What is appealing about a challenging game?
#1
Guest_The Mad Hanar_*
Posté 25 décembre 2013 - 08:52
Guest_The Mad Hanar_*
What is it about difficult games that is appealing to people?
#2
Posté 25 décembre 2013 - 08:55
I also noticed after playing at higher difficulties for a while I felt like I was cheating if I ever turned it down, or that I am playing with a handicap if the difficulty is turned down.
I agree that games are to be enjoyed, its just I enjoy getting my ass kicked sometimes.
Modifié par Isichar, 25 décembre 2013 - 08:56 .
#3
Posté 25 décembre 2013 - 08:57
#4
Guest_The Mad Hanar_*
Posté 25 décembre 2013 - 09:00
Guest_The Mad Hanar_*
Isichar wrote...
The satisfaction of completing it is a big one. Adding more play value is another.
I also noticed after playing at higher difficulties for a while I felt like I was cheating if I ever turned it down, or that I am playing with a handicap if the difficulty is turned down.
I agree that games are to be enjoyed, its just I enjoy getting my ass kicked sometimes.
Hmm, fair enough. I can see where you are coming from there. It doesn't feel like it's as rewarding to beat an easier difficulty on some games. I've noticed this more with sports games rather than shooters or rpgs, though.
#5
Posté 25 décembre 2013 - 09:02
I happen to be of a similar mindset. I don't necessarily like games to be too easy either, but difficult to the point of frustration never sits well with me. Exception to that is probably Hotline Miami where it didn't even leave me time to be frustrated and I ended up enjoying it.
But that's just, like, my opinion, man.
EDIT: And to add to that, I do like coming out of a situation in a game where I know there's a plausible scenario of how that encounter could have turned out that involved me dying. That's 'gratifying' to me. Not tearing my hair out as I get my arse kicked again, and again, and again.
Modifié par SergeantSnookie, 25 décembre 2013 - 09:08 .
#6
Posté 25 décembre 2013 - 09:06
The Mad Hanar wrote...
Hmm, fair enough. I can see where you are coming from there. It doesn't feel like it's as rewarding to beat an easier difficulty on some games. I've noticed this more with sports games rather than shooters or rpgs, though.
I grew up on games like Ghouls and Ghosts, battletoads and Ironsword which are pretty unforgiving games so I got accustomed to that playstyle at an early age.
I also loved hardcore in D2 and D3 but I think that takes a certain kind of special sick minded individual (or so I am told)
But yeah when I finish a game, I really want to feel like I beat it. Its one of the reasons I play games and not just watch movies and Tv shows or read, I like the challange and overcoming the challange.
Modifié par Isichar, 25 décembre 2013 - 09:23 .
#7
Posté 25 décembre 2013 - 09:10
EDIT
Sense of accomplishment is a big one too. "Hey i bumped into this boss and beat it in 1 try with not much difficulty" isn't as satisfying as "that boss just kicked my ass 5 times but I finally kicked his ass!"
Modifié par Axdinosaurx, 25 décembre 2013 - 09:14 .
#8
Posté 25 décembre 2013 - 10:10
In more general terms it comes down gameplay. I enjoyed beating the Mass Effect series, Vanquish, and the Arkham games (just to name a few) on the toughest setting. On the other hand I found Uncharted's combat to be repetitive and tedious and stuck it on 'very easy' so I could get through and enjoy the story without all the grind.
Modifié par BouncyFrag, 25 décembre 2013 - 10:11 .
#9
Posté 25 décembre 2013 - 10:33
The Mad Hanar wrote...
Every now and then, when games in general are being discussed, I'll notice that there will be a few people who complain that games have become far too easy, and that games should be more difficult. What I've never understood is why difficult games are so appealing. Most of the time when I hop into a harder difficulty, I die. I get frustrated. Most of the time it seems like the higher difficulties simply make my player incompetent and the A.I super awesome--a reversal of the normal video game role. I am of the belief that games are first and foremost about being fun and enjoyable. Dying a lot is not fun or enjoyable. Letting off some steam and killing a bunch of mooks, or experiencing a story without too many hiccups (cakewalks aren't fun either) is fun to me.
What is it about difficult games that is appealing to people?
It's simply about whatever type of gameplay experience you personally find fun and enjoyable. In my case, with single player games I enjoy combat encounters a bit more when you die many times and then finally make it through an area. Others may enjoy the type of experience where you rarely die. (Or like this game where it is impossible to die.)
