Sylvius the Mad wrote...
Because the need to support that option constrains development.joere wrote...
Players who are not happy with option a are welcome to chose option b.
However, I don't know why some people are telling Bioware to drop option a, even though there are many people who obliously enjoy that option.
They can't let us overthrow the Chantry or start an invasion of Tevinter as an optional outcome, because it would be too difficult to support that in future games.
But if each game stood alone, with a fixed background over which the previous games had no effect, then they could design the games without this limitation. Even more, they could design multiple games with incompatible backgrounds.
But as long as they allow the import option, the games' design is constrained by the need to support that option.
I disagree completely. Every game sequel, linear or not, all have a story that continues on from one game to the next. Why have a linear game where a character overthrows the Chantry then a sequel where that never happened? Even if the game stood alone players will be wondering what happened in the last game, how did the Chantry repair itself, and so on. All sequels must have something to do with the previous events of the last story or it's some sort of alternate verse or the "it was all a dream" card and even that must be explained. Quite honestly, I don't see that concept selling too well. Who is going to keep playing a franchise where the events of the previous story don't add up?
The writers are not under any constraints other than making sure that they tell a consistent story. It's the same restraint all writers face. I think that at the end of the day people simply want their choices to carry over in some fashion or acknowledged in some way. I can actually understand the boon to free the Circle not carrying over, but at least acknowledge why with some dialogue.
"The boon was rewarded but the Templars contacted the Seekers or the Divine and the ruler of Ferelden thought best to allow them to handle it."
If Cullen turned into a crazed killer in someone's playthrough, then replace him with someone else in their DA2 play through or keep the story where he is sent to Kirkwall and make it so that Meredith stepped in even though he was crazy.
Overall, the import feature isn't preventing the writers from giving us a richer playthrough. I would blame marketing and budget first if I were to place blame anywhere. Besides we're coming into the next gen of consoles et al and I think Bioware is in a unique position to give their fans something wonderful. If they can create a game where we can overthrow the Chantry or invade Tevinter AND have those choices carry over to the next story that would be massive and downright awesome. Why run away from that possibility and retreat to old gen concepts over a few mistakes?





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