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ME2 Shredder Ammo and general Thane dislike (insanity/hardcore)


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#1
NekkidNones

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 What's the point?  Unless there is something I missed, this ammo is completely useless.  Unless there is some unique way to use this ammo that has escaped me,  find getting an email from an obscure ME1 event, more fulfilling.

As for not liking Thane, I can't put my finger on it.  He should be awesome because of his warp, throw and his passive attack stat boost.  But he just doesn't seem to cut it when I use him.
I even tried getting him to use a sniper rifle instead of SMG, to see if that would help.  And yea...no...it was worse.  Might be cause I'm usually playing as vanguard and adept, and he doesn't compliment those classes well :shrugs: 

So, what are the situations that Thane is actually good in? (Shep's class and stages.)
Anyone a fan of this creapy Kermit?

Modifié par MoonSpot, 23 décembre 2013 - 08:11 .


#2
Guest_StreetMagic_*

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He's pretty good against collector minions and the like (assuming Veteran or Normal difficulty. Of course, you're asking Insanity/Hardcore, so whatever). Combine that with Warp and Throw and he's got a little of everything you need against them.

Modifié par StreetMagic, 23 décembre 2013 - 01:25 .


#3
cap and gown

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Well, shredder ammo stinks no matter what difficulty. Even on normal lots of enemies are protected.

But my go to squad mates for an Adept Shepard are Thane and Miranda because of their unstable warp. Shepard pulls/singularities, one of them warps. By having both around one of them is always available for a warp explosion. And all of AdeptShep/Miranda/Thane can deal with barriers and armor. Thane's area Throw is fast and powerful. His passives make him good with a gun.Have you got the Incisor available? That will make him very powerful.

I like Thane quite a bit when I am an Adept. Not so sure about how he works with other classes.

#4
Guest_StreetMagic_*

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cap and gown wrote...

Well, shredder ammo stinks no matter what difficulty. Even on normal lots of enemies are protected.

But my go to squad mates for an Adept Shepard are Thane and Miranda because of their unstable warp. Shepard pulls/singularities, one of them warps. By having both around one of them is always available for a warp explosion. And all of AdeptShep/Miranda/Thane can deal with barriers and armor. Thane's area Throw is fast and powerful. His passives make him good with a gun.Have you got the Incisor available? That will make him very powerful.

I like Thane quite a bit when I am an Adept. Not so sure about how he works with other classes.


A lot of Collectors aren't protected on Normal. Shredder tears them apart. With a soldier, it almost like "ME3 narrative mode". The Collector Ship, some of the runs in the suicide mission, etc are good times to have him. Lot of squadmates will work, but you can't go wrong with him. Unless someone is one of dorky mmo type of dudes who likes spreadsheeting skill virtues down tp a T. Maybe he sucks in that respect. :pinched:

Modifié par StreetMagic, 23 décembre 2013 - 01:58 .


#5
NekkidNones

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Yea I thought so too, but then he has got to get past collectors range weapons to get in close enough to use his. I like his warp & throw skill set, but also want m8s that can join in the conventional fight.

I don't deny for a moment that on easier settings, Thane would would wreak havoc. However, in insanity he just doesn't seem to survive long enough to leave his mark. My thane AI seems to run into bullets in an effort to get close enough to where his weapons would be more effective, but dies long before getting there.

Modifié par MoonSpot, 23 décembre 2013 - 02:06 .


#6
Guest_StreetMagic_*

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MoonSpot wrote...

Yea I thought so too, but then his got to get past collectors range weapons to get in close enough to use his. I like his warp & throw skill set, but also want m8s that can join in the conventional fight.

I don't deny for a moment that on easier settings, Thane would would wreak havoc. However, in insanity he just doesn't seem to survive long enough to leave his mark. My thane AI seems to run into bullets in an effort to get close enough to where his weapons would be more effective, but dies long before getting there.


Yeah, I'll agree there. Insanity is all about lots of cover and debuffing. It's not meant for characters like Thane (or Jack). Which is a shame.

#7
cap and gown

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The only reason Thane would be running into bullets is because you are not taking point. My standard practice is to run into a room, pause and look for cover, put the squad in cover and then push forward so Shepard has point. I have no idea what his AI would do on its own because I never let that happen.

Also, like I said, his gun skills are quite good, particularly if you have the Incisor.

#8
NekkidNones

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cap and gown wrote...

