Dear Bioware, why should I care about choice when I KNOW you will probably retcon them in the future?
#1
Posté 22 décembre 2013 - 11:52
After ME3, DA2, and David Gaider's comments on past choices being retconned, why should I care about the choices you present to me in Dragon Age: Inquisition? I'm going to be playing this game under the assumption that there's likely going to be another installment of this franchise in the future, depending on it's success. But seeing how you've been handling choice in your past few games, whenever you talk about decision making in DA:I, it comes off as empty words to me.
I understand that carrying over all these choices into future games can be a nightmare in terms of coding and narrative. But I'm of the opinion that if you cannot fulfill the task of properly carrying over every choice you presented us in a game, and flesh out all these variations into at least an acceptable quality, then don't give us the choices. Or at least don't present us with as many. I don't think I'm being unfair with this.
#2
Posté 23 décembre 2013 - 12:15
Mdoggy1214 wrote...
I'm not trying to be a smartalec or attempting to cause trouble. I am being real with you.
After ME3, DA2, and David Gaider's comments on past choices being retconned, why should I care about the choices you present to me in Dragon Age: Inquisition? I'm going to be playing this game under the assumption that there's likely going to be another installment of this franchise in the future, depending on it's success. But seeing how you've been handling choice in your past few games, whenever you talk about decision making in DA:I, it comes off as empty words to me.
I understand that carrying over all these choices into future games can be a nightmare in terms of coding and narrative. But I'm of the opinion that if you cannot fulfill the task of properly carrying over every choice you presented us in a game, and flesh out all these variations into at least an acceptable quality, then don't give us the choices. Or at least don't present us with as many. I don't think I'm being unfair with this.
The primary purpose for putting a choice into a game is for it to affect that game.
As for choices carrying between games, some will have a bigger impact. Some will have a minor impact, as in simply being referenced. Some won't come up at all, or will be ignored. If your intent is to say that, knowing that some of those choices won't be carried over in the way you like (even if others will) that we should offer no choices at all in the current game...then I don't know what to tell you. I'm uncertain which games you play that abide by such criteria. Ultimately our primary goal is to make DA Inquisition a fun game, and to have the choices you make in Inquisition have a large impact within DA Inquisition. If that's insufficient, consider yourself duly warned.
#3
Posté 23 décembre 2013 - 01:11
The Mad Hanar wrote...
When you decide to change a choice made in a game forcibly, then the choice in the previous game doesn't even matter for the previous game.
So you only make choices in a game based on your estimation of how they'll affect possible future games? I respect the fact that, should you go back and play the previous game again you'll now know how the things you do affect the future (or don't), but that's true for every part of that previous game.
Now I understand that many of the choices that didn't transfer to well into DA2 because of bugs. If that's the case, then could you at least put in a patch to fix it? If you can fix an import feature, then fixing a flag shouldn't be extremely difficult.
The DA Keep does not go back and fix previous bugs. It just establishes a new, clean base of decision variables from which to draw. The only way that could affect previous games would be to go back and make those previous games also draw their variables from the DA Keep (instead of importing from a save file), which I don't believe is possible.
Also, stop it with the "give us a chance to kill a character, but then say that you didn't really kill those people" choices.
Nope, sorry. We have many instances of characters who are killed and who remain so. So long as we don't say that their death (or your attempt to kill them, anyhow) never happened in the first place, it's fair game for sometimes that resulting in them still returning. I get that some people find this frustrating, but to imply this is the same as no character being killable or death itself having no meaning (or no choice having any impact at all) is a bit of an exaggeration.
Really, if you change a choice from a previous game, then the whole "the choice is supposed to impact that game" is moot because you KNOW that the choice means NOTHING. It feels like fluff just put in there because you had nothing better to do with your time.
Yep. We're just whimsical that way, I guess.
Modifié par David Gaider, 23 décembre 2013 - 01:12 .





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