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Unsolved problem with "module corrupted".


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23 réponses à ce sujet

#1
Czoperrr

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 Hi,

I'm new to this forums. In the last weeks I was working with a module I've to create as a recruitment project. Anyway, I've made this module and it is working on my computer and on my friend's computers but when I've send it to the most important people - they are saying that it's not working and it shows a "module file might be corrupt or created using a newer version..."

The strange thing is I was using NWN2: Complete from gog.com and they are using it too - the same version. So, what's the problem? I've reinstalled my game trying to get that error but it is working without any problems. It's it a bad fate?

#2
-Semper-

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sometimes files get corrupted when you download them from the internet. the one with the problems should try a re-download. you could also save the module as a folder.

#3
kevL

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The 'module corrupt / newer version ' error has, to my knowledge, never been pinpointed. ( it might be merely a generic message... or it might not )

you can try Google search 'nwn2 corrupt module' but don't expect a magic carpet. Lots of returns but can't see a specific solution.

I've gotten the error when trying to load old saves, while having custom content in my Override folder, and suspect a custom .2da-file mismatch w/ stock resource files -- or vice versa -- working with nwn2 is rather like herding cats as you've likely noticed. i've avoided the error since then ( which i never fixed, and on a single computer ...) by tidying everything up, parsing down resources & content, and making sure there aren't any duplicates



It might be RAM/even hard drive overload,

sry for the vagueness

#4
Tchos

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kevL's mention of RAM/hard drive problems reminded me that one of the times that I encountered that error, it was because I was low on space on my C: drive, and even though I had my data folders set to a different drive, it was still using the C: drive to unpack the resources.

Other times were because there was a missing area file, or a missing module file (that last one when loading from a saved game). I encountered it also when testing my campaign, and I had deleted an area, but had not updated the campaign file (copied to the testing location), so the campaign was expecting 1 more area than currently existed.

#5
kevL

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hm, i don't think this is about loading from saves but T's post reminds me of something that may well also trigger the message:

Tchos wrote...

... or a missing module file (that last one when loading from a saved game)

i had that too, but slightly different: Two of the area-specific files don't save with the others (there are 5 altogether w/ same name but different extensions), and so if the base area has had changes via the Toolset this may conflict with the files that the save already has/is expecting...

( Or if the original area is not available at all but the save expects it )


it seems, The two files that don't save are the .Trn & .Trx files, which i believe are terrain and walkmesh (which strikes me as an odd way to create compatible saves .... )

but, to iterate, I don't think this is about loading saves

#6
Tchos

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Right, I don't think so either, in this case. But I wanted to mention it just to keep as many causes for that error as I know of to be in this thread for possible future searchers to see.

.TRN files are not necessary to play the module. They're the uncompiled terrain, and are only needed if you want to open the module in the toolset. .TRX is the compiled terrain.

#7
kevL

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ok, same.

[edit]
So what do we have?

- c: drive overload (files unpack to c:\\user\\temp when playing)
- .Trx file missing (needs original module installed for a save to load)
- campaign object-file conflict with number of actual areas

( + possible conflicts 'tween custom & stock resources )

Modifié par kevL, 21 décembre 2013 - 11:49 .


#8
-Semper-

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(+ corrupted downloads)

i encountered this issue only with community .mod-files. re-downloading the files always solved the problem.

#9
Czoperrr

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That's odd. I've send it packed in .rar file along with character .bic file. Everyone are downloading the same .rar file. I will try to save it as a directory.

#10
Kaldor Silverwand

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Does everyone have the same overrides installed? If your character was created using overrides that the testers do not have, then perhaps that is causing the error.

Just a thought.

Regards

#11
Czoperrr

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Override folder is empty. I've reinstalled the game on my computer from scratch and placed mod files and it's starting normally. Maybe they have done something wrong, I don't know :)

#12
andysks

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I guess Kaldor meant the override of the people encountering the problem. Maybe something on their folders messed up the download version.

#13
rjshae

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On occasion I've just renamed the Neverwinter Nights folder in My Documents so it gets re-created from scratch.

#14
Kaldor Silverwand

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andysks wrote...

I guess Kaldor meant the override of the people encountering the problem. Maybe something on their folders messed up the download version.


No, he mentioned that he is sending the character .bic file to he testers as well. That isn't something I ever did and I thought perhaps the characetr file could be part of the problem.

#15
ColorsFade

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I encountered it also when testing my campaign, and I had deleted an area, but had not updated the campaign file (copied to the testing location), so the campaign was expecting 1 more area than currently existed.

 

How do I update my campaign file? This seems to be the problem I'm currently having. 



#16
Tchos

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My editing folders and playing folders are two different sets of folders, so it may not apply to your situation.  In any case, what I was talking about was that after I deleted an area, and did a full save (not just a save of the currently open resources), I needed to copy the changed campaign contents to the set of playing folders (the testing location).



#17
ColorsFade

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Oh, okay. 

 

I thought there was something I was missing about the campaign folder needing to be updated after an area was deleted from a module. 

 

This is pretty frustrating. 



#18
Tchos

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The only thing that's not part of the editing vs playing folder structure is that since I work in folder mode and usually only save the currently open resources (like an area I'm working on, or the dialogue file, or a script), I need to remember to do a full save if I make certain changes.  Blueprints, for example, don't save changes unless you do a full save. 

 

In a previous case, I had deleted the area directly from the folder rather than from within the toolset, and neglected to tell the toolset I had done so.  I imagine it would automatically save changes like that if you did it within the toolset without doing a full save, but it may not.



#19
ColorsFade

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Is there a file that contains just the baked walkmesh? I'm wondering if such a thing exists, if it could be deleted, re-bake the area, and maybe that would fix my issue. 



#20
Tchos

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Yes the .trx file.



#21
ColorsFade

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Deleted it, rebaked, still get the error. 

 

Wow, discouraged. Spent all damn day on this problem. 



#22
Clangeddin86

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Is this module saved as a stand-alone file or as a folder?
In case it's a stand-alone try saving it as a folder (and editing the campaign so the proper module is attached, because the old stand-alone will still exist), this fixed a module corrupt file issue for me. I'm not sure if this is your case as well, though.



#23
ColorsFade

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Is this module saved as a stand-alone file or as a folder?
In case it's a stand-alone try saving it as a folder (and editing the campaign so the proper module is attached, because the old stand-alone will still exist), this fixed a module corrupt file issue for me. I'm not sure if this is your case as well, though.

 

Sorry, should have posted. This spun off into a separate thread. 

 

I resolved the issue. There was a stray area file in my override. 


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#24
Clangeddin86

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Sorry, should have posted. This spun off into a separate thread. 

 

I resolved the issue. There was a stray area file in my override. 

 

Ah, no worries. Glad to hear you solved the issue.

Though maybe my post could still help the original poster (Czoperr)?