"That place was an abomination..."
#1
Posté 25 décembre 2013 - 04:11
My question is, how do I get the alternate line where Shepard says that TIM couldn't be trusted with it? Is it determined by the paragon/renegade system, or is there something else that triggers it?
#2
Posté 25 décembre 2013 - 04:17
I'd have preferred an option of destroying the base out of sheer practical utilitarianism, and being able to defend as such.
#3
Posté 25 décembre 2013 - 04:25
#4
Posté 25 décembre 2013 - 04:31
#5
Posté 25 décembre 2013 - 04:34
I'm sorry. I gave misinformation. I just watched the video and if you save the collector base that is where you get the line.KaiserShep wrote...
I used the investigate option on the dialogue wheel, and this line is automatic. I don't get an option again until the charm or intimidate options are available.
Detroying the base gives the abomination line
#6
Posté 25 décembre 2013 - 04:36
#7
Posté 25 décembre 2013 - 04:39
here's the dialogue
#8
Posté 25 décembre 2013 - 04:48
Modifié par KaiserShep, 25 décembre 2013 - 04:49 .
#9
Posté 25 décembre 2013 - 07:54
If you destroy it and defend your choice w/ Renegade, Shepard cites distrust towards TIM as the reason.
So in this case, either (A) your game glitched; or (
#10
Posté 25 décembre 2013 - 08:04
#11
Posté 25 décembre 2013 - 08:20
#12
Posté 25 décembre 2013 - 04:55
And what really drives me nuts is that Legion and Mordin offer the most compelling arguments for keeping the base, and then they complain about it afterward.
Modifié par CosmicGnosis, 25 décembre 2013 - 04:57 .
#13
Posté 25 décembre 2013 - 05:15
#14
Posté 25 décembre 2013 - 05:24
CosmicGnosis wrote...
It's this abomination nonsense that pushes me towards keeping the base. I don't know why BioWare thought that people's reason for destroying the base was because of some ridiculous sense of "this place is tainted".
Yeah, I think on my current run I am just going to hand the base over to TIM and be done with it. So what if the crew doesn't like it. (Actually, my biggest reason for destroying it is usually because I have an unhealthy desire for the approval of fictional characters.
#15
Posté 25 décembre 2013 - 06:01
My rationale for blowing up the base is the enjoyment of watching big explosions.
#16
Posté 25 décembre 2013 - 06:18
sH0tgUn jUliA wrote...
My rationale for blowing up the base is the enjoyment of watching big explosions.
Red or green, not much diff really, though the red one is a tad more satisfying.
#17
Posté 25 décembre 2013 - 07:57
Thanks for reminding me of another line I hateKaiserShep wrote...
Yeah I wish that lacking trust in Cerberus was put at the front of Shepard's reasoning in ME2. You get some of that when Shep says "human dominance, or just Cerberus?" but I had to avoid anything regarding how it's tainted and especially that line about the "soul of our species". I'm very thankful I can skirt around them, but for pure paragons it sure does come out of nowhere.
#18
Posté 25 décembre 2013 - 08:06
#19
Posté 26 décembre 2013 - 02:21
Here are the arguments from the characters: www.youtube.com/watch
Modifié par CosmicGnosis, 26 décembre 2013 - 02:22 .
#20
Posté 26 décembre 2013 - 02:39
CosmicGnosis wrote...
Another confusing issue is that the game can't decide what keeping the base means. Are you keeping it to study it, or use it? And by use it, I mean actually build a freaking Reaper?
Here are the arguments from the characters: www.youtube.com/watch
Unfortunately this isn't SWKotoR, you can't switch sides mid-game. Which building a Reaper would pretty much be (though I'm sure they could space magic a way up to control it).
#21
Posté 26 décembre 2013 - 04:32
#22
Guest_StreetMagic_*
Posté 26 décembre 2013 - 04:36
Guest_StreetMagic_*
Modifié par StreetMagic, 26 décembre 2013 - 04:36 .
#23
Posté 26 décembre 2013 - 04:42
#24
Guest_StreetMagic_*
Posté 26 décembre 2013 - 04:45
Guest_StreetMagic_*
KaiserShep wrote...
Well really the choice should not have existed so that the plot could move forward while making it more significant regardless of high/low EMS.
I'll agree there. That would've been really cool. Both the Council and Collector Base get so much attention, but they amount to little more than fluff. I wonder if ME3's ending will fare the same. I think Wrex dying or not still stands as the most impactful choice we've made.
#25
Posté 26 décembre 2013 - 04:45
I trust Cerberus more than I trust anybody else with the base, but I don't think they can control it. I don't buy any of that 'abomination' crap.
Anybody who believes any of that stuff deserves to fail hard and miserably in my opinion.





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