David Gaider wrote...
You will be able to speak with your companions at any time. If they don't have a full, cinematic conversation queued up, then you have access to the same kind of "standard" questions that you could ask companions in DAO (which change over time, depending on context).
You will not be able to talk to them anywhere, however. Those conversations are only available in a "safe zone", such as the equivalent of the party camp. Conversations while out on a mission are restricted to banter and mission-specific dialogue (such as Alistair's conversation that pops up before you enter Redcliffe the first time).
There are also no quests provided to alert you that a companion has a major conversation waiting. While those were intended as a convenience feature, some people evidently interpreted that as them being told to go and talk to the companion--and thus they felt they could only talk to a companion when the companion wanted. Which is perception only, sure, but what else is agency but perception? So the conversations are there for the player to discover, if they wish, short of the companion seeking them out on their own.
Someone isn't playing DAI today.

The conversations in DAO had some bugs if I recall and didn't always properly trigger.
Of course the DAO pc players could mod those conversations to bypass the bugs, a luxury that reportedly won't be available to them in DAI.
Supposedly we'll have the return of kissing your Li.Players complained about missing that in DA2.Trigger that should be interesting.
The slap that was taken out of DAO, where Morrigan slaps the warden. I guess the thinking was that was too violent. Something like that, when a companion turns against the Inquisitor would be interesting, since of course it was taken out of DAO.:innocent: