I've been trying to keep up with all the info we've been given regarding DA:I, but not sure I've heard/read all of it. One thing I've been wondering about (especially now that I'm replaying the previous games) is regarding tactics. That is, tactics we can "program" on our companions. I would like it if we could do more advanced tactics, for example say that several conditions have to be met for a companion to do something. Let me give an example:
Lets say we use Varric (since he's a confirmed companion). Since he'll like bring Bianca, and therefore be focused on ranged, I would like to give him something like this:
"If attacked, and attacker is using melee attack -> use Evade"
or perhaps
"If attacked, and attacker is using a magic attack -> use Rush".
Maybe even something like
"If Main Character is surrounded by atleast 3 enemies, and health < 50% -> use Miasmic Flask"
These examples ofcourse use skills from DA ][, but I hope you see where I am going with this.
So, my question is this: have we gotten any info regarding this? And also I'm curious as to what the rest of you think of this.
More "advanced" tactics?
Débuté par
daniel_schold
, déc. 21 2013 04:46
#1
Posté 21 décembre 2013 - 04:46
#2
Posté 21 décembre 2013 - 05:20
I don't know what kind of resources advanced tactics require, but assuming that multiple checks will not put too much strain on an average computer, I would like to see this.
This may actually make it look like our companions are not stupid...
This may actually make it look like our companions are not stupid...
#3
Posté 21 décembre 2013 - 05:25
That's my thought exactly. It can't be That difficult to programme, and would make one heck of a difference (IMO)
#4
Posté 21 décembre 2013 - 05:46
As far as how it's worked in the past, it's a matter of coming up with arguments and how to match them together. Not to mention accounting for bugs. There were a lot of bugs with the tactics system in both Origins and DA2.





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