Modifié par Battlebloodmage, 25 décembre 2013 - 07:10 .
Why are so many people assuming thier kossith uses qunlat?
#176
Posté 25 décembre 2013 - 07:05
#177
Posté 25 décembre 2013 - 07:07
#178
Posté 25 décembre 2013 - 07:08
It's going to be pretty interesting to find out how my saarebas ended up as the Inqusitor anyway.
Modifié par Rebel Wolf, 25 décembre 2013 - 07:11 .
#179
Posté 25 décembre 2013 - 07:09
#180
Guest_The Mad Hanar_*
Posté 25 décembre 2013 - 07:09
Guest_The Mad Hanar_*
Or who's to say that there wouldn't be people who wouldn't use a qunlat name just because?
Also, aren't qunari names determined by their profession? How is a qunlat name even a thing?
#181
Posté 25 décembre 2013 - 07:12
#182
Posté 25 décembre 2013 - 07:14
I just like to hear the reasons behind names
#183
Posté 25 décembre 2013 - 07:16
Rebel Wolf wrote...
Well,it's a name taken from that language I guess.
I just like to hear the reasons behind names
His parents were heavily inebriated the night he was born, which is ironic since he was also conceived under similar circumstances.
#184
Posté 25 décembre 2013 - 07:19
Lol,Then he became a beserker after his parents named him chamberpot.MevenSelas wrote...
Rebel Wolf wrote...
Well,it's a name taken from that language I guess.
I just like to hear the reasons behind names
His parents were heavily inebriated the night he was born, which is ironic since he was also conceived under similar circumstances.
Modifié par Rebel Wolf, 25 décembre 2013 - 07:21 .
#185
Posté 25 décembre 2013 - 07:46
#186
Posté 25 décembre 2013 - 07:55
Nefla wrote...
If a Chinese couple moves to France and has children, it's likely they would name their child something Chinese and not something French. It's familiar and sounds normal to their ears. This isn't always the case but it's common enough not to even be questioned.
Actually most child would have a chinese name as birth name, that only used within family or among Chinese communities, and a localized name for non-chinese people to call upon.
#187
Posté 25 décembre 2013 - 08:16
But the part I am curious about is it his parents who left the qun or his 9x great grandparents?Nefla wrote...
If a Chinese couple moves to France and has children, it's likely they would name their child something Chinese and not something French. It's familiar and sounds normal to their ears. This isn't always the case but it's common enough not to even be questioned.
I guess if it's not specfied we could head cannon the whole thing.
Modifié par Rebel Wolf, 25 décembre 2013 - 08:18 .
#188
Posté 25 décembre 2013 - 08:27
Rebel Wolf wrote...
But the part I am curious about is it his parents who left the qun or his 9x great grandparents?Nefla wrote...
If a Chinese couple moves to France and has children, it's likely they would name their child something Chinese and not something French. It's familiar and sounds normal to their ears. This isn't always the case but it's common enough not to even be questioned.
I guess if it's not specfied we could head cannon the whole thing.
I doubt they will specify, since there are no origins or backstories for the player, so anything you want to do can fit. You could give your Qunari an elvish name and headcannon that they were taken in by the Dalish or something, I doubt there will be anything to contradict it.
#189
Posté 25 décembre 2013 - 10:30
No backstory or origin?Nefla wrote...
Rebel Wolf wrote...
But the part I am curious about is it his parents who left the qun or his 9x great grandparents?Nefla wrote...
If a Chinese couple moves to France and has children, it's likely they would name their child something Chinese and not something French. It's familiar and sounds normal to their ears. This isn't always the case but it's common enough not to even be questioned.
I guess if it's not specfied we could head cannon the whole thing.
I doubt they will specify, since there are no origins or backstories for the player, so anything you want to do can fit. You could give your Qunari an elvish name and headcannon that they were taken in by the Dalish or something, I doubt there will be anything to contradict it.
Did they say that offically?
#190
Posté 25 décembre 2013 - 10:51
unless he/she was looking to there past and started to pratice the spoken Quinlat to communicate with others of the same racehhh89 wrote...
