Modifié par CosmicGnosis, 26 décembre 2013 - 11:13 .
Vanguard: Particle Rifle or Shotgun?
#1
Posté 26 décembre 2013 - 11:12
#2
Posté 27 décembre 2013 - 12:05
#3
Posté 27 décembre 2013 - 01:58
#4
Posté 27 décembre 2013 - 03:27
#5
Posté 27 décembre 2013 - 03:39
#6
Posté 27 décembre 2013 - 03:41
RedCaesar97 wrote...
I was going to type something along the lines of "Do not disrespect the Vanguard by taking something as weak as an assault rifle. True Vanguards only carry shotguns." But considering I am currently playing as a Vanguard that is using a pistol a lot, that would seem hypocritical of me.
You just relying on charge/nova less and/or simply playing more conservatively?
@OP — You should give it a shot and see for yourself, but there is a reason people use shotties on vanguards. They are devastating CQC weapons. They certainly aren't the only ones that are great up close.
I *personally* don't love the PPR in CQC situations. I think a high powered pistol (Talon would be a great choice), SMG (BPP) would work fine on a vanguard for close combat.
But, like I said, the game provides plenty of missions for you to experiment around a bit. Wraith with smart choke is an all-around good choice for close and medium range. I'm rolling an NG+ Insanity shotgun soldier with the Wraith and ammo powers and it really wrecks enemies. Pop headshots from behind cover or run up and jam it right down their reaper throats.
Sorry that got a little dark at the end...
Modifié par CapnCruuunch, 27 décembre 2013 - 04:43 .
#7
Posté 27 décembre 2013 - 03:49
CapnCruuunch wrote...
Sorry that got a little dark at the end...
Nah, that's exactly how I feel at some points: take that beotch!
#8
Posté 27 décembre 2013 - 12:50
CapnCruuunch wrote...
RedCaesar97 wrote...
I was going to type something along the lines of "Do not disrespect the Vanguard by taking something as weak as an assault rifle. True Vanguards only carry shotguns." But considering I am currently playing as a Vanguard that is using a pistol a lot, that would seem hypocritical of me.
You just relying on charge/nova less and/or simply playing more conservatively?
Neither, actually. I am playing a ME1-style Vanguard: Pull (Lift equivalent), Shockwave (Throw equivalent), Carnage, and Incendiary Ammo. Using only ME1-modeled weapons, so currently only the Predator, Katana, and Scimitar.
#9
Posté 27 décembre 2013 - 01:33
#10
Posté 27 décembre 2013 - 03:48
I've been spending most of my time in MP again lately, but my current SP Vanguard playthrough is rolling the Wraith. I keep the BPP as a sidearm.
If I were going to use an AR on a Vanguard, it would probably be the Lancer due to its low weight.
Modifié par billpickles, 27 décembre 2013 - 03:50 .
#11
Posté 27 décembre 2013 - 04:18
#12
Posté 27 décembre 2013 - 05:11
RedCaesar97 wrote...
CapnCruuunch wrote...
RedCaesar97 wrote...
I was going to type something along the lines of "Do not disrespect the Vanguard by taking something as weak as an assault rifle. True Vanguards only carry shotguns." But considering I am currently playing as a Vanguard that is using a pistol a lot, that would seem hypocritical of me.
You just relying on charge/nova less and/or simply playing more conservatively?
Neither, actually. I am playing a ME1-style Vanguard: Pull (Lift equivalent), Shockwave (Throw equivalent), Carnage, and Incendiary Ammo. Using only ME1-modeled weapons, so currently only the Predator, Katana, and Scimitar.
Interesting. What are your thoughts on the gameplay so far, if you don't mind sharing?
#13
Posté 27 décembre 2013 - 05:33
BTW, I did have a Mattock-wielding Vanguard in ME2, which I will probably import over soon. We didn't catch on to that style until very late on BSN, but I remember it ended up being one of the strongest/most interesting playstyles in ME2.
#14
Posté 27 décembre 2013 - 07:34
That is unless I'm playing a krogan, in which case I keep my pimp hand strong. My battlemaster rarely ever fires a shot, unless he's attacking one of the hax enemies that have one-hit melee kills.
#15
Posté 27 décembre 2013 - 08:05
Neverwinter_Knight77 wrote...
