Is Qwinns fixpack still the one to use?
#1
Posté 22 décembre 2013 - 03:41
#2
Posté 23 décembre 2013 - 11:13
For fixes with plot flags, epilogue slides and dialogue lines, however, use ZDF and MRP.
Altogether, I think the game should function pretty much as intended.
Modifié par Ferretinabun, 23 décembre 2013 - 11:14 .
#3
Posté 24 décembre 2013 - 08:52
#4
Posté 24 décembre 2013 - 12:56
#5
Posté 24 décembre 2013 - 01:18
One will be a bunch of files (like *.ncs, *.uti, *.utc, *.gda, *.dlg ... etc) bundled together. These go in your override folder.
The other is a .dazip, which acts as a module and needs to be installed. Run daupdater.exe (in the bin_ship folder wherever DA:O was installed), then install the dazip with that.
#6
Posté 24 décembre 2013 - 01:55
#7
Posté 24 décembre 2013 - 02:03
Modifié par Ludovike, 24 décembre 2013 - 02:29 .
#8
Posté 24 décembre 2013 - 11:00
Ludovike wrote...
In "My Documents" or "Program Files"?
Technically either should work, though it's usual to put them in docs (that's where the toolset exports stuff to).
#9
Posté 27 décembre 2013 - 03:20
dainbramage wrote...
And the core rules fixpack for combat!
Hi! I am happy to see that I am not the only one still in love with this game. I was wondering you mean to install the suggested patch together with qwinn's one or the latter is supposed to be installed in place of the first?
Thanks for clarifying!!
#10
Posté 28 décembre 2013 - 02:20
#11
Posté 28 décembre 2013 - 09:04
dainbramage wrote...
Both together, not instead of. They do diferent things (qwinn's is mostly plot-related fixes, core rules is combat fixes)
Ok, now I understand. Concerning the core rules patch, it is made of several directories for different patch/fixes. Do you suggest installing only the "fix" ones, excluding the tweaks? Or some specific subfolders in the package? Thanks a lot!
#12
Posté 28 décembre 2013 - 01:20
#13
Posté 29 décembre 2013 - 12:11
dainbramage wrote...
Whatever you want/feel like. It's modular for that reason, really.
Ok, thanks for replying!
#14
Posté 05 janvier 2014 - 05:09
#15
Posté 05 janvier 2014 - 08:49
#16
Posté 05 janvier 2014 - 02:10
... I think.
Modifié par Ferretinabun, 05 janvier 2014 - 02:10 .
#17
Posté 05 janvier 2014 - 04:51
Modifié par Jeffonl1, 07 janvier 2014 - 01:13 .
#18
Posté 06 janvier 2014 - 11:06
Ferretinabun wrote...
Does it? How? I'm pretty sure I've played through the Landsmeet with Quinn's and Patch 1.05...
... I think.
If you don't recruit loghain, alistair still goes missing from your party. Which is quite a problem.





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