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What is appealing about a challenging game?


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#26
SilentStep79

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Isichar wrote...



I agree that games are to be enjoyed, its just I enjoy getting my ass kicked sometimes.


hawtImage IPB

but seriously, playing only things in which there is a 100% success rate can be boring to many, including me.
hence the need for the "challenge". plus, you may just improve as an overall gamer as a side effect.
happened with me with ME3MP.

#27
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Miscellaneous Mind wrote...

IllusiveManJr wrote...

How old are you people?


What do you mean, "you people?"

What do YOU mean, "you people"?

#28
spirosz

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The Mad Hanar wrote...

22


word. 

same.

#29
Nerevar-as

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IllusiveManJr wrote...

How old are you people?


37.

Late 80s to middle 90s. More or less the 8 bit times, missed the 16 ones so don´t know about those. Arcades also realized why should they make games you could finish with 1 credit when most people would pay far more.<_<

Modifié par Nerevar-as, 25 décembre 2013 - 06:34 .


#30
AresKeith

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I thought this was a David thread at first

Am disappoint

#31
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look at dis old head up in the enternet postin on da forums

shudnt u be in a retirement home old head lol

#32
GreyLycanTrope

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People who enjoy challenges are secretly masochists.

#33
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AresKeith wrote...

I thought this was a David thread at first

Am disappoint

Oh yeah, I forgot he prefers games hold your hand.

#34
Nerevar-as

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Miscellaneous Mind wrote...

look at dis old head up in the enternet postin on da forums

shudnt u be in a retirement home old head lol


Whether this was adressed at me or not...

You´ll be here sooner than you realize.;)

#35
In Exile

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OperatingWookie wrote...

XCOM Ironman difficulty is where its at.

You can't do trial and error there. The only way to win most of the time is to use some very unorthodox and shameless tactics.


Not that I don't mind the creativity involved in XCOM Ironman, but that's not really difficulty. That's just an escalating cold war of totally stacked dice on the part of the game and insane exploits on the part of the player. 

#36
spirosz

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J. Reezy wrote...

AresKeith wrote...

I thought this was a David thread at first

Am disappoint

Oh yeah, I forgot he prefers games hold your hand.


Are you saying the almighty Spyro needs hand holding?  Reeces half, pls. 

#37
ruggly

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It makes me feel mighty! But it depends one me, if it's going to be trial and error like Dark Souls, then it may frustrate me to the point of not enjoying it.

Modifié par ruggly, 25 décembre 2013 - 06:40 .


#38
spirosz

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Hanar just mad cause he ain't got Dark Souls 2 yet, amirite.

#39
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spirosz wrote...

J. Reezy wrote...

AresKeith wrote...

I thought this was a David thread at first

Am disappoint

Oh yeah, I forgot he prefers games hold your hand.


Are you saying the almighty Spyro needs hand holding?  Reeces half, pls. 

Go back to your easy PlayStation game Spi Spi
Image IPB

#40
spirosz

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Image IPB

I dare you to press start.

#41
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The Mad Hanar wrote...
Most of the time it seems like the higher difficulties simply make my player incompetent and the A.I super awesome--a reversal of the normal video game role.

No my dude. Higher difficulties usually make the player incompetent and make the A.I. super cheap. That's not a genuinely enjoyable challenge after awhile. Maybe even immediately if you're familiar with it. The NBA 2K series had this problem for about 13 years. Handicapping the player and increasing the odds of success for the CPU is hella wack. Gears of War has this problem on its higher difficulties. The A.I. isn't harder in that enjoyable, "he outplayed me" kind of way. It's more in that frustrating, "he causes 3x as much damage to me and his accuracy has been artificially improved" kind of way. For awhile, and to this day for the most part, developers have never been able to nail down A.I. difficulties in a "play smarter, not harder" kind of way. Maybe with these "next-gen" systems in tow PC and console games will finally evolutionize higher game difficulties from its archaic function kind of way.

/KindofWay

#42
spirosz

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WHAT IS DIFFICULTY? THAT IS THE TRUE QUESTION.

http://cloud-2.steam...8066CB3AE314B1/

#43
Fishy

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I want to play a game and not watch a movie. I don't want the game to play by itself. A challenging game would be something like SOTN. Not because it super hard, but it's a GAME. You're discovering and learning by playing it.

Modifié par Suprez30, 25 décembre 2013 - 07:33 .


