those who preorder the collector edition, like with ME3. Milking, milking, milking. They should only start to consider D1DLC when there's not a single bug in the main game, as far as I'm concerned.:?

Or it couls be free for the people who by it new. Like Shale and Zaeed's dlc. (And their always bugs in games.)

#154
LinksOcarina

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renjility wrote...

ThisOnesUsername wrote...

All you idiots wanting Day One DLC are making my head hurt.


This.


I don't doubt DA:I will have it, though. And it will probably only be free for those who preorder the collector edition, like with ME3. Milking, milking, milking. They should only start to consider D1DLC when there's not a single bug in the main game, as far as I'm concerned.:?


Bugs in a large-scale game are inevitable at this point, because one line of code can ruin another section of the game without anyone even noticing. And since consoles are slowly becoming PC-styled machines which need updates and matinence, it becomes a lot more crazy in the wild, so to speak, when bugs surface.

It is kind of like how resturaunts have a certain threshold of say rat hair you can have without getting a negative score from the board of health. It is workable up to a point. Something like say Battlefield 4 or GTA V perhaps needed moe testing in the end. 

As for the whole DLC discussion, is the budget for a game is marked out for specific DLC content, then what is the problem here? 

Most Day 1 stuff from BioWare is a re-work from scrapped or unfinished material. Shale, Javik, Kasumi, they fit that bill. Other stuff is pre-planned as DLC, Sebastian, Zaeed and the Monk avatar from Jade Empire fit that description. Pre-planned means they were going to make it Day 1 content for players to begin with, for two purposes.

1) pre-order incentive. Most of the time the character DLC is free with a pre-order. In the case of Sebastian and Javik they made it available to everyone afterward for $10 bucks ($20 for Shale, and $15 for Zaeed and the Cerberus Network, so prices did go down at least) 

2) Extra content for retailer loyalty. Usually DLC is budgeted in with the time and resurces given on a project (which puts that myth to rest), and is done from a marketing standpoint to prove that you are supporting the product with more content. Ever wonder why there are tons of supplementry works for a game like Pathfinder or Dungeons and Dragons? It's not about carving up things to purposefully gouge people, its to show retailers that you support your product and it is worth distributing. DLC follows that moniker for companies like Gamestop, Best Buy, and Wal-Mart. They want exclusive DLC to push in their store and content so products keep selling.

This is why most companies, like Ubisoft, Activision, EA, Nintendo, and the like, budget in DLC for their games. Especially the more free-form games that would allow such DLC to exist. 

So keep in mind, Day 1 dlc is not stuff intentionally removed from the game to **** you over. Rather, its pre-planned content that is meant to be added to the game to garner customer and retailer loyalty and support. Not to mention it helps pay the bills of dev teams and keeps them in a job a bit longer. There is of course a difference between good and bad DLC. Weapon packs for an extra dollar are following the Korean MMO form of microtransactions for gear, for example. While characters and story arcs are a different beast all together, and should be fine.  How we judge DLC is subjective, if you don't mind shelling 2 bucks for extra guns, you don't have to buy it.

It becomes a threshold question over quality question then. 

Modifié par LinksOcarina, 22 décembre 2013 - 04:10 .


#155
Darth Death

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My exuberance for day one dlc is lacking, & I especially hate it how BioWare approaches the concept:

BioWare: "Great news, fans! Additional content for $15 at day one!"

Fans: "Yay! What does the content contain?"

BioWare: "Noting much, just the most interesting, outstanding, plot-bending, utmost significance to its story type-of-dlc for only $15! See? WE LISTEN."

Fans: ".....B-But that's not quite-"

BioWare: "NO! WE LISTEN."

#156
Il Divo

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Darth Death wrote...

BioWare: "Noting much, just the most interesting, outstanding, plot-bending, utmost significance to its story type-of-dlc for only $15! See? WE LISTEN."


I don't see why the bolded is a problem. Generally-speaking, the most interesting, outstanding content is what's most likely to drive a sale. Specialized or unusual characters probably work better in that regard. Ex: I see advertising Shale, a golem character, as more likely to generate hype/interest than Leliana or Wynne. People are more likely to be interested in Javik the Prothean vs. James the (yet another) human soldier.

As for plot-bending, Javik's grand contribution to the plot of ME3 is that he knows they weren't able to deploy/build the Crucible in time. I don't see how that's plot-bending. Sure, the revelation that the Protheans were ****s and not as noble as Liara paints them was great, but they were thrust aside even with the ME2 Collector revelation.