That is unless I'm playing a krogan, in which case I keep my pimp hand strong. My battlemaster rarely ever fires a shot, unless he's attacking one of the hax enemies that have one-hit melee kills.
What about an AR omni-blade? Some of the AR, like the aforementioned Revenant if you can stand the weight, would be acceptable for a Vanguard.
Heck, even some pistols would work with the melee stunner, like the Eagle.
Modifié par cap and gown, 27 décembre 2013 - 08:06 .
#16
Posté 27 décembre 2013 - 09:02
It will be good with Incendiary Explosive Burst, but you if you are set on an AR for that, I would also recommend Harrier or Lancer instead.
As for shotguns in Mass Effect, they are a lot more usable in ME3 than they are in the previous games, although I think Vanguard was well suited to them in the first and especially the second game anyway. You don't have range modifiers in this game, and if you have the right shotgun you will be able to kill the mooks rapidly. Keep in mind that Vanguard's passive also has a nice bonus to shotgun damage that should behave as a dynamic bonus. Any of the popular shotguns like the Wraith, Raider, or Claymore work well on this class.
#17
Posté 28 décembre 2013 - 12:01
CapnCruuunch wrote...
Interesting. What are your thoughts on the gameplay so far, if you don't mind sharing?RedCaesar97 wrote...
I am playing a ME1-style Vanguard: Pull (Lift equivalent), Shockwave (Throw equivalent), Carnage, and Incendiary Ammo. Using only ME1-modeled weapons, so currently only the Predator, Katana, and Scimitar.
I am finding it fun, although I find I am not using the shotgun as much as I probably should. Most of the weapon damage is coming from Incendiary Ammo with rank 6 Explosive Burst. You can fire the Predator very quickly so you can output a lot more damage than you would initially think.
Scimitar is probably the better shotgun for this build, although I much prefer the Katana's sound and reload speed. I am also actually using Carnage a lot more than I initially thought I would.
I am thinking of making a slight respec on it; I took Shotgun Damage at rank 6 in Assault Mastery, but I am thinking of switching it to Power Mastery instead for more Incendiary Ammo and Carnage damage. Since I am only using Shotguns half the time, the power damage might be put to better use than the Shotgun damage, but the extra shotgun damage does help the Scimitar and Katana slightly for when I do use them.
If you are interested in seeing how the build looks in action, I recorded some test gameplay a few months back:
ME1-style Vanguard on the Dig Site (Leviathan DLC).
ME1-style Vanguard on the Shipwreck (Leviathan DLC).
I have been recording my full playthrough (combat only) of this build, but I am not sure if I will upload it or not.
#18
Posté 28 décembre 2013 - 08:16
Indeed. I think (if I remember right), my kroguard has a Revenant + omni-blade + piercing mod or extended barrel. It might be an Avenger though, for the cooldown.cap and gown wrote...
Neverwinter_Knight77 wrote...
That is unless I'm playing a krogan, in which case I keep my pimp hand strong. My battlemaster rarely ever fires a shot, unless he's attacking one of the hax enemies that have one-hit melee kills.
What about an AR omni-blade? Some of the AR, like the aforementioned Revenant if you can stand the weight, would be acceptable for a Vanguard.
Heck, even some pistols would work with the melee stunner, like the Eagle.
I do know that a Revenant works awesomely with a vorcha soldier, as well. Revenant + Flamer + health regen Bloodlust = amazing dps, but I'm getting off-topic.
#19
Posté 29 décembre 2013 - 12:06
RedCaesar97 wrote...
CapnCruuunch wrote...
Interesting. What are your thoughts on the gameplay so far, if you don't mind sharing?RedCaesar97 wrote...
I am playing a ME1-style Vanguard: Pull (Lift equivalent), Shockwave (Throw equivalent), Carnage, and Incendiary Ammo. Using only ME1-modeled weapons, so currently only the Predator, Katana, and Scimitar.
I am finding it fun, although I find I am not using the shotgun as much as I probably should. Most of the weapon damage is coming from Incendiary Ammo with rank 6 Explosive Burst. You can fire the Predator very quickly so you can output a lot more damage than you would initially think.
Scimitar is probably the better shotgun for this build, although I much prefer the Katana's sound and reload speed. I am also actually using Carnage a lot more than I initially thought I would.
