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RE: Project Q v1.7 RELEASED!!!!


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#26
Pstemarie

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@Tiberius - I haven't quit or moved on - I'm still cranking out stuff, but realistically I just don't have the time or energy left to manage a project the scope of Q. I think its awesome that you want to get involved and the Q Team (myself) is glad to see someone step forth.

@Master Jax - Now there is a fresh idea that merits some exploration. After all, Project Q was created for the Community, so why not turn the reins over to the Community? Maybe Project Q could BECOME the CCC Challenge - or at least the platform that work is built upon. What do you think Rolo and Amethyst Dragon?

The more I think about Jax's idea, the more I like it. Let the Community submit content, find bugs, and fix them. Let the Community manage Project Q and lead it in whatever direction THEY wish to take it. 

The last words said to me by Project Q's last departing original member were "I guess the Q is your's now." Well, guess what, Project Q is the Community's - we just need to pick it up and run with it...

Modifié par Pstemarie, 26 décembre 2013 - 11:41 .


#27
Tarot Redhand

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As the Q is all about quality and the ccc is about encouraging people to take part I can see a conflict of interest. I know that I won't be contributing as I don't see what I do as being in the same universe (nevermind same planet) quality wise, as what you guys did for Q. I wish you well though.

TR

#28
cervantes35

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I am still around as well but find my time limited as well but I have a little time over the next week before school starts back up I want see if I can get a few things out iI was working prior.

#29
henesua

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I like the idea of Project Q being used by more of the community, but am unconfortable with the lack of quality control that would come from a lack of leadership.

Q is a great compilation to build off of because it is well organized, selective, and full of work primarily made for Q.

#30
Pstemarie

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Yeah, quality control would be an issue. You could put a review board in place, but how do you determine who sits on that panel?

Essentailly, the crux of the issue is that Q fans want Q to remain as it is. However, there is no one who has yet come forth with the inclination or time to be leader. People have offered to help, which is great, but in order for Q to thrive it needs a dedicated team of modelers with the time to contribute on a regular basis.

As for Q quality - in reality, its not so much the geometry that sets the standard for Q but the texturing and the use of a fairly uniform and limited color palette. We're all artists here and I think we all have pretty high standards. I'm confident that Q wouldn't become bloated with sub-Q quality content. Instead, I think such an endeavor might just reveal how talented a community we have.

Modifié par Pstemarie, 26 décembre 2013 - 04:30 .


#31
Rolo Kipp

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<pulling out his...>

My take is... Complicated.
I'd be quite thrilled to host Q on the Vault. Even more thrilled to contribute to it. But I don't, *can't* really, step up to lead it. Too many other pies warming my greedy little fingers.
I also don't think I'd be good for any review board, as I tend to see the potential of assets more than the current value.

That said leaving it all to Cervantes & Pstmarie is a recipe for burnout.

I also think that opening content to submission is *not* a recipe for disaster. This community responds quite well to polls and a "candidate" level submission process could be worked out to allow contribution the community approves to enter Q.
edit: In fact, getting into Q could be the CC equivalent of Hall of Fame status :-)

Whatever we decide to do, I hope fervently Q expansion continues and I'll put the Vault and myself solidly behind preserving and supporting Project Q.

<...astrolabe>

Modifié par Rolo Kipp, 26 décembre 2013 - 06:27 .


#32
The Amethyst Dragon

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Pstemarie wrote...

Maybe Project Q could BECOME the CCC Challenge - or at least the platform that work is built upon. What do you think Rolo and Amethyst Dragon?

I would lean heavily towards keeping Project Q and the CCC as separate projects.

I love the stuff that the various members of the Project Q team (and other contributors) have come up with over the years.  It's some amazing work, especially on the model making, texturing, and animation.

I also love the CCC, but for different reasons.  One of the most important is that it's open to everyone from the "I just got NWN off gog.com yesterday, I want to try something" novice to the "I've got years of formal training AND experience with 3D model making/texturing" professional content maker.  New and often mismatched (in style, if not in textures/naming/etc.) content gets produced all the time.

I wouldn't want a complete novice to look at Q and be discouraged from even trying to make something new for the CCC.

I know I have given formal permission for Q (and CEP) to use any of my CCC contributions, but I wouldn't want to take the CCC works of everyone and "pass judgement" on what's high enough quality for Q and what isn't.



On a non-CCC note...thanks for putting this out for the community Pstemarie!  I for one will be starting to build some areas suitable for those fire giants right away. :)  Then I'll dig into the rest of the new stuff for inspiration.

