vaire wrote...
What Mr. Gaider said makes me look forward even more to this new game, but there was another aspect of interaction with our companions that wasn't touched in this thread (from what I have seen).
Namely: party reactions to our behavior; I do not mean the quest choiches (which usually do elicit reactions in our party), but minor things that would flesh out more the personalities and add realism to the experience.
For example: I know that there could be some love interests (like Isabela) that wouldn't be bothered by a lover who brings them along when he/she goes to the brothel (still it would be nice to hear what they would have to say about it), yet having Anders, Merril or Fenris being totally unreactive as you pay for a pronstitute in front of them maybe not even 24 hours after you declared your "undying love" is actually pretty odd. XD
I understand this is a minor thing, still it would be fun to see such reactions.
This is actually exactlly what I'd like more of and what would make the companions feel more realistic or autonomous. To have comapnion reactions triggered by what the protag does.
Like Alistair getting mad after the fact with Connor.....hard to take his anger seriously.....he should have brought it up at that time, not three quests later when I finally go back to camp. (this is one I think was done wrongly)
Alistair bringing up his background the first time you go to redcliff....done well.
Alistair's comments if you kill the soldier in the woods, or the guy in the cage.
Zevran voicing his disagreement if you decide to kill the elves when you confront the Lady of the Forest, or use the slaves to gain power with the tevinter slavers in the alienage.
Wynne would confront you about annulling the circle, and destroying the ashes.
Leliana would confront you about the ashes (although if she wasn't there you could lie to her, shouldn't have been an option if you 'killed' Wynne)
Sten confronting you when he gets irritated at Haven that we're not headed toward the Archdemon.
Fenris getting upset that you're taking too long to help him with Denarius or Hadriana and confronting you about it.
Having Anders confront you and possibly leave after the fade sequence if you took him with.
Little things like the companion character just looking at Hawke and smiling or forwning when they make a decision that the companion does/does not agree with.
Things like that make the companions really have personalities, and seem like their own 'person' compared to the protag.
More of that...I hate when I think "Oh! I shouldn't take so and so with, they aren't going to like what I do here." But then, I do something they shouldn't be totally okay with, and they just stand there. Not saying anything. Not even flinching.
Bleachrude wrote...
Ironically David...I hope you realize people are going to complain about this change as well (you can't win...)
There were people that actually L:IKED the fact that the game informed you when major new dialogue was present versus having yo constantly check each and every time (which was annoying in ME1 and ME2). Unless you go the ME3 route where after EVERY mission, the companions have at least one to two lines of new banter.
That said..people complained about this in ME3 when I thought this was BRILLIANT. It actually encouraged me to go check out every companion after every mission since there was always something new to hear AND see (please, please let their be more inter-party companion interaction a la ME3)
^ I also agree with that 100%. It was sometimes like a game of hide and seek tryingto find the companions to talk to them. I liked the poker game, or when they were interacting with others, and not just Shep after a mission when you went to talk to them.
Modifié par Jaulen, 24 décembre 2013 - 09:43 .