I am thinking of making a slight respec on it; I took Shotgun Damage at rank 6 in Assault Mastery, but I am thinking of switching it to Power Mastery instead for more Incendiary Ammo and Carnage damage. Since I am only using Shotguns half the time, the power damage might be put to better use than the Shotgun damage, but the extra shotgun damage does help the Scimitar and Katana slightly for when I do use them.
If you are interested in seeing how the build looks in action, I recorded some test gameplay a few months back:
ME1-style Vanguard on the Dig Site (Leviathan DLC).
ME1-style Vanguard on the Shipwreck (Leviathan DLC).
I have been recording my full playthrough (combat only) of this build, but I am not sure if I will upload it or not.
....................... Not cool bro<_<. If you're going to play like that why not play as an adept? Playing a vanguard without charging IS NOT GOOD ENOUGH! YOU BRING SHAME TO THE AWESOMENESS OF OUR CLASS.
You call yourself a vanguard........
JK
To the OP shotgun ftw. The eviscerator/wraith are a good pick for there sheer stopping power (especially with the armor piercing mods) and the wraith actually has some decent range on it and more damage than the eviscerator but only has a 2 shot clip. If you aren't the best shot,stick with the eviscerator.
IF you MUST go with an assault rifle, Harrier ftw.
#20
Posté 31 décembre 2013 - 05:32
RedCaesar97 wrote...
CapnCruuunch wrote...
Interesting. What are your thoughts on the gameplay so far, if you don't mind sharing?RedCaesar97 wrote...
I am playing a ME1-style Vanguard: Pull (Lift equivalent), Shockwave (Throw equivalent), Carnage, and Incendiary Ammo. Using only ME1-modeled weapons, so currently only the Predator, Katana, and Scimitar.
I am finding it fun, although I find I am not using the shotgun as much as I probably should. Most of the weapon damage is coming from Incendiary Ammo with rank 6 Explosive Burst. You can fire the Predator very quickly so you can output a lot more damage than you would initially think.
Scimitar is probably the better shotgun for this build, although I much prefer the Katana's sound and reload speed. I am also actually using Carnage a lot more than I initially thought I would.
I am thinking of making a slight respec on it; I took Shotgun Damage at rank 6 in Assault Mastery, but I am thinking of switching it to Power Mastery instead for more Incendiary Ammo and Carnage damage. Since I am only using Shotguns half the time, the power damage might be put to better use than the Shotgun damage, but the extra shotgun damage does help the Scimitar and Katana slightly for when I do use them.
If you are interested in seeing how the build looks in action, I recorded some test gameplay a few months back:
ME1-style Vanguard on the Dig Site (Leviathan DLC).
ME1-style Vanguard on the Shipwreck (Leviathan DLC).
I have been recording my full playthrough (combat only) of this build, but I am not sure if I will upload it or not.
Awesome man! Thanks very much for sharing! That does look like fun and a little more challenging. I'm not sure if I would have the discipline to refrain from using the new weapons, but all in all, looks like a nice change of pace.
I really, really love whenever somebody posts their non-standard builds.
#21
Posté 05 janvier 2014 - 01:33
The best thing of using it with the Vanguard is Incendiary Ammo. The Particle Rifle becomes a long-range Flamethrower!
#22
Posté 05 janvier 2014 - 03:54
spockjedi wrote...
The only occasion when my Vanguard didn't carry a shotgun was the mission Attican Traverse: Krogan Team, since the Particle Rifle is excellent in destroying spore pods and webbing.
The best thing of using it with the Vanguard is Incendiary Ammo. The Particle Rifle becomes a long-range Flamethrower!
Did you try Nova on the spore pods? Takes out a whole bunch of them in one go. Only problem is having to listen to Meer/Hale going Hiyaah!
#23
Posté 09 janvier 2014 - 07:11
Yeah, just replayed that section with my Vanguard! The other thing that I found funny to do is killling swarmers with Dark Channel, after exploding the pods with nova!cap and gown wrote...
Did you try Nova on the spore pods? Takes out a whole bunch of them in one go. Only problem is having to listen to Meer/Hale going Hiyaah!
#24
Posté 09 janvier 2014 - 11:15





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