Companion Interaction
#1
Posté 23 décembre 2013 - 02:18
#2
Posté 23 décembre 2013 - 02:23
#3
Posté 23 décembre 2013 - 02:39
#4
Posté 23 décembre 2013 - 02:48
Hrungr wrote...
Agreed, and they have said you'll be able to interact with your companions when you want to again.
True that.
#5
Posté 23 décembre 2013 - 03:36
#6
Posté 23 décembre 2013 - 04:11
KC_Prototype wrote...
You get to also hug your companions as well. I also love companion interaction.
Awesome i loved the Man-Brace between Zaeed and Shepard in the citadel dlc.
Good to see its coming to DA.
#7
Posté 23 décembre 2013 - 06:35
Modifié par Zoikster, 23 décembre 2013 - 06:37 .
#8
Posté 23 décembre 2013 - 06:41
When they switched to that auto dialogue in DA2 and ME3 it felt like your friends didnt even aknowledge you.
It's little things like this that make me excited for Inquisiton!
Modifié par StarLitStranger, 23 décembre 2013 - 06:41 .
#9
Posté 23 décembre 2013 - 06:50
In fact, I really don't see much point in it. Why would it matter if the player can talk to them anywhere?
Modifié par David7204, 23 décembre 2013 - 06:51 .
#10
Posté 23 décembre 2013 - 06:57
Which, frankly, is really lame compared to what BioWare is capable of doing and has been doing for years. I love how conversations in the modern games actually have characters moving, leaning, sitting, standing, shifting their weight, picking up objects, talking to one another.
This sounds like a serious step back. And for what?
Modifié par David7204, 23 décembre 2013 - 06:58 .
#11
Posté 23 décembre 2013 - 07:04
#12
Posté 23 décembre 2013 - 07:04
Did you somehow miss my last post? The big one right above yours?
Modifié par David7204, 23 décembre 2013 - 07:05 .
#13
Posté 23 décembre 2013 - 07:05
All the time.
Year after year.
At least in Origins it wasn't so obvious. But I wouldn't mind the companions actually wandering about your castle or doing stuff in their rooms like fixing their weapons or reading or anything other than just standing about.
And as Prototype said, we need to be able to hug companions. They needed hugs in DA2, like when Merethari dies and Merrill is crying and you...just stand there. ME failed in a lot of places, but at least you can comfort your companions- you can hug and console Tali when she finds her dad, and in ME3 you can comfort Garrus over his missing family. You don't hug him, but Shepard holds onto his shoulder and reassures him.
And considering the clustercuss of DAI I think there will be many hugs needed, both for companion AND the PC
#14
Posté 23 décembre 2013 - 07:06
#15
Posté 23 décembre 2013 - 07:07
KiwiQuiche wrote...
you can hug and console Tali when she finds her dad, and in ME3 you can comfort Garrus over his missing family. You don't hug him, but Shepard holds onto his shoulder and reassures him.
Wanting cutscene interrupts like Mass Effect had, huh?
#16
Posté 23 décembre 2013 - 07:08
Zoikster wrote...
No -- Read in its entirety. Still insufficient in my mind to explain why you dislike being able to talk to your companion. You mentioned preferring party banter; well why not have both?
Why not have high quality conversations 100% of the time instead of less than 100%? Any conversation that can be held anywhere is almost certainly going to be of low cinematic quality compared to conversations in a fixed location.
Modifié par David7204, 23 décembre 2013 - 07:09 .
#17
Posté 23 décembre 2013 - 07:09
Such reactions need to be confined to certain (few) circumstances.KiwiQuiche wrote...
And considering the clustercuss of DAI I think there will be many hugs needed, both for companion AND the PC
Modifié par David7204, 23 décembre 2013 - 07:09 .
#18
Posté 23 décembre 2013 - 07:10
Modifié par Zoikster, 23 décembre 2013 - 07:11 .
#19
Posté 23 décembre 2013 - 07:10
#20
Posté 23 décembre 2013 - 07:11
andy69156915 wrote...
I actually agree with David here. Conversations definitely felt more alive in DA2 and ME2 and ME3 than in prior games where conversations were much more static.
Def disagree with this.
#21
Posté 23 décembre 2013 - 07:12
Modifié par David7204, 23 décembre 2013 - 07:13 .
#22
Posté 23 décembre 2013 - 07:14
#23
Posté 23 décembre 2013 - 07:16
Asking questions about the character's background, about romance, that sort of thing - that can wait until the characters are at camp.
This way, all conversations can be context-sensitive and thus of higher cinematic quality.
Modifié par David7204, 23 décembre 2013 - 07:17 .
#24
Posté 23 décembre 2013 - 07:17
David7204 wrote...
Asking questions about the character's background, about romance, that sort of thing - that can wait until the characters are at camp.
Got ya. I certainly don't mind this proposal.
#25
Posté 23 décembre 2013 - 07:21
Zoikster wrote...
andy69156915 wrote...
I actually agree with David here. Conversations definitely felt more alive in DA2 and ME2 and ME3 than in prior games where conversations were much more static.
Def disagree with this.
So you prefer objectively worse cinematology and camera work and directing just so you can have a conversation in the middle of a battle if you want*.
*And yes that happens. I once had Allistair make me choose between him and Zevran when we were surrounded by darkspawn because I accidently clicked him at a bad time... Who then got mad when I said it wasn't the time for this conversation, because in a middle of a fight is obviously the best time to bring THAT up.
Modifié par andy69156915, 23 décembre 2013 - 07:22 .





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