I'd say that the Vashoth/Tal-Vashoth speak Qunlat, so it's logical for their children to learn the language .
If the qunari (member of the race) was, for example, adopted by humans, then no, he wouldn't know Qunlat.
#191
Posté 25 décembre 2013 - 02:12
Rebel Wolf wrote...
No backstory or origin?Nefla wrote...
Rebel Wolf wrote...
But the part I am curious about is it his parents who left the qun or his 9x great grandparents?Nefla wrote...
If a Chinese couple moves to France and has children, it's likely they would name their child something Chinese and not something French. It's familiar and sounds normal to their ears. This isn't always the case but it's common enough not to even be questioned.
I guess if it's not specfied we could head cannon the whole thing.
I doubt they will specify, since there are no origins or backstories for the player, so anything you want to do can fit. You could give your Qunari an elvish name and headcannon that they were taken in by the Dalish or something, I doubt there will be anything to contradict it.
Did they say that offically?
Yes they did confirm that there are no different unquie origins for races ( nor will there be again since they said it will remain an origins only thing) and that everyone will start the game the same way for every character no matter what race you pick, however the no back stories is completely false since they confirmed backgrounds, that they will affect why our characters are at the opening sequence, that they are explorable in game and have additional content.
Making your mark podcast 22-26 minutes is one of the places where they confirm no different unquie origins and that they probably won't do them again.
They are pre set background surnames tied to your race+class combination that have their own back stories and history like the dwarven warrior one which is Cadash, or the Elven mage one which is confirmed to be Dalish and Lavellan, or the human warrior one which is Trevelyan, the Qunari rogue one which is Adaar.
There's probably only 7 of them one set of each race+warrior/rogue combo and 3 separate ones for the mages.
Modifié par Spectre slayer, 25 décembre 2013 - 08:06 .
#192
Posté 25 décembre 2013 - 07:21
#193
Posté 25 décembre 2013 - 08:05
Modifié par Nefla, 25 décembre 2013 - 08:05 .
#194
Posté 25 décembre 2013 - 08:38
It wasn't until around pax that we received more information on what type of backgrounds we will get and how the system will work, the ones they showed off during the demo and mentioned in the nerd appropriate podcasts are the ones I listed above, and a few podcasts that some like Cadash had their own history while other's we create during the game.
They mention that when you create your characters it's just a blurb on the screen like mass effects, just with way more content and depth in game and explorable though they won't have a big impact, also like I mentioned above our backgrounds will give us different reasons for being at wherever the veil tear opening sequence happens.
Other Qunari who follow the Qun will react to you being born outside of the Qun or you or your parents breaking it abandoning it whichever one they are doing but they were a bit vague on the extent of the reactions by them given our role.
Modifié par Spectre slayer, 25 décembre 2013 - 08:54 .
#195
Posté 25 décembre 2013 - 08:53
#196
Posté 26 décembre 2013 - 08:30
Qunari family units outside the Qun might need surnames for purposes of identification, at least for dealing with other races, most of which tend to rely on surnames. Since Qunari culture doesn't have surnames, they'd have to make them up. The Qunari in question might carry a surname like "Smith" or "Tanner" as a throwback to the Qunari practice of being named for one's role in society.
Beyond that, the surname might start out in qunlat, but interaction with people who might not be able to speak or spell a qunlat name properly might just "adjust" it verbally to make it easier to pronounce. For example, the Chinese surname, "Qin" is anglicized into "Chin" to make it less of a chore for non-Chinese speakers to use.
#197
Posté 26 décembre 2013 - 08:34
I don't understand?Spectre slayer wrote...
Rebel Wolf wrote...
No backstory or origin?Nefla wrote...
Rebel Wolf wrote...
But the part I am curious about is it his parents who left the qun or his 9x great grandparents?Nefla wrote...
If a Chinese couple moves to France and has children, it's likely they would name their child something Chinese and not something French. It's familiar and sounds normal to their ears. This isn't always the case but it's common enough not to even be questioned.
I guess if it's not specfied we could head cannon the whole thing.
