Darth Brotarian wrote...
And again, where is the improvement over the current system if both result in the same thing? You give one crappy example which probably only 2-3% of the players will actually take, and the rest either out of boredum or curiosity, assuming they just don't youtube it and save themselves a playthrough. Maybe it was better before an alternative exsisted to the system, a lot of things tend to be that way. But now that there exists an alternative, even with that alternatives flaws, it is still preferable to the other system.
The improvement lies in the overall narrative. Many of Bioware's more recent lackluster plot points, at least with ME3, have been the result of having to account for multiple choices.
To use DA:O as an example, the Old God Baby plotline provides enough story for its own game and that's ignoring the plethora of other major decisions the player is able to make. In any other linear medium, a plot point like this can be given proper attention. In save import systems, unless you want incredibly short games, which is valid, they're never going to accurately reflect the epic nature of its preceding narrative.
I don't know if this is known or not, but I hate the fact that siding with either the sith or the jedi in kotor, basically got your decision overruled in the next game to "Sith won anyway, suck it.". Why even give us the option to decide what could have happened if none of it matters within the continuity of the games. And yeah, maybe to you continuity isn't a big deal, but to other players like myself consistency and continuity are kinda big deals, that's why Dragon age 2 with its almost total overhaul of the appearances of the setting, is really jarring to get into, even if some of the changes are preferable.
And what is the alternative you're thinking? I'd love to see it done on paper.
And to the bolded, technically no. KotOR 2 acknowledges your decisions. KotOR 2's narrative relies on Revan's personality from prior to his mind wipe, which is recovered both as a Jedi and a Sith.
Point is, I don't see where there is a positive in having crazy off the wall choices if they won't be accounted for later, or even addressed in a half assed "well this did happen last time but things got complicated so it didn't happen", but just say "Too bad, deal with it" and have that be that. If they're going to do that, they might as well just make everything completely linear and get it over with.
Your crazy off the wall choices are the problem, as seen with examples like the Rachni and the Collector Base. People make character decisions for role-playing reasons, just as much as for their desire to see the consequences.
Maybe the solution is for Bioware to simply not make sequels? Jade Empire is phenomenal with world-changing consequences and that stands completely alone.