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Why do people keep saying that ME2 had the better side missions than ME1?


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#1
Porenferser

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I mean, it didn't. It really didn't.

While ME1-sidequests had repetetive level design, they also had some very good storys and dialogues.

ME2 had more varied level design, but thats about it. Only shooting, no dialogues, and the little descriptions that were meant as *story* were a joke. And don`t get me started on the way to activate them.

The briefings with Admiral Hackett were far better than the stupid scanning.

#2
Guest_StreetMagic_*

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Porenferser wrote...

I mean, it didn't. It really didn't.

While ME1-sidequests had repetetive level design, they also had some very good storys and dialogues.

ME2 had more varied level design, but thats about it. Only shooting, no dialogues, and the little descriptions that were meant as *story* were a joke. And don`t get me started on the way to activate them.

The briefings with Admiral Hackett were far better than the stupid scanning.


I agree and don't agree. I'd prefer a best of both worlds, I guess. The stories/backstory to me1 missions were better, but the levels and environments in ME2 could be very distinct from one another. I liked that they put time in that. The visuals never got old at least. For example, compare Blood Pack Communications Relay to MSV Estinvanico to the variety of Merc bases. But yeah, you're right, the stories are non existent.

Modifié par StreetMagic, 22 décembre 2013 - 02:06 .


#3
cap and gown

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The stories are not "non-existent," they are just few and far between. For instance, there is the story arc with the infected VI, there is also a story arc with the Blood Pack, and a story arc with the Blue Suns artifact missions. The stories may be rudimentary, but they are there. And the fights are varied in ME2 and not varied at all in ME1: in ME1 the whole idea was draw the enemy into the hallway and gun them down as they came charging through it. The same exact battle on a dozen different worlds. Blech!

Modifié par cap and gown, 22 décembre 2013 - 02:12 .


#4
MassivelyEffective0730

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Porenferser wrote...

I mean, it didn't. It really didn't.


I mean, it did. It really did.

While ME1-sidequests had repetetive level design, they also had some very good storys and dialogues.


The stories for the ME2 missions were pretty interesting too if you paid attention to them. Too many in both simply trailed off and never really developed in interesting ways. The dialogue in ME2 was roughly the same for ME1 about the side-missions. Granted, you didn't have Hackett asking you to go play janitor for the alliance's **** ups, but the text you'd receive about a mission was pretty interesting.

ME2 had more varied level design, but thats about it. Only shooting, no dialogues, and the little descriptions that were meant as *story* were a joke. And don`t get me started on the way to activate them.


And the it was any different in ME1? Bad shooting, 'ENEMIES ARE EVERYWHERE!', and the exact same type of little descriptions for the missions. Seems pretty much the same to me. Scanning for them when the planets became unlocked as you progressed through the story? Sure, in ME1, you'd fly into a region of space and you'd get a message from Hackett about the Geth or whatever, or you'd fly over a specific planet in ME2 and get an anomaly report from EDI. That's not a huge advantage IMO.

The briefings with Admiral Hackett were far better than the stupid scanning.


Perhaps it's my utter disgust with the alliance seeping through, but getting a text briefing and mission summary was just the same to me as getting messages from a non-entity in ME1. The only real advantages to the ME1 system was that I could be a legitimate **** to the alliance.

Modifié par MassivelyEffective0730, 22 décembre 2013 - 03:06 .


#5
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The thing that makes the ME1 missions have a better story is they start tapping into Mass Effect's "mythology" if you will. Rogue AI, Cerberus and corporate shenanigans (Exogeni), prothean ruins, and psychotic biotics. Among other things. ME2 side missions doesn't tap into the mythology as much. In a way, the mythological elements in ME1 become key components of the ME2 story (Jack, EDI, Collectors, and Miranda are all the above).

Modifié par StreetMagic, 22 décembre 2013 - 02:23 .


#6
NekkidNones

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Porenferser wrote...

I mean, it didn't. It really didn't.