If a game seems to be balanced just fine at the normal setting, that's perfect for me. However, I've found that the normal difficulty setting in many recent games was a bit too easy to the point where the combat encounters grew boring.
Sadly, instead of challenging AI, what is often substituted are annoying checkpoints with unskippable cutscenes and button mash quicktime events. My pet peeve is when the combat in a game is really easy, but then there is a long racing mission, truck driving mission or escort mission, etc., where you have to mash some QTE button sequence, almost like watching a sort of cutscene and then you fail the mission and start all the way back at the beginning over and over.
Sometimes it almost seems the runtime of the game would have been too short and this sort of checkpoint stuff was added arbitrarily to make the content seem longer.
There are games that buck this trend, however. For example the insanity difficulty setting on the Mass Effect series was nearly impossible for me, and in some areas had to drop down below the Hardcore setting, sometimes all the way to the lowest setting.
I have also enjoyed challenging combat encounters in some recent open world games like Fallout New Vegas and Skyrim, with mods that enhance the AI behavior and spawn rates. Typically with this sort of game I will die and reload a few dozen times in each dungeon.
Modifié par naughty99, 25 décembre 2013 - 11:35 .
#10
Posté 25 décembre 2013 - 11:04
#11
Posté 25 décembre 2013 - 11:55
1. it gives a rewarding feeling when overcoming a obstacle or a very hard fight.
2. it extends the life of a game and thus means longer playtime and makes it more fun to replay imo
3. I like to take my time and plan a tactic or preparing for an encounter and it makes me feel more involved in the game.
but it should be through fair difficulty and skill not bullsh!t or cheapshots like Enemy Unknown impossible ironman which can take 15-20 replays just because you miss several 95% hit shots or even 100% in row which is just bad design and plain stupid well luck based rather than skill.
also there's very few challenging games today Dark Souls isn't hard, The Witcher 2 insane/Dark isn't hard, Spec Ops The Line Fubar isn't hard and many more games and can also be exploited for quesitonable AI which is crucial for challenging games imo but i really like Dark Souls for being more challenging than most games today through fair difficulty.
#12
Posté 25 décembre 2013 - 11:56
#13
Posté 25 décembre 2013 - 12:21
#14
Posté 25 décembre 2013 - 12:35
#15
Guest_Darth Revan91_*
Posté 25 décembre 2013 - 01:02
Guest_Darth Revan91_*
#16
Posté 25 décembre 2013 - 05:35
Isichar wrote...
I grew up on games like Ghouls and Ghosts, battletoads and Ironsword which are pretty unforgiving games so I got accustomed to that playstyle at an early age.
I saw people finish that one, and I could get to the last stage (first cycle). Now Ghosts and Goblins, that was another story.
I think those of us who are older grew up with games where average difficulty would be considered insane (and not by the Mass Effect standards), and still like a bit of a challenge. I normally like to play so that both I and the enemy follow the same rules, which nowadays is usually the hardest difficulty when the design is well done. I just get bored if I can go through every challenge in autopilot. No effort no reward I guess.
What I don´t like is artificial difficulty, when enemies hit a lot harder and have lots of HP but otherwise are as stupid as before. DA2 - ejem, it was the only way to have FF, but it also felt the computer was cheating all the time. Enemies working by rules different from the party didn´t help either.
#17
Guest_The Mad Hanar_*
Posté 25 décembre 2013 - 05:42
Guest_The Mad Hanar_*
I mainly ask because I don't remember 90s games being too difficult.
#18
Posté 25 décembre 2013 - 05:54
#19
Guest_The Mad Hanar_*
Posté 25 décembre 2013 - 05:57
Guest_The Mad Hanar_*
#20
Posté 25 décembre 2013 - 06:09
#21
Guest_Miscellaneous Mind_*
Posté 25 décembre 2013 - 06:15
Guest_Miscellaneous Mind_*
IllusiveManJr wrote...
How old are you people?
What do you mean, "you people?"
#22
Posté 25 décembre 2013 - 06:19
You can't do trial and error there. The only way to win most of the time is to use some very unorthodox and shameless tactics.
#23
Posté 25 décembre 2013 - 06:23
#24
Posté 25 décembre 2013 - 06:24
IllusiveManJr wrote...
How old are you people?
2
Plus 26
#25
Posté 25 décembre 2013 - 06:25
SergeantSnookie wrote...
IllusiveManJr wrote...
How old are you people?
2
Plus 26
So eight and twenty.





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