The only reason Thane would be running into bullets is because you are not taking point. My standard practice is to run into a room, pause and look for cover, put the squad in cover and then push forward so Shepard has point. I have no idea what his AI would do on its own because I never let that happen.

Also, like I said, his gun skills are quite good, particularly if you have the Incisor.


No I do not have the incisor.  Am morally opposed to weapon packs.  They're not legitimate content in my eyes.  As much as I like the locust, if it didn't come along with kasumi and her story; I would never have seen it.

Think my use of dominate tends to make the AI think they can haphazardly roll on into the thick of things.  Not usually a problem with others, except Miranda and Thane.  Miranda tends to survive more often than Thane AI tends to stick to a range that works best for their weapons, almost in spite of events around them.  I do tend to fight from mid range a lot to strip protections, before going in closer.  Who doesn't?  

#9
capn233

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Shredder Ammo is left behind, and some of that has to do with the damage, but it is also due to the fact that it doesn't offer any CC whatsoever.  Warp and AP also share this limitation, but at least they can damage certain defenses.

Since ammo damage in ME2 is calculated from the base weapon damage, the actual percentage of your total damage that ammos do will decline as you level up your guns, and especially when you research higher multipliers to protections.

If I was stuck with Shredder (say I took it as a bonus on a Soldier for no good reason and was dead set on running it), I would probably always run with Miranda and Garrus and have them strip protections for me.  I haven't ever done this, although I have done AP ammo soldiers.  :)

As for Thane, Warp is nice against armor and barriers, and for warp bombs, so he is best paired with a biotic Shepard and / or used on missions against the Collectors and the Blood Pack.  He isn't quite as good on husk horde missions unless Shepard has a group armor stripping ability, or you pair him with Mordin, which will allow you to use Throw Field to rapidly clear groups of husks.  He is next best against Eclipse since they have a decent amount of units with barriers and armor, and he isn't quite as good against Blue Suns and Geth.  Of course this is all relative, and whether or not he will work out against a specific faction depends on what role you assign him in the squad, who the other squad mate is, and what class Shepard is.  Overall I would say he is fairly versatile, clearly not as specialized as Tali or Legion, but also not quite the jack of all trades that Miranda is.

cap and gown wrote...

The only reason Thane would be running into bullets is because you are not taking point. My standard practice is to run into a room, pause and look for cover, put the squad in cover and then push forward so Shepard has point.

Basically this.  Essentially the enemy AI in ME2 will prioritize the closest target, so it is helpful if you place the squad in cover somewhere behind where you take cover as Shepard.   Most everyone on the team does not tank all that well on the higher difficulties, especially left to their own devices.

#10
Locutus_of_BORG

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IMO Thane is an anti Collector/Reaper squadmate. He's also good vs. Blood Pack enemies, since they take similar forms.

His Throw has a low CD and is very good vs. husks and for staggering most enemies (esp. Pyros).

His Warp is very good vs armor & barriers, and also as a BE detonator

His high weapon damage and access to the Incisor makes him one of the highest DPS squadmates, which is really handy vs Scions, Praetorians and other heavy units.

Thane's only real drawback is that Shredder Ammo is fairly useless. Combat in ME2 is mostly about stirpping defenses in preparation for CC. Actually killing enemies is very simple, as even the toughest enemies can often be instakilled by ragdoll effects.

With the exception of Jacob and Miranda, all the squadmates in ME2 have at least one or two niche roles in which they specialize in.

Modifié par Locutus_of_BORG, 23 décembre 2013 - 06:43 .


#11
Yezdigerd

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eh, Thane top dps with the sniper rifle, even without the incisor. Got Warp the most useful ability in the game for barrier,armor, detonation AND an area cc in throw field.
Also his warp becomes about 3 times better when it's not one of Shepard's skills. Which makes him or Miranda the first squaddie I would pick overall for efficiency.
With a vanguard he should be intouchable, lobbying headshots and warps from 50 yards behind you. Just forget about the shredder ammo.

#12
cap and gown

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capn233 wrote...
  Most everyone on the team does not tank all that well on the higher difficulties, especially left to their own devices.


They don't tank well even on Normal difficulty. I was watching this playthrough by someone playing on Normal difficulty on Horizon. She brought Garrus and Miranda and both of them were dieing repeatedly to the point where the player was complaining about how much they would die. She even got to the point where she ran out of medi-gel. Keep in mind this is at Normal difficulty.

