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Should there BE disk copies of DAI?


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#76
addiction21

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MassivelyEffective0730 wrote...


Digital copies for games =/= more money for developers.


Sure it does. Selling digital means none of the costs for the disk, box, truck driver that has to take them to the store and what the store takes as a cut.

#77
MassivelyEffective0730

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David7204 wrote...

MassivelyEffective0730 wrote...

David7204 wrote...

I really doubt the prices of AAA video games will ever go down. But I can very well imagine developers expanding their games and including more and higher quality content as a result of having more money to work with.


Digital copies for games =/= more money for developers.

So where would you suggest the money goes, then?


I'm not suggesting anything.

I'm simply telling you that selling a game digitally does not always translate into more money for a developer.

#78
Osena109

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 http://www.gamepolit...q3#.UrvEHfRDt9I 

Intersting Digital sells are surpassing retail

#79
MassivelyEffective0730

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addiction21 wrote...

MassivelyEffective0730 wrote...


Digital copies for games =/= more money for developers.


Sure it does. Selling digital means none of the costs for the disk, box, truck driver that has to take them to the store and what the store takes as a cut.


Those are publishing costs.

Developer costs come from a budget stipulated by the publisher for most games.

#80
David7204

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Given the trend of games increasingly costing more and more to develop, I doubt publishers are just going to hoard the extra cash. They're going to continue to pass it along to the developers.

Modifié par David7204, 26 décembre 2013 - 05:57 .


#81
Degenerate Rakia Time

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David7204 wrote...

Given the trend of games increasingly costing more and more to develop, I doubt publishers are just going to hoard the extra cash. They're going to continue to pass it along to the developers.

Pwahahahahaha....No
The "extra cash" as you call it does not stay with the publisher, it goes to the shareholders, who contrary to popular belief are not funding a specific publisher out of love for gaming, they do it for profit and the more the better, the only way to increase development budgets is to increace game prices

#82
spirosz

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^

#83
MassivelyEffective0730

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Osena109 wrote...

 http://www.gamepolit...q3#.UrvEHfRDt9I 

Intersting Digital sells are surpassing retail


No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.

#84
Guest_EntropicAngel_*

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David7204 wrote...

Hardly. The 'cost' is not the price of the CD. It's the profits the manufacturers, shippers, and most importantly, retailers bring home every day. How do you think Wal-Mart and Gamestop turn a profit? By selling mechandise for significantly more than they paid for it.


That's a fair point. However, I don't see it as in any way comparable to having actual shelf space.

These are video games, not necessities. Unless you're in the know about it, the only way to discover it is to come across it in a store or perhaps in a gaming mag. I know there are games I would have never encountered were it not for a physical copy I could buy (like, for instance, Bioware's games completely, or the Elder Scrolls).

Shelf space = greatly increased exposure (in comparison to no shelf space--this isn't a case of shelf space vs. digital distribution, but shelf space vs. no shelf space).

#85
Osena109

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MassivelyEffective0730 wrote...

Osena109 wrote...

 http://www.gamepolit...q3#.UrvEHfRDt9I 

Intersting Digital sells are surpassing retail


No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.


No figures are required am not pro pc or pro game systeam am pro   digital download

#86
David7204

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Rakia Time wrote...

Pwahahahahaha....No
The "extra cash" as you call it does not stay with the publisher, it goes to the shareholders, who contrary to popular belief are not funding a specific publisher out of love for gaming, they do it for profit and the more the better, the only way to increase development budgets is to increace game prices

Explain to me how exactly developer budgets have generally been increasing (which they have been) while prices have stayed stable. According to you, it's only possible when prices increase.

Modifié par David7204, 26 décembre 2013 - 06:06 .


#87
MassivelyEffective0730

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David7204 wrote...

Given the trend of games increasingly costing more and more to develop, I doubt publishers are just going to hoard the extra cash. They're going to continue to pass it along to the developers.


I never said anything about the publisher's 'hoarding' any money at all. That money is going to go towards operating costs, employees, advertisements, in-house games, manufacturing of games, legal representation, facility maintenance, etc. 

And this is before it has to shell out for Developers and their own costs.

A lot of the money that goes to developers is also not going to go towards games. More than half of it is going to go towards the many of the same things. New software, new hardware, licenses to use hardware, employee costs, operating costs, facility maintenance, etc. is going to thin the bank for the developer as much as it is for the publisher.

#88
Guest_Catch This Fade_*

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Osena109 wrote...

MassivelyEffective0730 wrote...

Osena109 wrote...

 http://www.gamepolit...q3#.UrvEHfRDt9I 

Intersting Digital sells are surpassing retail


No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.


No figures are required

Uh... yes they are. Unless you're making up "points" for no reason.

#89
David7204

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MassivelyEffective0730 wrote...

I never said anything about the publisher's 'hoarding' any money at all. That money is going to go towards operating costs, employees, advertisements, in-house games, manufacturing of games, legal representation, facility maintenance, etc. 

And this is before it has to shell out for Developers and their own costs.

A lot of the money that goes to developers is also not going to go towards games. More than half of it is going to go towards the many of the same things. New software, new hardware, licenses to use hardware, employee costs, operating costs, facility maintenance, etc. is going to thin the bank for the developer as much as it is for the publisher.

Are those costs suddenly going to appear out of thin air when developers switch over to digital distribution? Do they not exist now? Does selling physical games over retail somehow allow a developer to escape paying for all that nonsense?

