MassivelyEffective0730 wrote...
Digital copies for games =/= more money for developers.
Sure it does. Selling digital means none of the costs for the disk, box, truck driver that has to take them to the store and what the store takes as a cut.
MassivelyEffective0730 wrote...
Digital copies for games =/= more money for developers.
David7204 wrote...
So where would you suggest the money goes, then?MassivelyEffective0730 wrote...
David7204 wrote...
I really doubt the prices of AAA video games will ever go down. But I can very well imagine developers expanding their games and including more and higher quality content as a result of having more money to work with.
Digital copies for games =/= more money for developers.
addiction21 wrote...
MassivelyEffective0730 wrote...
Digital copies for games =/= more money for developers.
Sure it does. Selling digital means none of the costs for the disk, box, truck driver that has to take them to the store and what the store takes as a cut.
Modifié par David7204, 26 décembre 2013 - 05:57 .
Pwahahahahaha....NoDavid7204 wrote...
Given the trend of games increasingly costing more and more to develop, I doubt publishers are just going to hoard the extra cash. They're going to continue to pass it along to the developers.
Osena109 wrote...
http://www.gamepolit...q3#.UrvEHfRDt9I
Intersting Digital sells are surpassing retail
Guest_EntropicAngel_*
David7204 wrote...
Hardly. The 'cost' is not the price of the CD. It's the profits the manufacturers, shippers, and most importantly, retailers bring home every day. How do you think Wal-Mart and Gamestop turn a profit? By selling mechandise for significantly more than they paid for it.
MassivelyEffective0730 wrote...
Osena109 wrote...
http://www.gamepolit...q3#.UrvEHfRDt9I
Intersting Digital sells are surpassing retail
No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.
Explain to me how exactly developer budgets have generally been increasing (which they have been) while prices have stayed stable. According to you, it's only possible when prices increase.Rakia Time wrote...
Pwahahahahaha....No
The "extra cash" as you call it does not stay with the publisher, it goes to the shareholders, who contrary to popular belief are not funding a specific publisher out of love for gaming, they do it for profit and the more the better, the only way to increase development budgets is to increace game prices
Modifié par David7204, 26 décembre 2013 - 06:06 .
David7204 wrote...
Given the trend of games increasingly costing more and more to develop, I doubt publishers are just going to hoard the extra cash. They're going to continue to pass it along to the developers.
Guest_Catch This Fade_*
Uh... yes they are. Unless you're making up "points" for no reason.Osena109 wrote...
MassivelyEffective0730 wrote...
Osena109 wrote...
http://www.gamepolit...q3#.UrvEHfRDt9I
Intersting Digital sells are surpassing retail
No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.
No figures are required
Are those costs suddenly going to appear out of thin air when developers switch over to digital distribution? Do they not exist now? Does selling physical games over retail somehow allow a developer to escape paying for all that nonsense?MassivelyEffective0730 wrote...
I never said anything about the publisher's 'hoarding' any money at all. That money is going to go towards operating costs, employees, advertisements, in-house games, manufacturing of games, legal representation, facility maintenance, etc.
And this is before it has to shell out for Developers and their own costs.
A lot of the money that goes to developers is also not going to go towards games. More than half of it is going to go towards the many of the same things. New software, new hardware, licenses to use hardware, employee costs, operating costs, facility maintenance, etc. is going to thin the bank for the developer as much as it is for the publisher.
Modifié par David7204, 26 décembre 2013 - 06:09 .
MassivelyEffective0730 wrote...
David7204 wrote...
So where would you suggest the money goes, then?MassivelyEffective0730 wrote...
David7204 wrote...
I really doubt the prices of AAA video games will ever go down. But I can very well imagine developers expanding their games and including more and higher quality content as a result of having more money to work with.
Digital copies for games =/= more money for developers.
I'm not suggesting anything.
I'm simply telling you that selling a game digitally does not always translate into more money for a developer.
Do you have a reason why?prostheticlimbs wrote...
Are you stupid? If a disc doesn't exist, I don't get the game. Simple as.
J. Reezy wrote...
Uh... yes they are. Unless you're making up "points" for no reason.Osena109 wrote...
MassivelyEffective0730 wrote...
Osena109 wrote...
http://www.gamepolit...q3#.UrvEHfRDt9I
Intersting Digital sells are surpassing retail
No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.
No figures are required
Osena109 wrote...
MassivelyEffective0730 wrote...
Osena109 wrote...
http://www.gamepolit...q3#.UrvEHfRDt9I
Intersting Digital sells are surpassing retail
No figures are given for the console or platform for which digital copies are being downloaded. There isn't a lot of information there saying how or what games are being downloaded. It also doesn't disseminate DLC, subscriptions, social games, or mobile games from downloaded titles that can be bought with a physical copy. It just combines them all into one large grouping. Physical game software (disc) sales alone equal $1.3 billion for Q3 of FY 2013. As I said, all digital content combined went towards $1.75 billion for Q3 of FY 2013.
No figures are required am not pro pc or pro game systeam am pro digital download
addiction21 wrote...
MassivelyEffective0730 wrote...
David7204 wrote...
So where would you suggest the money goes, then?MassivelyEffective0730 wrote...
David7204 wrote...
I really doubt the prices of AAA video games will ever go down. But I can very well imagine developers expanding their games and including more and higher quality content as a result of having more money to work with.
Digital copies for games =/= more money for developers.
I'm not suggesting anything.
I'm simply telling you that selling a game digitally does not always translate into more money for a developer.
And when the developer is owned by the publisher?
Modifié par dreamgazer, 26 décembre 2013 - 06:16 .
David7204 wrote...
Are those costs suddenly going to appear out of thin air when developers switch over to digital distribution? Do they not exist now? Does selling physical games over retail somehow allow a developer to escape paying for all that nonsense?MassivelyEffective0730 wrote...
I never said anything about the publisher's 'hoarding' any money at all. That money is going to go towards operating costs, employees, advertisements, in-house games, manufacturing of games, legal representation, facility maintenance, etc.
And this is before it has to shell out for Developers and their own costs.
A lot of the money that goes to developers is also not going to go towards games. More than half of it is going to go towards the many of the same things. New software, new hardware, licenses to use hardware, employee costs, operating costs, facility maintenance, etc. is going to thin the bank for the developer as much as it is for the publisher.
David7204 wrote...
Explain to me how exactly developer budgets have generally been increasing (which they have been) while prices have stayed stable. According to you, it's only possible when prices increase.Rakia Time wrote...
Pwahahahahaha....No
The "extra cash" as you call it does not stay with the publisher, it goes to the shareholders, who contrary to popular belief are not funding a specific publisher out of love for gaming, they do it for profit and the more the better, the only way to increase development budgets is to increace game prices
Lots of reasons.David7204 wrote...
Do you have a reason why?prostheticlimbs wrote...
Are you stupid? If a disc doesn't exist, I don't get the game. Simple as.
Modifié par FatherOfPearl, 26 décembre 2013 - 06:36 .