Hazegurl wrote...
I don't have much of an issue with DA2. Whatever choices I made in DAO have pretty much shown up in DA2. if I make Alistair King he makes a Kingly cameo, If I make Anora queen and Alistair abandons the Wardens, he shows up a drunk talking about crap about the Wardens. I'm very happy with that because it feels like a true continuation of the story. It keeps the flow going for me.
Spot on! That was great stuff!
Hazegurl wrote...
I've only killed Leliana once during my playthrough of DAO and I never used the import for DA2 but I can understand why some players had an issue with that.
I can understand them too. But I'm also hoping that when the dust settles they also realize that it's a limitation. All games have them.
Hazegurl wrote...
As for ME. I don't have that much of a problem with the ending. It was more about the presentation of some of the choices and I will include the ending for that as well. Example: The Genophage cure. The story sort of bash you upside the head with a sign that says "Curing the Genophage is RIGHT!!!" especially with Wrex alive. But still it's one of my favorite arcs.
Yeah, it gets frustrating. I've had my share of those too.
For me, in the end I accept that a fair amount of linear story has to happen in order to get a game completed on schedule and on a certain limited budget.
Hazegurl wrote...
What I consider to be lazy is when a choice is taken away from the players and the in game explanation is like one or two pieces of dialogue. I've never killed Ohgren in DAO but seriously, why on earth would he want to come team up with the Warden he hates and "almost" kills his a**. lol!!
I am curious how much more choice/pieces of dialogue you would like to see to make it feel fleshed out?
Where do you draw the line?





Retour en haut