#44
spirosz

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On a serious note, I like games with a certain learning curve. Dark Souls, while praised for being a "difficult" game isn't really that bad, it's just not forgiving if you make a mistake, where most games are. I found Demon Souls to be more difficult in certain aspects, but I prefer the elements that Dark Souls brought. I also found that the original Baldur's Gate was pretty difficult, but that is because I didn't really understand the combat system. I had to look at a walkthrough to really grasp what was going on, especially with the magic system that was placed in the game, but after a few hours it became a pretty smooth transition.

There is also the issue of the age you're playing the game at, I bet playing a game with similar elements that you thought was difficult back when you were younger, compared to the age you are currently, it might seem "easier". I remember when I was playing Star Fox on the N64, I remember I could never get to the "actual boss", but my brother (who was 15 years older than me) always got there easily, was it because of the age difference?  Also, some people just are good at certain games compared to others, my friend is amazing at fighters as soon as he picks them up, where I'm terrible, lol.

I agree about the "adding more health and making the enemies aim better" doesn't = a more "difficult" game, but a more frustrating experience.

Modifié par spirosz, 25 décembre 2013 - 07:38 .


#45
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I think the right balance of difficulty is when you feel like you can easily win and easily lose.

Not roflstomping your way through the game or dying 10 times before heading to the next battle where you'll die then times.

I like to run for my carrot on the stick, not stick my hand into a box full of glass and needles for it.

#46
Isichar

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IllusiveManJr wrote...

How old are you people?


24


But yeah I pretty much agree with everything Spirosz said in his last post. I prefer games like Dark souls and Ghouls and Ghosts which are only punishing if your not playing correctly compared to games that just increase enemy damage and health with a higher difficulty.

Oblivion was one game I could not play at maxed out difficulty because of just how bored I got of the combat from how long it took to kill enemies.

It can add a certain immersion factor to some games if done well though. Higher difficulty for horror games typically makes the situation more tense, plus for a game like FO:NV in which scravenging is a big aspect it makes you feel more like part of the world when you have to think of things like food, water, sleep deprivation ect. ect.

Also having raided vanilla/BC World of Warcraft I have to say that theres a certain satisfaction that comes from getting facerolled continually for a month on a 40 man raid to finally be able to clear it, of course thats a very different kind of difficulty then what we talk about in SP games.

Modifié par Isichar, 25 décembre 2013 - 10:16 .


#47
Kaiser Arian XVII

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I was 22 when I joined BSN (Post ME2 release)...

The Mad Hanar wrote...

I think the right balance of difficulty is when you feel like you can easily win and easily lose.

Not roflstomping your way through the game or dying 10 times before heading to the next battle where you'll die then times.

I like to run for my carrot on the stick, not stick my hand into a box full of glass and needles for it.


This human understands. I like his attitude.

Modifié par Kaiser Arian, 25 décembre 2013 - 10:41 .


#48
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one of my biggest joys in gaming was beating the toughest boss in Castlevania Symphony of the Night.(The big guy with the electrical attack).
Doing so, took time and effort, learning his attack patterns and how to dodge.
It took thought studying the equippable items, etc and learning how they worked together to make a formidable combination.
Victory was an achievement from effort not luck and it was satisfying
the only bad side was that afterwards, the last two bosses of the game seemed too easy.

Ultimately, I feel that if anything is too easy it can become boring. Though, unlike some people in this thread, I will admit that I do like movies and sometimes go to the cinema to watch them.

#49
Maverick827

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The satisfaction of knowing (or even just thinking) that I was able to do something that other people were not. If a game is too easy, then it's obvious everyone was able to accomplish what I did, which is not satisfying.

But if I read posts about a game saying "I turned it up to Nightmare but got my ass kicked so I went back lol" then you can bet I'm turning it up to Nightmare. All video game successes are artificial and shallow, but knowing that you beat something that not everyone could at least offers the illusion that you didn't just waste 50 hours playing the game.

#50
spirosz

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Maverick827 wrote...

The satisfaction of knowing (or even just thinking) that I was able to do something that other people were not. If a game is too easy, then it's obvious everyone was able to accomplish what I did, which is not satisfying.

But if I read posts about a game saying "I turned it up to Nightmare but got my ass kicked so I went back lol" then you can bet I'm turning it up to Nightmare. All video game successes are artificial and shallow, but knowing that you beat something that not everyone could at least offers the illusion that you didn't just waste 50 hours playing the game.


On the bolded, that isn't true, but I understand what you're implying.