Bioware already did a reboot, it was called ME2, doing naother reboot is juts overkill.iakus wrote...
BaladasDemnevanni wrote...
Yet your solution doesn't fix that. We can play around with terminology. We can say "Oh Bioware canonized this'. Or "Bioware says Mass Effect 4 takes place in an alternate universe".
But efforts at word play aside, your solution falls into the exact same trap. How is Bioware telling us "We're going to explore the Synthesis ending as an alternate universe" any different than Bioware saying "We're going to pretend the Reapers never existed as an alternate universe"?
"There is no canon" does not become a latch point for your arguments, unless you're proposing that ME4 is not made period?
Oh, believe me, a reboot would suite my needs just as well.
But in this particular example it's simple: Synthesis is an achievable ending. For some it won't be an alternate universe. Reapers never existing is not. By creating a Synthesis universe (at least, without including details impossible to achieve in a Green ending) You are saying this is the "right" choice for the audience to make. Same with Destroy. Same with Control. Even with Refuse. Exploring one means telling everyone else their ending isn't valid.
It's making Udina the Councilor no matter what, but on a far grander scale.
There is no way to totally circumvent the canon issue. But by making a sequel a result of an ending that never happened, nobody's canon gets favored. Everyone is free to create their own canon for Shepard's trilogy, and it's still valid for them. Going forward is a completely new stroy where everyone gets to start fresh.
Excitement For ME4
#201
Posté 27 décembre 2013 - 10:52
#202
Posté 27 décembre 2013 - 11:05
#203
Posté 27 décembre 2013 - 11:07
BaladasDemnevanni wrote...
You mean as opposed to telling everyone at the same time "your ending is not valid"?
That Bioware chooses a scenario that's impossible to achieve doesn't make it any less of a canon scenario. Since you're relying on Bioware's own statement in this matter, that's the relevant factor. If canon is going to be defined as "whatever universe Bioware establishes for ME4", then there only option is no ME4, based on your logic.
An alternate universe might lead to less fan rage, but that's a completely different argument from your use of Bioware's stance on canon.
By choosing an impossible scenerio, Bioware would close the book completely on the original trilogy. It would be a standalone story who's choices only extend to those three games. Your canon is your canon for Shepard's story. This next game will be its own story, completely separate from Shepard's
By picking a canon scenerio from that, Bioware is extending the story, but only for those who chose that scenerio. Synthesis goes on, but Destroy doesn't. Or Destroy goes on but the others don't. And so on.
Like I said, the canon issue can't be entirely circumvented, even with the impossible scenerio background. But I think that barring a complete reboot, it's the best way to go. Because as you said, it would p*ss off the fewest number of people.
#204
Posté 27 décembre 2013 - 11:08
Mr.House wrote...
Bioware already did a reboot, it was called ME2, doing naother reboot is juts overkill.
Touche'
#205
Posté 28 décembre 2013 - 12:37
This option actually encouraged me to do different play throughs.
Each time Commander Shepard would sound different, as would all of the NPC's.
I was wondering if this is going to be a feature in future Mass Effect games.
#206
Posté 28 décembre 2013 - 12:58
Lunch Box1912 wrote...
I share your pain. All I have for this game is hope, but even that is fading with time.
So it is, friend. They can win me back, but I'll never trust them fully again. A price had to be paid. I just wish the fans hadn't been the ones to pay it.
Wishing buys you precisely nothing.
#207
Posté 28 décembre 2013 - 01:03
spirosz wrote...
Bahaha, good way to put it Jake.
Thank you, Spiroz. (Spearoz? Speyeoz? Spayoz? Spayoz Von Jaquemanceros?)
Jackthough.
Oh, yeah...
Jack and that thing she has.
Yup. *sighs*
#208
Posté 28 décembre 2013 - 01:04
Mr.House wrote...
Bioware already did a reboot, it was called ME2, doing naother reboot is juts overkill.
I thought ME3 was the reboot of ME2 when they realized that nothing happened to advance the overall plot in that game?
#209
Posté 28 décembre 2013 - 01:09
iakus wrote...
It's making Udina the Councilor no matter what, but on a far grander scale.
But Udina was a possible choice. Surely it's the equivalent of making some third party the Councilor.
As for merits rather than metaphor, since we're down to "fan rage" as a rationale, I think that worrying about that isn't a road Bio should start down.
Modifié par AlanC9, 28 décembre 2013 - 01:11 .
#210
Posté 28 décembre 2013 - 01:11
ImaginaryMatter wrote...
Mr.House wrote...
Bioware already did a reboot, it was called ME2, doing naother reboot is juts overkill.
I thought ME3 was the reboot of ME2 when they realized that nothing happened to advance the overall plot in that game?
You're both right
#211
Posté 28 décembre 2013 - 01:13
AlanC9 wrote...
iakus wrote...
It's making Udina the Councilor no matter what, but on a far grander scale.
But Udina was a possible choice. Surely it's the equivalent of making some third party the Councilor.
As for merits rather than metaphor, since we're down to "fan rage" as a rationale, I think that worrying about that isn't a road Bio should start down.
Making Udina the Councilor is the small-scale equivalent of canonizing an ending.
Making a third party the Councilor is more akin to what I'm proposing.
And whatever they end up doing, Bioware is going to have to step very carefully when it comes to the next game.
#212
Posté 28 décembre 2013 - 01:13
One thing I will say though, is that I really hope this is a stand-alone game. Learn to walk before you can run.
#213
Posté 28 décembre 2013 - 01:21
iakus wrote...
Making Udina the Councilor is the small-scale equivalent of canonizing an ending.
Nope, because game reffered to both situations and recognise both Anderson/Udina Councilor.
Canonizing Udina would mean deny or completely ignore option Anderson being Councilor.
This wasn't that case.
#214
Posté 28 décembre 2013 - 01:27
CronoDragoon wrote...
One thing I will say though, is that I really hope this is a stand-alone game. Learn to walk before you can run.
You don't think they should QWOP their way through?
#215
Posté 28 décembre 2013 - 01:28
JamesFaith wrote...
iakus wrote...
Making Udina the Councilor is the small-scale equivalent of canonizing an ending.
Nope, because game reffered to both situations and recognise both Anderson/Udina Councilor.
Canonizing Udina would mean deny or completely ignore option Anderson being Councilor.
This wasn't that case.
Might as well have been. Aside from a single line in teh codex, it took me three playthroughs to find any in-game reference that Anderson was once a Councilor.
But please stop trying to deflect the issue
#216
Posté 28 décembre 2013 - 01:31
iakus wrote...
JamesFaith wrote...
Nope, because game reffered to both situations and recognise both Anderson/Udina Councilor.
Canonizing Udina would mean deny or completely ignore option Anderson being Councilor.
This wasn't that case.
Might as well have been. Aside from a single line in teh codex, it took me three playthroughs to find any in-game reference that Anderson was once a Councilor.
But please stop trying to deflect the issue
How is correcting your bad example deflecting issue?
#217
Posté 28 décembre 2013 - 01:33
#218
Posté 28 décembre 2013 - 01:40
JamesFaith wrote...
How is correcting your bad example deflecting issue?
You're arguing the example, not the issue





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