Cthulhu42 wrote...
Not at all; I don't see the appeal of watching other people's video game playthroughs either.General Slotts wrote...
Also, am I the only person that cannot watch playthroughs on Youtube? I'd fall asleep.
Laaaammmee
Cthulhu42 wrote...
Not at all; I don't see the appeal of watching other people's video game playthroughs either.General Slotts wrote...
Also, am I the only person that cannot watch playthroughs on Youtube? I'd fall asleep.
NO U!AresKeith wrote...
Cthulhu42 wrote...
Not at all; I don't see the appeal of watching other people's video game playthroughs either.General Slotts wrote...
Also, am I the only person that cannot watch playthroughs on Youtube? I'd fall asleep.
Laaaammmee
ThisOnesUsername wrote...
NO U!AresKeith wrote...
Cthulhu42 wrote...
Not at all; I don't see the appeal of watching other people's video game playthroughs either.General Slotts wrote...
Also, am I the only person that cannot watch playthroughs on Youtube? I'd fall asleep.
Laaaammmee
Guest_Miscellaneous Mind_*
Cthulhu42 wrote...
Not at all; I don't see the appeal of watching other people's video game playthroughs either.General Slotts wrote...
Also, am I the only person that cannot watch playthroughs on Youtube? I'd fall asleep.
Modifié par Ravensword, 27 décembre 2013 - 12:44 .
The Mad Hanar wrote...
Ehh, I feel like there's a little bit of a misconception in this thread that I don't want any challenge in my games at all. This isn't necessarily true. I just don't want to die over and over and over and over again on a game, no matter the circumstance. Nothing about that is fun to me, not even when I get past it. I feel like I wasted my time more than I feel like I accomplished something.
Guest_The Mad Hanar_*
Isichar wrote...
The Mad Hanar wrote...
Ehh, I feel like there's a little bit of a misconception in this thread that I don't want any challenge in my games at all. This isn't necessarily true. I just don't want to die over and over and over and over again on a game, no matter the circumstance. Nothing about that is fun to me, not even when I get past it. I feel like I wasted my time more than I feel like I accomplished something.
I am not really fond of dying repeatedly either, infact I feel that ruins the point of a challenge. Corpse pushing typically relies more on luck then skill. But if you are dying repeatedly then either you are doing something wrong, or the game is just really poorly designed, sometimes both.
So I was searching for stuff, but that didn't feel like a break or a reward - it felt like a chore. But thinking on it, I dislike exploration because it's really just searching and wandering. If it was exploring in the sense of being like research - having to read different books and puzzle out a solution to some, well, puzzle, I think that would be fun. But wander from A to B to find trinket X? The wandering isn't fun, and the trinket I care about only becuse of whatever incidental purpose.
by the time I'm actually ready to be challenged by a game like DA:O (or X:COM, or BG, or Fallout) I know how the leveling mechanics work so leveling up is automatic.
God Hand is what I'd consider a difficult game - Even on easy it is unforgiving but not impossible. It's the kind of game that requires the strongest patience and complete mastery of the mechanics, and its customizable combos, by the time one has progressed half way through it. The idea is to constantly build your own fighting style of various combos, to prepare for every new enemy encounter. I've played Dark Souls and I find it ridiculous that the game doesn't even have a pause menu, which isn't making the game hard. Just annoying.The Mad Hanar wrote...
It's sort of tough to do because I don't even know what people consider a difficult game.
Modifié par TheChris92, 27 décembre 2013 - 01:03 .
The Mad Hanar wrote...
Yeah, there are some games I used to be terrible at that I now enjoy. It's usually a matter of figuring our th mechanics. Though, I will say that I have much more enjoyment of these games when played right than I did while I was learning. I suppose failure frustrates me more than most posters in this thread, at least as far as games are concerned.
Modifié par Isichar, 27 décembre 2013 - 01:07 .
Guest_The Mad Hanar_*
TheChris92 wrote...
God Hand is what I'd consider a difficult game - Even on easy it is unforgiving but not impossible. It's the kind of game that requires the strongest patience and complete mastery of the mechanics, and its customizable combos, by the time one has progressed half way through it. The idea is to constantly build your own fighting style of various combos, to prepare for every new enemy encounter. I've played Dark Souls and I find it ridiculous that the game doesn't even have a pause menu, which isn't making the game hard. Just annoying.The Mad Hanar wrote...
It's sort of tough to do because I don't even know what people consider a difficult game.
Modifié par The Mad Hanar, 27 décembre 2013 - 01:14 .
Modifié par spirosz, 27 décembre 2013 - 01:25 .
Guest_The Mad Hanar_*
The Mad Hanar wrote...
That's funny, actually. Sports games and racing games are actually the types of games that I can handle quite well on high difficulties.
The Mad Hanar wrote...
You know what really bugs me? Games
that don't let the players save whenever they want to. I shouldn't lose
a bunch of progress because I suddenly had something come up
IRL.
Modifié par Isichar, 27 décembre 2013 - 01:40 .
The Mad Hanar wrote...
You know what really bugs me? Games that don't let the players save whenever they want to. I shouldn't lose a bunch of progress because I suddenly had something come up IRL.
Fast Jimmy wrote...
Hmmmm. Interesting. And if, instead, there wasn't the quest markers pointing exactly where to go, but you had to reason it out, would that help alleviate the feeling of making it a chore and, instead, feel like an engaging bit of exploration? That you would be on the lookout for clues, or landmarks, or other cues to point you towards your goal instead of having a marker on your mini map?
I'm just trying to address the underlying psychology involved, I guess.
Hmmmm. This is one reason I've always loved systems like Fallout's Perk system, which left parts of the skill set and leveling capabilities a bit hidden from the player, so mapping out the best possible leveling path can't be worked out ahead of time. I'm as guilty of planning in advance as much as the next grognard, but it does help to leave things as a surprise when the level is actually hit.
But that is a bit outside the topic, I suppose.
The Mad Hanar wrote...
You know what really bugs me? Games that don't let the players save whenever they want to. I shouldn't lose a bunch of progress because I suddenly had something come up IRL.
Modifié par frustratemyself, 27 décembre 2013 - 09:20 .
You just have to find the right streamer/let's player really. All hasa to do with the person playing it that can make it really fun.Cthulhu42 wrote...
Not at all; I don't see the appeal of watching other people's video game playthroughs either.General Slotts wrote...
Also, am I the only person that cannot watch playthroughs on Youtube? I'd fall asleep.
Modifié par Isichar, 27 décembre 2013 - 10:39 .
spirosz wrote...
I like the idea of not having a pause menu, I loved it in Dead Space because it just added even more immersion to the game.
frustratemyself wrote...
The Mad Hanar wrote...
You know what really bugs me? Games that don't let the players save whenever they want to. I shouldn't lose a bunch of progress because I suddenly had something come up IRL.
Yes, this drove me insane when I was playing Lost Odyssey cause the save points were so far apart. I had a couple of times where I'd lose an hour or more of progress in a dungeon cause it was a work night and I was too tired to stay up and keep playing long enough to reach the save point so I'd just switch off the game