slimgrin wrote...
A good RPG has both. If anything should carry over it's the personal choices affecting the PC. Major narrative branching should be entirely in the writer's hands, not the players.
Yes. YES.
Guest_EntropicAngel_*
slimgrin wrote...
A good RPG has both. If anything should carry over it's the personal choices affecting the PC. Major narrative branching should be entirely in the writer's hands, not the players.
EntropicAngel wrote...
Il Divo wrote...
And while Wild Hunt does look pretty amazing so far, it seems like they're going for that approach of setting the game in a completely different location, to limit the number of variables they have to take into account.
Ding ding ding.
If they were Bioware we'd be calling it a cop-out.
slimgrin wrote...
If a game's narrative doesn't change, if it's all about personal character development, then it feels a bit narcisstic to me. But this is entirely subjective. We're talking about two distinct literary devices here.
Meltemph wrote...
Why not just give us choices that effect the player personally, and not give us all these setting changing choice events? That way the choices can be transfered, assuming you are the same character, and if not, the integrity of the game you played and the setting they created stays intact.
addiction21 wrote...
slimgrin wrote...
If a game's narrative doesn't change, if it's all about personal character development, then it feels a bit narcisstic to me. But this is entirely subjective. We're talking about two distinct literary devices here.
What is so narcissistic about defining the character you are playing?
Modifié par Darth Brotarian, 25 décembre 2013 - 11:59 .
Morocco Mole wrote...
You can exclude the Witcher 2 from that last. Since they blatantly ignored choices from the first game in favor of their own storyline and the game was a lot stronger for it.
The whole Ada thing is superflous, the only real meaningful carry overs is Siegfried on Roche path where could can avoid a fight depending on certain choice(s) and that one Order knight in Henselt's camp either giving you an item or fighting you depending on your alignment in TW1.Nerevar-as wrote...
Morocco Mole wrote...
You can exclude the Witcher 2 from that last. Since they blatantly ignored choices from the first game in favor of their own storyline and the game was a lot stronger for it.
For starters it wasn´t even planned, but decided to go do it anyway later. Ada is the only choice I remember that can have significant results setting-wide. Let´s see what they do with 3, as this time it is actually prepared.
Darth Brotarian wrote...
As I see it, the issue of dragon age V witcher is one of time and less about how the reliance of the save import and choice system of bioware ruined any of the game. Which is the sentiment I am gleaming from a lot of posts here trying to assert the feature should be removed.
Modifié par slimgrin, 25 décembre 2013 - 11:59 .
The thing is, unless a dev creates a series that is so well planned and cohesive that it's essentially one large game broken up into several parts, you're just going to get superficial fluff that's a result of something that's slapped together at the last moment (TW2) or due to being an inconsistent mess of a story due to winging(ME "Trilogy').Darth Brotarian wrote...
Most choices are trivial and have as much impact on the games in either title, less importance then even those consequences of imported choices.
Should those be removed as well, replaced by simple auto-dialouge to help them concentrate on the important choices that might matter more?
Darth Brotarian wrote...
Should those be removed as well, replaced by simple auto-dialouge to help them concentrate on the important choices that might matter more?
Darth Brotarian wrote...
I just don't see why you wouldn't call for a re-tooling of the save import system, instead of just calling for its complete abolishment and exile from ever being used again.
Guest_The Mad Hanar_*
Darth Brotarian wrote...
I just don't see why you wouldn't call for a re-tooling of the save import system, instead of just calling for its complete abolishment and exile from ever being used again. To me it really does sound the same as "We should get ride of 90% of the choices in what our character says, feels, or reacts to companions, because it doesn't have an impact on the game as a whole".
Modifié par thats1evildude, 26 décembre 2013 - 12:36 .
Modifié par spirosz, 26 décembre 2013 - 12:59 .
Seboist wrote...
The thing is, unless a dev creates a series that is so well planned and cohesive that it's essentially one large game broken up into several parts, you're just going to get superficial fluff that's a result of something that's slapped together at the last moment (TW2) or due to being an inconsistent mess of a story due to winging(ME "Trilogy').
It's simply more trouble than it's worth. Whereas doing choices that effects the game they're made in is pretty doable.
Modifié par Il Divo, 26 décembre 2013 - 01:00 .
Hazegurl wrote...
I was very satisfied with ME1 to ME2 import. Sure the Council was basically the same even after I killed them but I felt that the world and the characters were still moving along with or without me. ME3 import was also good, although Shepard was shifted to a default (scars removed) I was still able to get him somewhat back on the path I liked. The import tool is not perfect but it can be if given a chance. Rannoch and Tuchanka would have been awful as some retconned default.
And I hope no one says that DA2 would have been a superior game if the import tool didn't exist.
slimgrin wrote...
Name one game, one single game where it actually works. If you can't, consider the weeks/months of dev time that could be spent on more productive aspects...like making choices in the current game more nuanced.
AresKeith wrote...
Hazegurl wrote...
I was very satisfied with ME1 to ME2 import. Sure the Council was basically the same even after I killed them but I felt that the world and the characters were still moving along with or without me. ME3 import was also good, although Shepard was shifted to a default (scars removed) I was still able to get him somewhat back on the path I liked. The import tool is not perfect but it can be if given a chance. Rannoch and Tuchanka would have been awful as some retconned default.
And I hope no one says that DA2 would have been a superior game if the import tool didn't exist.
Rannoch is debatable