Before I start, I'm just going to link a youtube video from Mr.Btongue touching the subject of realism in Witcher and Dragon Age series:
"-Events of the second game kicked of a political and religious turmoil.
Aha!
-The worlds instutions are weakened and confusued without direction.
Aha!
-AND THEN A HOLE OPENS IN THE SKY AND DEMONS START POURING OUT!
Uh..huh."
This was a spot-on observation that I wanted to discuss for some time now, since the plot of the third game was kind of revealed.
What we have here is Thedas, an allegory of medieval europe that does its job so well it has become one of the very few "fresh" fantasy settings of this decade, as anyone who is into literature can rightfully point out. However, after an "epic" monomyth that worked as a proper introduction, the series is a little lost between literal genres, and its effort to find its character has become tiring for the audience.
What I want to point out is simply this, the whole setting of Thedas is incredibly suitable for magic realism, and I believe that was what the writers intended to do with the second game, a mature and realistic story experience well-fit for Dragon Age.
The failure of DA II was never the scale of the story, or simplicity of it, that was very well done. Incredibly ridiculous dialogue, lack of proper decision-making, weak combat and bla bla, those elements were the downfall of that experience; yet I believe the team might have decided to turn back to the "heroic" origins formula because of the misperception that the tone and the character of the DA II's story were among the failures as well. They were most certainly not.
I would like to see a DA II type of Dragon Age story(with a more mature and enhanced realistic tone) in the future, as I think that's what makes this setting worth the time, of course with a lot better gameplay, dialogue and decisions that actually shape the storyline. Even if it's a lost cause for the Inquisition, though it's still fairly early to tell.
Modifié par Maddok900, 22 décembre 2013 - 06:49 .





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