Her problem, which I commented on, was that she was not controlling the squad, nor was she having Shepard take point. First, her squad mates were running around the battlefield from cover to cover for no reason at all. So half the time they weren't even in cover. Second, because they were closer to the enemy than Shepard they were getting all the agro.

Thane's health and shields are no better or worse than anyone else except Mordin with his passive, Grunt, and Jacob, who is really not all the impressive. And none of them are tanks. Even Grunt face plants the second a Scion shows up unless you put him in cover.

This is not ME3MP. Just because Thane is a Drell does not mean he has squat for a barrier. That is something they put in ME3MP that is not the case in ME2.


Here is the video in question: Start at the 30 minute mark for the actual battle.

Modifié par cap and gown, 25 décembre 2013 - 02:14 .

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#13
Yezdigerd

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In my experience squadmate survival is about whether you allow the enemy AI to go for them or not. The default squad AI generally does pretty well as long as they attacks comes from one direction, which it almost always do. As long as you play aggressivly it's rather pointless directing them and if they are focused move Shepard out of cover and the mooks will leave them be.
Range of the squadmates weapon seems to play a part as well. Snipers seems to handle best while doing the most damage as well. While shotgun wielders try to get closer to the enemy and tends to die more.

#14
Tidal Resonance

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I used Thane and Samara on the last part of the Suicide Mission (Engineer Shepard). More because I wanted to use the characters than for gameplay reasons, but both of them seemed to work reasonably well (this was on normal difficulty).  Thane was equipped with the Incisor. 

I had Thane use the biotic throw to hurl collectors off the platforms in the area right before the Reaper larva.  His warp was useful against Harbinger and against the Reaper larva itself.  The boss only has armor, at least on normal difficulty. 

Modifié par Tidal Resonance, 26 décembre 2013 - 09:56 .


#15
NekkidNones

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Tidal Resonance wrote...

I used Thane and Samara on the last part of the Suicide Mission (Engineer Shepard). More because I wanted to use the characters than for gameplay reasons, but both of them seemed to work reasonably well (this was on normal difficulty).  Thane was equipped with the Incisor. 

I had Thane use the biotic throw to hurl collectors off the platforms in the area right before the Reaper larva.  His warp was useful against Harbinger and against the Reaper larva itself.  The boss only has armor, at least on normal difficulty. 


The boss in insanity also only has armour, albeit more of it.

I get the point that if I micromanage thane (or any squad mate) I can keep them alive, and more useful.  To be honest, I feel like I've got more important things to do as Shepard then hold everyone's hand.  
During the horizon fight, I found it better to let my team do their own thing.  Since I was often having to fall back and reestablish a defensive line.  Managing the others seemed to become a burden that often placed Shepard's own survival at risk.  Mostly because they couldn't prevent themselves from being overwhelmed, nor would they choose to fall back (If I had told them to defend 'x' spot) and buy themselves time/room.

On the collector base there are several choke points that we have to pass through.  Often they're around a corner, or just before one.  These points are crowded with hostile forces, and thane (for me) dies often (relatively) at these points.  I don't even want to talk about the part where a large number of husks come out to play...in theory thane should be good there, in practice... Yea, no. 
If I'm using him to snip, hell do decent damage. But he doesn't attack with any kind of frequency that makes his greater attack damage all that noticeable.  If I have him use his SMG, my medi-gel takes a bigger hit.

Anyways, I seem to be the only one that can't get this guy to work well.  So, meh.

This thread did manage to get people to stop bad mouthing Jack in the other thread though.  Mission complete :)

Modifié par MoonSpot, 26 décembre 2013 - 11:30 .


#16
cap and gown

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I personally do like the idea of holding their hand. Makes me feel like I really am in command of a squad. Using the pause menu while managing the squad means you are not taking away time from doing something else since time stops altogether.
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#17
paramitch

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He's pretty good against collector minions and the like (assuming Veteran or Normal difficulty. Of course, you're asking Insanity/Hardcore, so whatever). Combine that with Warp and Throw and he's got a little of everything you need against them.

 

This. I love the character and voice actor, but beyond that, I only just learned in my last playthrough how valuable Thane could be as a squadmate.

 

Because Thane is fantastic against the Collectors in the final stage of the SM. Seriously. If you're playing an Adept at least, when working with Thane in combination, they melt away like butter and then he just casually picks the rest off with head shots. I was shocked at what an underrated squadmate he was there (I only brought him along on my last runthrough of the SM because I have a soft spot for him and wanted to make sure he lived -- then he kicked booty).



#18
BioWareMod05

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