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Dragon Age 2 - Miracle Makers


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#1
Michu351

Michu351
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 Hey! Just imported save from DAO where:
-Urn of sacred Ashes was intact
-When I met brother Genitivi I told him to go back to Denereim.
In DAO when I got back to Genitivi he told me that he will lead expedition to the urn. There was no way I could told him to dont do it like when you take him with u.

In DA2 According to wiki I should have quest Miracle Makers when:


"If one decides to import an Origins save to Dragon Age II, the decision made in Origins affects a side quest and various comments throughout the game.If the Urn was not defiled and Genitivi was allowed to lead an expedition, enabling the Chantry to Andraste's ashes, then a Carta district of Kirkwall, purporting to be selling a pinch of ashes allegedly verified by Genitivi himself. This will trigger the quest ]Miracle Makers"

Ofc. I don't have this quest :D
Is this because I told Genitivi to go to Denerim or cause of ingame bug? :P

Modifié par Michu351, 23 décembre 2013 - 09:52 .


#2
thats1evildude

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Did you also slay the high dragon?

#3
Michu351

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Yep I slayed him.

#4
Magdalena11

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The save game import to DA2 is seriously bugged. If you want to check the accuracy of your world state and are on a PC with the console enabled, type

~runscript zz_vault_debug

and choose the top left option (the only one that doesn't say Do Not Use.) After a pause you'll get a summary.

When I tried to import my perfect DAO and DAA game into DA2 the only decision that was imported correctly was that Nathaniel survived. I mean everything tranferred incorrectly, including the fate of the circle tower, the fate of the elves/werewolves, who was king of Orzammar, the fates of Amaranthine and Vigils Keep - everything. I used Gibbed's save game generator and was able to transfer everything with 2 errors. My warden was listed as both a mage and a dwarf (she was human) and Gibbed doesn't allow a warden to be Ali's mistress if he's king.

Modifié par Magdalena11, 23 décembre 2013 - 06:36 .


#5
coldwetn0se

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If you are still in Act1, then you may still get the quest. It shows up more like a "walk-by, pick up quest", kind of mission.



**SPOILERS**

Coming down the steps from Hightown to Lowtown, heading towards the Hanging Man, you should see a group of people standing around listening to a "barker". Keep watching, and you will see a guard tell them to eventually "shove off", this should trigger the quest. Then head towards Gamlen's house in Lowtown, and you should see a group of Carta thugs. The main guy when approached should say something, and eventually (it may take moment) a fight will start. Get rid of the carta guys, and head back to the guard who told the barker to bug off. Clicking on her should trigger the end of the quest.