#157
Sully13

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Tell me about it remember how much Sabastian progressed the story? no? well surly you remember howmich Javic contributed to the ending of ME3?.. or the bloody blood dragon armor that i still can not be bothered with.
Its going to be something stupid like a mount this time something to tie in to another game like a Pinkie Pie mount or Mjolnier armor. the later i won't be bothered by to much.

#158
Darth Death

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The incentive is real. Javik is a prime example how not to address day one dlc. Why he wasn't included in the game from the get go is beyond me. He's a freaking prothean for krogan sake!

...And that's the reason he was made dlc, so fans would have an absolute incentive to purchase it. It all comes down to more money.

#159
duckley

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OP - please don't speak for this fan. Could care less of DLC is day 1, 2, 3, 15, 19 .... I love having DLC's sooner and later...

#160
Sully13

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That was my point that i poorly posted Javic was a important character story wise and if like me you coldnt afford him from the start and seeing as i am dirt poor and buy my games 2nd hand. Sabastian..meh yrah a human goody goody.

#161
chuckles471

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LinksOcarina wrote...

renjility wrote...

ThisOnesUsername wrote...

All you idiots wanting Day One DLC are making my head hurt.


This.


I don't doubt DA:I will have it, though. And it will probably only be free for those who preorder the collector edition, like with ME3. Milking, milking, milking. They should only start to consider D1DLC when there's not a single bug in the main game, as far as I'm concerned.:?


Bugs in a large-scale game are inevitable at this point, because one line of code can ruin another section of the game without anyone even noticing. And since consoles are slowly becoming PC-styled machines which need updates and matinence, it becomes a lot more crazy in the wild, so to speak, when bugs surface.

It is kind of like how resturaunts have a certain threshold of say rat hair you can have without getting a negative score from the board of health. It is workable up to a point. Something like say Battlefield 4 or GTA V perhaps needed moe testing in the end. 

As for the whole DLC discussion, is the budget for a game is marked out for specific DLC content, then what is the problem here? 

Most Day 1 stuff from BioWare is a re-work from scrapped or unfinished material. Shale, Javik, Kasumi, they fit that bill. Other stuff is pre-planned as DLC, Sebastian, Zaeed and the Monk avatar from Jade Empire fit that description. Pre-planned means they were going to make it Day 1 content for players to begin with, for two purposes.

1) pre-order incentive. Most of the time the character DLC is free with a pre-order. In the case of Sebastian and Javik they made it available to everyone afterward for $10 bucks ($20 for Shale, and $15 for Zaeed and the Cerberus Network, so prices did go down at least) 

2) Extra content for retailer loyalty. Usually DLC is budgeted in with the time and resurces given on a project (which puts that myth to rest), and is done from a marketing standpoint to prove that you are supporting the product with more content. Ever wonder why there are tons of supplementry works for a game like Pathfinder or Dungeons and Dragons? It's not about carving up things to purposefully gouge people, its to show retailers that you support your product and it is worth distributing. DLC follows that moniker for companies like Gamestop, Best Buy, and Wal-Mart. They want exclusive DLC to push in their store and content so products keep selling.

This is why most companies, like Ubisoft, Activision, EA, Nintendo, and the like, budget in DLC for their games. Especially the more free-form games that would allow such DLC to exist. 

So keep in mind, Day 1 dlc is not stuff intentionally removed from the game to **** you over. Rather, its pre-planned content that is meant to be added to the game to garner customer and retailer loyalty and support. Not to mention it helps pay the bills of dev teams and keeps them in a job a bit longer. There is of course a difference between good and bad DLC. Weapon packs for an extra dollar are following the Korean MMO form of microtransactions for gear, for example. While characters and story arcs are a different beast all together, and should be fine.  How we judge DLC is subjective, if you don't mind shelling 2 bucks for extra guns, you don't have to buy it.

It becomes a threshold question over quality question then. 



Javik wasn't free with pre-order, he was included in the collectors editions. 

#162
leaguer of one

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Darth Death wrote...

My exuberance for day one dlc is lacking, & I especially hate it how BioWare approaches the concept:

BioWare: "Great news, fans! Additional content for $15 at day one!"

Fans: "Yay! What does the content contain?"

BioWare: "Noting much, just the most interesting, outstanding, plot-bending, utmost significance to its story type-of-dlc for only $15! See? WE LISTEN."

Fans: ".....B-But that's not quite-"

BioWare: "NO! WE LISTEN."