While ME1-sidequests had repetetive level design, they also had some very good storys and dialogues.

ME2 had more varied level design, but thats about it. Only shooting, no dialogues, and the little descriptions that were meant as *story* were a joke. And don`t get me started on the way to activate them.

The briefings with Admiral Hackett were far better than the stupid scanning.


I tend to agree.  Side missions in ME1 actually had dialogue, and that part is something I enjoyed quite s bit.  ME2 did have story too though.  Wasn't delivered the same way, and you rarely get a choice in how it unfolds, when ME1 did.  It was mostly reading in ME2 though.

The biggest plus (IMO) for the side missions, is the scanning of planets.  I very much dislike bumping, falling, crashing, flipping about in the mako.  Exploring planets in the mako could be a pain.  Gald to see it retired.  Was fun at first, but I found it hurts replay.  To frustrating a vehicle to use.  Did think Virmire's approach was cool though.

Modifié par MoonSpot, 23 décembre 2013 - 05:45 .


#7
KBABZ

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I'm a yes-no but mainly no on this. ME1 may have had dialogue, but due to the graphics ME1 had, the presentation was awful and quickly boring. All of the Mako worlds are just planes with height-values given to the vertices, with textures being put in based on the slope, and some objects scattered within. There was nothing like forests, cliffs, rivers, rocks, bushes, wildlife or anything like that. The Mako itself didn't help; it moved far too slowly.

Compare that to what ME2 has on offer; all the worlds have the same presentational values as the rest of the game, having unique opening cutscenes and levels that are far-removed from ME1's handful of settings (a mine, a ship, an underground facility and a two-level base) with different object placement. There was also much more variety; some were shooting levels, one was a dust-storm, others are puzzles... you never knew what you were going to get with them. Presentation is worth a lot, and as many movies these days show, just looking pretty is enough to keep an audience invested (*cough*Avatar*cough*).


I feel like both games suffer from a crippling issue, however; it's needlessly complicated to keep track of all the side-quests. None of them are marked on the map if you didn't get co-ordinates; you need to dig it up in the Journal to figure out where you need to go. ME1 made it even worse by unlocking new systems without even telling you about it, and was the original purpose behind me Assignment Guide.

And then there's the fuel. This to me is far, far more offensive an inclusion than Thermal Clips because it only serves to make like needlessly more complicated, especially when ME1 DID NOT DO IT. It's never explained, not even a "Cerberus doesn't fund the Normandy's fuel" or "The Alliance cannot cover FTL fuel costs due to the War". It's just tossed in there, and it makes flying around looking for anomalies feel like a waste of credits until a guide shows up telling you where they all are.

But if I had to choose between them, I'd pick ME2.

Modifié par KBABZ, 23 décembre 2013 - 05:32 .


#8
CDR David Shepard

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The whole ME1 Cerberus side-qeust "storyline" alone is better than any side-quest in ME2...in my opinion.

#9
Porenferser

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CDR David Shepard wrote...

The whole ME1 Cerberus side-qeust "storyline" alone is better than any side-quest in ME2...in my opinion.


Dito.
I was really excited while working on it and finding Kahoku dead at the end was pretty sad.

#10
KBABZ

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Porenferser wrote...

CDR David Shepard wrote...

The whole ME1 Cerberus side-qeust "storyline" alone is better than any side-quest in ME2...in my opinion.

Dito.
I was really excited while working on it and finding Kahoku dead at the end was pretty sad.

Except for the part where you can miss that entire storyline if you easily happened to have missed the Michel Assignments and talked to Anderson. That was pretty lame.

#11
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ME2's side missions made planet scanning worth it for me. The much more varied environments were nice after the re-used levels in ME1's side missions. It wasn't much of an issue at first but I eventually got tired of seeing the same merc base or abandoned ship over and over in ME1. 

Modifié par AWT42, 26 décembre 2013 - 11:54 .


#12
Handmaiden

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EDIT: Nevermind.

Modifié par Handmaiden, 27 décembre 2013 - 07:19 .