Modifié par David7204, 26 décembre 2013 - 06:09 .


#90
Creator Limbs

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Are you stupid? If a disc doesn't exist, I don't get the game. Simple as.

#91
addiction21

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MassivelyEffective0730 wrote...

David7204 wrote...

MassivelyEffective0730 wrote...

David7204 wrote...

I really doubt the prices of AAA video games will ever go down. But I can very well imagine developers expanding their games and including more and higher quality content as a result of having more money to work with.


Digital copies for games =/= more money for developers.

So where would you suggest the money goes, then?


I'm not suggesting anything.

I'm simply telling you that selling a game digitally does not always translate into more money for a developer.


And when the developer is owned by the publisher?

#92
David7204

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prostheticlimbs wrote...

Are you stupid? If a disc doesn't exist, I don't get the game. Simple as.

Do you have a reason why?

#93
Osena109

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J. Reezy wrote...

Osena109 wrote...

MassivelyEffective0730 wrote...

Osena109 wrote...

 http://www.gamepolit...q3#.UrvEHfRDt9I 

Intersting Digital sells are surpassing retail


No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.


No figures are required

Uh... yes they are. Unless you're making up "points" for no reason.


you altered my post  i allways a said am pro digital download  i don't care if its on pc or game systeam as long as  disk is gone

#94
MassivelyEffective0730

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Osena109 wrote...

MassivelyEffective0730 wrote...

Osena109 wrote...

 http://www.gamepolit...q3#.UrvEHfRDt9I 

Intersting Digital sells are surpassing retail


No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.


No figures are required am not pro pc or pro game systeam am pro   digital download


Yes, figures are required.

No, you completely missed what I was saying. 

I'm not trying to start a debate on consoles or PC gaming, so please don't imply as such.

The figures I want is a price or number or percentage of downloads for consoles vs. PC. And that's for the games alone that also have discs made.

As I said, the reason the revenue was $1.75 billion for ALL Digital Sales for games in Q3 2013 was because it combines everything that is in digital-download format:

Not just digital copies of games, but:

DLC

Mobile Games and Apps (This is currently the fastest growing group)

Online Game Subscriptions

Online Social Games

While the revenue for Physical Game Software (discs) ALONE was $1.3 billion in Q3 2013.

So your information as it is presented is very innacurate. 

#95
MassivelyEffective0730

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addiction21 wrote...

MassivelyEffective0730 wrote...

David7204 wrote...

MassivelyEffective0730 wrote...

David7204 wrote...

I really doubt the prices of AAA video games will ever go down. But I can very well imagine developers expanding their games and including more and higher quality content as a result of having more money to work with.


Digital copies for games =/= more money for developers.

So where would you suggest the money goes, then?


I'm not suggesting anything.

I'm simply telling you that selling a game digitally does not always translate into more money for a developer.


And when the developer is owned by the publisher?


The publisher has to make a budget for the developer. And that's just the least of eithers concerns financially.

#96
dreamgazer

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Is Chandler Bing asking this question?

Modifié par dreamgazer, 26 décembre 2013 - 06:16 .


#97
MassivelyEffective0730

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David7204 wrote...

MassivelyEffective0730 wrote...

I never said anything about the publisher's 'hoarding' any money at all. That money is going to go towards operating costs, employees, advertisements, in-house games, manufacturing of games, legal representation, facility maintenance, etc. 

And this is before it has to shell out for Developers and their own costs.

A lot of the money that goes to developers is also not going to go towards games. More than half of it is going to go towards the many of the same things. New software, new hardware, licenses to use hardware, employee costs, operating costs, facility maintenance, etc. is going to thin the bank for the developer as much as it is for the publisher.

Are those costs suddenly going to appear out of thin air when developers switch over to digital distribution? Do they not exist now? Does selling physical games over retail somehow allow a developer to escape paying for all that nonsense?


No. I never said it did. But you never made this as part of your argument either. Now you've changed the parameters of your argument.

You said specifically that publishers wouldn't and shouldn't 'hoard the money' and pass it along to developers. 

I was telling you how the publishers weren't hoarding the money.

Now you've started to change your argument into how selling a physical copy of a game via retail doesn't decrease spending or costs. 

#98
spirosz

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dreamgazer wrote...

Is Chandler Bing asking this question?


I JUST LAUGHED SO HARD.  Rofl

#99
Degenerate Rakia Time

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David7204 wrote...

Rakia Time wrote...

Pwahahahahaha....No
The "extra cash" as you call it does not stay with the publisher, it goes to the shareholders, who contrary to popular belief are not funding a specific publisher out of love for gaming, they do it for profit and the more the better, the only way to increase development budgets is to increace game prices

Explain to me how exactly developer budgets have generally been increasing (which they have been) while prices have stayed stable. According to you, it's only possible when prices increase.


Budgets increase because sales increace, the video game industry has 64 billion in revenue in 2013 compared to 20 billion in 2000

#100
Pearl (rip bioware)

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David7204 wrote...

prostheticlimbs wrote...

Are you stupid? If a disc doesn't exist, I don't get the game. Simple as.

Do you have a reason why?

Lots of reasons.

Maybe they have a very slow internet connection, for example, or a bandwidth cap. Maybe they prefer to have a physical copy of the game in case something happens to their system.

Modifié par FatherOfPearl, 26 décembre 2013 - 06:36 .