1. Javik's dlc was $10's and it an example of the bad way to do it.
2. You clearly are ignoring Shale and Zaeed's dlc.

Their right ways and wrong ways to do it. Instead of saying not to do it at all, why not just say to do it the right way like Zaeed's and Shales's dlc?

#163
leaguer of one

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chuckles471 wrote...

LinksOcarina wrote...

renjility wrote...

ThisOnesUsername wrote...

All you idiots wanting Day One DLC are making my head hurt.


This.


I don't doubt DA:I will have it, though. And it will probably only be free for those who preorder the collector edition, like with ME3. Milking, milking, milking. They should only start to consider D1DLC when there's not a single bug in the main game, as far as I'm concerned.:?


Bugs in a large-scale game are inevitable at this point, because one line of code can ruin another section of the game without anyone even noticing. And since consoles are slowly becoming PC-styled machines which need updates and matinence, it becomes a lot more crazy in the wild, so to speak, when bugs surface.

It is kind of like how resturaunts have a certain threshold of say rat hair you can have without getting a negative score from the board of health. It is workable up to a point. Something like say Battlefield 4 or GTA V perhaps needed moe testing in the end. 

As for the whole DLC discussion, is the budget for a game is marked out for specific DLC content, then what is the problem here? 

Most Day 1 stuff from BioWare is a re-work from scrapped or unfinished material. Shale, Javik, Kasumi, they fit that bill. Other stuff is pre-planned as DLC, Sebastian, Zaeed and the Monk avatar from Jade Empire fit that description. Pre-planned means they were going to make it Day 1 content for players to begin with, for two purposes.

1) pre-order incentive. Most of the time the character DLC is free with a pre-order. In the case of Sebastian and Javik they made it available to everyone afterward for $10 bucks ($20 for Shale, and $15 for Zaeed and the Cerberus Network, so prices did go down at least) 

2) Extra content for retailer loyalty. Usually DLC is budgeted in with the time and resurces given on a project (which puts that myth to rest), and is done from a marketing standpoint to prove that you are supporting the product with more content. Ever wonder why there are tons of supplementry works for a game like Pathfinder or Dungeons and Dragons? It's not about carving up things to purposefully gouge people, its to show retailers that you support your product and it is worth distributing. DLC follows that moniker for companies like Gamestop, Best Buy, and Wal-Mart. They want exclusive DLC to push in their store and content so products keep selling.

This is why most companies, like Ubisoft, Activision, EA, Nintendo, and the like, budget in DLC for their games. Especially the more free-form games that would allow such DLC to exist. 

So keep in mind, Day 1 dlc is not stuff intentionally removed from the game to **** you over. Rather, its pre-planned content that is meant to be added to the game to garner customer and retailer loyalty and support. Not to mention it helps pay the bills of dev teams and keeps them in a job a bit longer. There is of course a difference between good and bad DLC. Weapon packs for an extra dollar are following the Korean MMO form of microtransactions for gear, for example. While characters and story arcs are a different beast all together, and should be fine.  How we judge DLC is subjective, if you don't mind shelling 2 bucks for extra guns, you don't have to buy it.

It becomes a threshold question over quality question then. 



Javik wasn't free with pre-order, he was included in the collectors editions. 

Yep. Everyone paid extra for him...Which is why it's the wrong way to do it.

#164
Darth Death

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leaguer of one wrote...

Their right ways and wrong ways to do it. Instead of saying not to do it at all, why not just say to do it the right way like Zaeed's and Shales's dlc?


I'd like to take a step further by saying, "Put it all on one disc & I'll pay $60 for it" to be the right way. Allow some time to pass before presenting dlc.  

#165
Il Divo

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Darth Death wrote...

leaguer of one wrote...

Their right ways and wrong ways to do it. Instead of saying not to do it at all, why not just say to do it the right way like Zaeed's and Shales's dlc?


I'd like to take a step further by saying, "Put it all on one disc & I'll pay $60 for it" to be the right way. Allow some time to pass before presenting dlc.  


So it's acceptable to pay for this content, provided that you're not paying it on the day of launch?

#166
Darth Death

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Il Divo wrote...

Darth Death wrote...

leaguer of one wrote...

Their right ways and wrong ways to do it. Instead of saying not to do it at all, why not just say to do it the right way like Zaeed's and Shales's dlc?


I'd like to take a step further by saying, "Put it all on one disc & I'll pay $60 for it" to be the right way. Allow some time to pass before presenting dlc.  


So it's acceptable to pay for this content, provided that you're not paying it on the day of launch?


