Quick version,
Question, is it at all possible to jump a PC on top of a placeable ?
More detailed,
Latest CEP,City Exterior tileset. I set a conversation on a docked rowboat. I then set a rowboat next to an undocked ship. I placed a waypoint on the boat, and attempted to jump the player there. I can here you groaning. From what I have read on the forums, what happens is the expected (PC lands on nearest tile on the ship). I know that I can work around this in the original convo, but I thought it would be a better visual, to have a PC in the boat, and give them a choice of climbing to the deck, or sneaking in a porthole. I have read threads on texturing and came to the conclusion, that if I try this, I'm going to break something. Is there an easier way for a noob to do this ?
Ed
PC Standing on Placeable ?
Débuté par
Ed Venture
, déc. 26 2013 01:57
#1
Posté 26 décembre 2013 - 01:57
#2
Posté 06 janvier 2014 - 12:28
It truly depends on the underlying tile that the placeable is painted onto. If the underlying tile has a wokmesh that is NOT walkable, then NO, you can't put a walkable mesh on top. In your case, deepwater is not walkable. typically water deep enough for a ship is not walkable by the game engine. Some tile-sets can override this, but normally not.
#3
Posté 10 janvier 2014 - 03:20
Bannor Bloodfist,
Yeah that's kinda what I figured. Oh well. Thanks for the response. The encounter seems to play well even without the visual.
Ed
Yeah that's kinda what I figured. Oh well. Thanks for the response. The encounter seems to play well even without the visual.
Ed





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