I doubt they will specify, since there are no origins or backstories for the player, so anything you want to do can fit. You could give your Qunari an elvish name and headcannon that they were taken in by the Dalish or something, I doubt there will be anything to contradict it.
Did they say that offically?
Yes they did confirm that there are no different unquie origins for races ( nor will there be again since they said it will remain an origins only thing) and that everyone will start the game the same way for every character no matter what race you pick, however the no back stories is completely false since they confirmed backgrounds, that they will affect why our characters are at the opening sequence, that they are explorable in game and have additional content.
Making your mark podcast 22-26 minutes is one of the places where they confirm no different unquie origins and that they probably won't do them again.
They are pre set background surnames tied to your race+class combination that have their own back stories and history like the dwarven warrior one which is Cadash, or the Elven mage one which is confirmed to be Dalish and Lavellan, or the human warrior one which is Trevelyan, the Qunari rogue one which is Adaar.
There's probably only 7 of them one set of each race+warrior/rogue combo and 3 separate ones for the mages.
Hawke had a background..
Why wouldn't the inqusitor?
#198
Posté 26 décembre 2013 - 03:12
Rebel Wolf wrote...
I don't understand?Spectre slayer wrote...
Rebel Wolf wrote...
No backstory or origin?Nefla wrote...
Rebel Wolf wrote...
But the part I am curious about is it his parents who left the qun or his 9x great grandparents?Nefla wrote...
If a Chinese couple moves to France and has children, it's likely they would name their child something Chinese and not something French. It's familiar and sounds normal to their ears. This isn't always the case but it's common enough not to even be questioned.
I guess if it's not specfied we could head cannon the whole thing.
I doubt they will specify, since there are no origins or backstories for the player, so anything you want to do can fit. You could give your Qunari an elvish name and headcannon that they were taken in by the Dalish or something, I doubt there will be anything to contradict it.
Did they say that offically?
Yes they did confirm that there are no different unquie origins for races ( nor will there be again since they said it will remain an origins only thing) and that everyone will start the game the same way for every character no matter what race you pick, however the no back stories is completely false since they confirmed backgrounds, that they will affect why our characters are at the opening sequence, that they are explorable in game and have additional content.
Making your mark podcast 22-26 minutes is one of the places where they confirm no different unquie origins and that they probably won't do them again.
They are pre set background surnames tied to your race+class combination that have their own back stories and history like the dwarven warrior one which is Cadash, or the Elven mage one which is confirmed to be Dalish and Lavellan, or the human warrior one which is Trevelyan, the Qunari rogue one which is Adaar.
There's probably only 7 of them one set of each race+warrior/rogue combo and 3 separate ones for the mages.
Hawke had a background..
Why wouldn't the inqusitor?
The inquisitor has a background, most people will not react to it or will it have a big impact since the racial+class+specialization reactivity system, our choices in game and us being the Inquisitor is what they're mainly be reacting to.
The different unquie orgins in DAO that we had a limited ability to choose are out, meaning once we pick our race and class we get assigned a surname with a background and history attached to it that is just a blurb of information on the character creation screen that we can fully explore in game.
Once our characters are created, our world states set the game will open with the veil being torn by the antagonist and our reasons for being there will be different based on our backgrounds and change, meaning each character has their own reasons to be at the place the veil tears. Though it's apparently not playable. While Hawkes was basically the same every time and had the same playable prologue everytime that varied only on who survived due to your classs, DAI will start the same way every time and probably not be playable until after the opening sequence is over but the reason we're there is different.
Anyway we just can't choose things, we can't choose whether or not we are Dalish or city elf, can't choose to be darwven noble or commoner, but if you want to be a Dalish than pick elven mage since they confirmed that and we might get some more leeway with the mage backgrounds then have some things to choose.
So far
Dwarven (warrior) = Cadash
Qunari (rogue) = Adaar
Human (warrior) = Trevaylan
Elven mage = Dalish = Lavellan
Elven warrior+ rogue =
Qunari mage =
Human mage =
Modifié par Spectre slayer, 26 décembre 2013 - 03:15 .





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