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Human Noble: oddly varying amounts of Origin XP


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#1
DarthGizka

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As you all know, at the end of each origin story your character gets a hearty dose of XP for nothing in particular, presumably to ensure that all characters arrive at Ostagar at level 3 or thereabouts.

Anyway, having played a human noble warrior to level 7 I realised that I had miscalculated and made some mistakes in assigning skill points (I wanted my toon to have XP radar level (3) shortly after Lothering, with a little help from old Tegrin). To respec I would have to go all the way back to the Battle of Highever, so I rolled a new toon instead.

The odd thing was that the new toon left Castle Cousland with 2 XP less than her predecessor (572 instead of 574) but arrived at Ostagar with 1847 instead of the expected 1892 (since the earlier toon had 1894 at that point).

The dialogue choices were exactly the same, so the difference couldn't be due to that. In fact, there were only two differences between the two playthroughs. The newer toon bagged only 66 of the 73 kills while her predecessor had 67, but I don't think that this is relevant here beyond the obvious XP difference of two points.

The only other difference was that the newer toon arrived at the dining hall while the battle there was still in progress. She managed to save one of the guards, who then followed her around all the way to the kitchen. Or he would have followed her, if he hadn't been safely parked in the library all the time. I don't know exactly how many of the other guards were saved in the two playthroughs, since they all run away and thus don't leave obvious traces in the savegames.

Does anyone know what's going on here? Do you get an XP penalty for saving guards who turn into followers, or do you get a hidden delayed XP bonus for saved guards?

EDIT: I should have checked the most obvious thing first... There is no hidden XP difference; I had simply swapped two digits when naming the savegame. The first toon had 1849, not 1894. Sorry. Mea culpa and all that. :unsure:

Modifié par DarthGizka, 25 décembre 2013 - 11:51 .


#2
metatheurgist

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I'm guessing here: when a party member kills someone you get XP for it, when a non-party friendly kills someone you don't get XP. The human noble origin has circumstances where you can get kill-thieved frequently.

#3
DarthGizka

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Yes, I'm aware of the kill-stealing problems, especially during the big battle in the main hall. As it happens, in both playthroughs all 73 kills were scored by the team, and the only difference was how many of them were bagged by the main character personally and not by Barkspawn or the teyrna. In general I hate the parts of the game that involving kill-stealage, since they almost invariably involve cheating on the part of the designers. I.e. enemies that are scripted to behave in strangely stupid ways, kill-stealing allies that can't be told to go and do a Godwin and leave the fighting to the professionals, or who keep on kill-stealing instead of keeling over when their HP is at zero.

However, my problem was a different one. I thought (mistakenly) that the two characters arrived at Ostagar with different amounts of XP even though both had departed Castle Cousland with almost exactly the same amounts.

Still, the XP for the three cutscenes is 1275 which is a somewhat odd...

Modifié par DarthGizka, 25 décembre 2013 - 12:09 .