Anyway, having played a human noble warrior to level 7 I realised that I had miscalculated and made some mistakes in assigning skill points (I wanted my toon to have XP radar level (3) shortly after Lothering, with a little help from old Tegrin). To respec I would have to go all the way back to the Battle of Highever, so I rolled a new toon instead.
The odd thing was that the new toon left Castle Cousland with 2 XP less than her predecessor (572 instead of 574) but arrived at Ostagar with 1847 instead of the expected 1892 (since the earlier toon had 1894 at that point).
The dialogue choices were exactly the same, so the difference couldn't be due to that. In fact, there were only two differences between the two playthroughs. The newer toon bagged only 66 of the 73 kills while her predecessor had 67, but I don't think that this is relevant here beyond the obvious XP difference of two points.
The only other difference was that the newer toon arrived at the dining hall while the battle there was still in progress. She managed to save one of the guards, who then followed her around all the way to the kitchen. Or he would have followed her, if he hadn't been safely parked in the library all the time. I don't know exactly how many of the other guards were saved in the two playthroughs, since they all run away and thus don't leave obvious traces in the savegames.
Does anyone know what's going on here? Do you get an XP penalty for saving guards who turn into followers, or do you get a hidden delayed XP bonus for saved guards?
EDIT: I should have checked the most obvious thing first... There is no hidden XP difference; I had simply swapped two digits when naming the savegame. The first toon had 1849, not 1894. Sorry. Mea culpa and all that.
Modifié par DarthGizka, 25 décembre 2013 - 11:51 .





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