renjility wrote...
ThisOnesUsername wrote...
All you idiots wanting Day One DLC are making my head hurt.
This.
I don't doubt DA:I will have it, though. And it will probably only be free for those who preorder the collector edition, like with ME3. Milking, milking, milking. They should only start to consider D1DLC when there's not a single bug in the main game, as far as I'm concerned.
Bugs in a large-scale game are inevitable at this point, because one line of code can ruin another section of the game without anyone even noticing. And since consoles are slowly becoming PC-styled machines which need updates and matinence, it becomes a lot more crazy in the wild, so to speak, when bugs surface.
It is kind of like how resturaunts have a certain threshold of say rat hair you can have without getting a negative score from the board of health. It is workable up to a point. Something like say Battlefield 4 or GTA V perhaps needed moe testing in the end.
As for the whole DLC discussion, is the budget for a game is marked out for specific DLC content, then what is the problem here?
Most Day 1 stuff from BioWare is a re-work from scrapped or unfinished material. Shale, Javik, Kasumi, they fit that bill. Other stuff is pre-planned as DLC, Sebastian, Zaeed and the Monk avatar from Jade Empire fit that description. Pre-planned means they were going to make it Day 1 content for players to begin with, for two purposes.
1) pre-order incentive. Most of the time the character DLC is free with a pre-order. In the case of Sebastian and Javik they made it available to everyone afterward for $10 bucks ($20 for Shale, and $15 for Zaeed and the Cerberus Network, so prices did go down at least)
2) Extra content for retailer loyalty. Usually DLC is budgeted in with the time and resurces given on a project (which puts that myth to rest), and is done from a marketing standpoint to prove that you are supporting the product with more content. Ever wonder why there are tons of supplementry works for a game like Pathfinder or Dungeons and Dragons? It's not about carving up things to purposefully gouge people, its to show retailers that you support your product and it is worth distributing. DLC follows that moniker for companies like Gamestop, Best Buy, and Wal-Mart. They want exclusive DLC to push in their store and content so products keep selling.
This is why most companies, like Ubisoft, Activision, EA, Nintendo, and the like, budget in DLC for their games. Especially the more free-form games that would allow such DLC to exist.
So keep in mind, Day 1 dlc is not stuff intentionally removed from the game to **** you over. Rather, its pre-planned content that is meant to be added to the game to garner customer and retailer loyalty and support. Not to mention it helps pay the bills of dev teams and keeps them in a job a bit longer. There is of course a difference between good and bad DLC. Weapon packs for an extra dollar are following the Korean MMO form of microtransactions for gear, for example. While characters and story arcs are a different beast all together, and should be fine. How we judge DLC is subjective, if you don't mind shelling 2 bucks for extra guns, you don't have to buy it.
It becomes a threshold question over quality question then.
Modifié par LinksOcarina, 22 décembre 2013 - 04:10 .