Day one dlc creates the impression of content being cut out to be sold separately. If the content (dlc) is ready at release it shouldn't have a separate price tag on it. Release the dlc along with the game. It depends when the dlc is being made, way after or before release.      

#167
Il Divo

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Darth Death wrote...

Il Divo wrote...

Darth Death wrote...

leaguer of one wrote...

Their right ways and wrong ways to do it. Instead of saying not to do it at all, why not just say to do it the right way like Zaeed's and Shales's dlc?


I'd like to take a step further by saying, "Put it all on one disc & I'll pay $60 for it" to be the right way. Allow some time to pass before presenting dlc.  


So it's acceptable to pay for this content, provided that you're not paying it on the day of launch?


Day one dlc creates the impression of content being cut out to be sold separately. If the content (dlc) is ready at release it shouldn't have a separate price tag on it. Release the dlc along with the game. It depends when the dlc is being made, way after or before release.      


But how does your solution solve anything? Assuming we do want to accept your interpretation where Bioware is behaving less than ideally, what's stopping them from selling the same content much later? Or simply not releasing the content period, since fans will demand it be attached to the base game? Getting Javik a month or two months later does not imply that Javik was made after the fact.

I also think your comparison doesn't work, since dvds as an example have separate price points for Collector's Editions or something similar. There doesn't seem to be a "one size fits all" practice with respect to how any business is required to release content.

#168
Iakus

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I favor "free with new copy" Day 1 DLCs. It encourages people to buy a new rather than secondhand copy.

Paid Day 1 DLC gives the impression of trying to squeeze more money out of players. Whether that is the intention or not.

#169
BouncyFrag

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renjility wrote...

ThisOnesUsername wrote...

All you idiots wanting Day One DLC are making my head hurt.


This.


I don't doubt DA:I will have it, though. And it will probably only be free for those who preorder the collector edition, like with ME3. Milking, milking, milking. They should only start to consider D1DLC when there's not a single bug in the main game, as far as I'm concerned.:?

This pic sums up what new game releases are starting to feel like and is applicable to ME3 and DA2.

Image IPB

Modifié par BouncyFrag, 22 décembre 2013 - 06:25 .


#170
Darth Death

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Il Divo wrote...

But how does your solution solve anything? Assuming we do want to accept your interpretation where Bioware is behaving less than ideally, what's stopping them from selling the same content much later? Or simply not releasing the content period, since fans will demand it be attached to the base game? Getting Javik a month or two months later does not imply that Javik was made after the fact.


This solution only works if you possess humility as a fundamental within your company. That's why I look towards projekt red with favor. I also liked how skyrim's dlc was handled after its release, as an example. Day one dlc (imo) is a shady business practice. 

#171
Giubba

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Image IPB

And i'm not refering to day one dlc.

Modifié par Giubba1985, 22 décembre 2013 - 06:53 .


#172
Deebo305

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Day 1 DLC isn't a big deal for me since its not such a game breaking big deal unless its a Capcom game.

Have yet to play any Bioware or EA game wherewithal ruins it for me and if I don't get it, the game still plays fine without it

#173
Skorm777

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renjility wrote...

ThisOnesUsername wrote...

All you idiots wanting Day One DLC are making my head hurt.


They should only start to consider D1DLC when there's not a single bug in the main game, as far as I'm concerned.:?


Programmers fix bugs. Animators, graphical designers, writers, and other specialised developers create dlc. Therefore what you're saying is just angsty fan whining; you're in the right place unfortunately. 

#174
Guest_The Mad Hanar_*

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What I don't understand is if the content wasn't considered good enough during the initial production to put it in the game, then where do they get off charging extra money on this lesser element of the game?

And if it is content that really does enrich the story (looking at you, Javik), then they are clearly are trying to milk the completionist crowd.

Of course, pretty much industry that can do it does do it. Charles Dickens released his books in sections. Car dealers always try to get you to buy other features for your car. Fast food restaurants always advertise the bigger size that is slightly cheaper. It's annoying for the consumer, but it is also a good sales tactic. Entice your customer. Make them want more. It's a great sales tactic, and it's not necessairly anti-consumer. More often than not, no matter how annoyed a person is, no matter how "anti-coperate" they are, no matter how much they claim to hate these practices, if they are buying the product, then they are going to get that little bit extra because it's there.
,

#175
killswitch423

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Content gets cut with or without Day One DLC. The DLC just gives us an opportunity to play a part of the game that we might not have ever gotten otherwise.