#33
Rolo Kipp

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<speaking up...>

Oh, yeah. I meant to say something similar, but got distracted.

I, also, think the CCC and Q should be quite separate. They do serve purposes towards opposite ends of the CC spectrum.

So, what the big guy said :-)

<...and piping down>

#34
Pstemarie

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Glad you chimed in AD! You make a lot of points I hadn't really considered. I certainly do agree that the CCC has to be open to everyone. The last thing I'd want is for people to feel restricted by the constraints of one vision of what NWN should like.

This being said it's now apparent that the CCC and Q should remain separate projects, BUT there certainly is no reason why EVERYONE can't submit material to Q for possible inclusion.

#35
Draygoth28

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As far as the mounts go, they use the standard horse animations when mounted. You can make an invisible creature and select a model from the tail selection. This will allow the creature to have basic animations ( walk, attack...). As far as causing lag, I'll have to double check, I thought I had compiled them, but may have missed a few. I hate the thought of no more Project Q and will help wherever I can to support it.

#36
Frith5

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I am unsure of what is being asked (or if anything is being asked) regarding ProjectQ. I understand that running it as a 'project', with continual content being either created, updated, fixed, and then integrated, that this is a time-consuming task requiring more people than a single person or even a few people. But, I suppose I'm confused as to why anyone who wanted wouldn't take 'the best' in their own mind, and 'add it' to Q by means of a separate hak with the needed data files. It seems to me what is needed most is an easy way of tracking the data used for such content: ie 2da file date, etc. A database of the available lines hosted at the Vault by Rolo, with a system whereby people as for and get a range of lines would work for this. The system could also let people know what others have integrated in those lines, and if they need to do anything other than grab that content, and copy/paste the provided data (hosted at the Vault) to update their version of Q. In other words, Jack wants to put in some placeables by JillTheMighty. He goes to the Vault and checks: nobody has included those placeables (say there are 10 of them) yet. He requests the next available lines, and receives them. Those lines are no longer available to give out. He integrates Jill's placeables, creating the needed 2da data, then returns to the Vault and posts that data and a bit of info on the stuff added. However, if he doesn't decide to use them, or if he doesn't return and post the info in a set period of time (with many allowances), those lines are instead 'taken back' as unused, and returned to the available list.
Just a thought...

-JFK

#37
Pstemarie

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Frith5, we're just tossing ideas around at this point.

#38
Frith5

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:) Gotcha

#39
Master Jax

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Sorry to post this here, but I can't send private messages! can the Draygoth mounts be used as regular animals? For example, the lion as a c_lion? Or is there some visual/performance issue with such?

#40
Mecheon

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Visual more than anything. They all use the Horse supermodel. So while a camel, say, won't be much of an issue, the lion or other cats will all use horse-like animations

#41
Master Jax

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Thanks, man! Some looked so amazingly detailed! I wanted them as regular creatures!

#42
Pstemarie

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Master Jax wrote...

Thanks, man! Some looked so amazingly detailed! I wanted them as regular creatures!


Me too - that's why I'm working on converting some of them over for use as non-mounts.

Modifié par Pstemarie, 29 décembre 2013 - 10:26 .


#43
Master Jax

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Oh! That's awesome! Guess I wasn't the only one salivating over those models!

#44
Shadooow

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EDIT: found the answers myself.

Also, whats the state of ACP today? Does it fully support cloaks now?

Modifié par ShaDoOoW, 02 janvier 2014 - 11:42 .


#45
henesua

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Pstemarie wrote...

Master Jax wrote...

Thanks, man! Some looked so amazingly detailed! I wanted them as regular creatures!


Me too - that's why I'm working on converting some of them over for use as non-mounts.


!!!!!!

I missed this. I would love to get my hands on those non-mount models.

#46
Master Jax

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Paul, I was wondering... Were the coat robes ever fixed to be compatible with Alternate Combat Animations? You know, the ones from patch 1.69? How about Q's new robes like 046, the one with cloth over a breastplate, or the commoner robes created by six for the CCC?

#47
Athain

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Is there any documentation on what is new in 1.7? I've checked just about everywhere and there's no list.

#48
_six

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Late to spot this, but I thought I'd pop in to say it's awesome that this has happened. Super glad there's still interest in Q developing further too.

#49
YeoldeFog

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DG's mounts doesn't seem to be mountable. It just says "this is not a mount". Or am I doing something wrong? -.-

I have tried it with the Project Q, horses module and I have the hotfix.

#50
Draygoth28

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I'm in the process of making erf files for these mounts.